A big title that will sell a few million copies? Earlier when the concept was unveiled, I think most people here just sort of dismissed the title, I know I did.
Personally I can understand how this game might not appeal to some people here. I remember Kali stating that he thought the title was going to be crap. Don has always disliked DQ games as well (I think). Though I have always liked them, personally. I didn't play the first two, but I played 3, 4, 7, and 8 and liked them all thoroughly (I didn't finish 7 and 8 myself, yet, but I have seen them finished). It seems the game has a lot more to it then just going along and slashing Dragon Quest monsters on rails. There's a magic system, equipment, towns, and you can interact with parts of the environment along the way, just differently.
Rather than going around and walking up to everything in order to interact with it, you just point and click it. For example, a towns-person, you just have to point at the person, click, and you can talk that way. Orwhen you're outside, and you see a bush (for example) you can point and click and the character will shake it, you might get an herb (healing item); or point and click treasure-chests to open them.
Gamespot had the following to say about the title:
Personally I can understand how this game might not appeal to some people here. I remember Kali stating that he thought the title was going to be crap. Don has always disliked DQ games as well (I think). Though I have always liked them, personally. I didn't play the first two, but I played 3, 4, 7, and 8 and liked them all thoroughly (I didn't finish 7 and 8 myself, yet, but I have seen them finished). It seems the game has a lot more to it then just going along and slashing Dragon Quest monsters on rails. There's a magic system, equipment, towns, and you can interact with parts of the environment along the way, just differently.
Rather than going around and walking up to everything in order to interact with it, you just point and click it. For example, a towns-person, you just have to point at the person, click, and you can talk that way. Orwhen you're outside, and you see a bush (for example) you can point and click and the character will shake it, you might get an herb (healing item); or point and click treasure-chests to open them.
Gamespot had the following to say about the title:
I wasn't really looking forward to the game before, but it has certainly been on my mind lately. I want to see what towns are like in this game, especially after reading this gamespot article. I'm looking forward to hearing more about this title.Gamespot wrote:http://www.gamespot.com/wii/rpg/dragonq ... id=6170647
"If this all sounds too simple don't fret, the game appears to have some depth to its systems to keep things interesting. You'll find different items ranging from health or mana restoration to equippable gear. In addition you'll be earning experience and gold from defeating enemies which we expect will come to affect your character's attributes.
As far as the presentation goes, the visuals in the game are gorgeous and sport a clean, detailed look that's in the same vein as Dragon Quest VIII. The characters are large and colorful with solid animation so far. Special effects to punctuate the combat action are shiny and well done. As far as the environments go, the forest we journeyed through featured impressive color gradients and lighting. The audio appears to be a dramatic mix of simple tunes and suitable bombastic rock that suits the action well.
Based on what we played, Dragon Quest Swords is shaping up to be a cool Wii title. The game's mix of simple gameplay mechanics and light RPG elements make for a solid and accessible experience. While fans of the series will obviously get the most out of the title, even non DQ loyalists will be able to appreciate exploring new places and stabbing things. Dragon Quest Swords is slated to ship this July in Japan for the Wii with a US release to follow later in the year. "
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