I WAS looking for a used PS2 one 'til I heard about the Wii one. The PS2 one is STILL a little expensivebovine wrote:did any of you guys get around to playing okami? It's coming out for the wii for those who didn't.
Sorry for tangent.
I WAS looking for a used PS2 one 'til I heard about the Wii one. The PS2 one is STILL a little expensivebovine wrote:did any of you guys get around to playing okami? It's coming out for the wii for those who didn't.
Sorry for tangent.
Meh, done by Capcom. It still won't bring back Clover Studios. They canned the production shop because of low sales, and then they port one of their games? That really seems like a stab in the back to me.bovine wrote:did any of you guys get around to playing okami? It's coming out for the wii for those who didn't.
The guys were too expensive to keep too. God Hand sold OK but Viewtiful Joe and Okami sure didn'tSineSwiper wrote:Meh, done by Capcom. It still won't bring back Clover Studios. They canned the production shop because of low sales, and then they port one of their games? That really seems like a stab in the back to me.bovine wrote:did any of you guys get around to playing okami? It's coming out for the wii for those who didn't.
I think it's more to do with the fact that so many of the developers in Japan are going solo. Look at Sakaguchi and Uemetsu. There's a lot of money for the indies over there so those guys maybe just didn't want to stay? I know a couple of them are with Grasshopper right now.SineSwiper wrote:Yeah, it also got five stars in everything. That's worth something. I don't care how much money the game costs. If you're getting five star ratings and it's a totally awesome game, you KEEP the developers. Maybe get them on a tighter budget, but you know that they are capable of great things. Besides, you more than make up the money in ports and sequels.
No, Capcom cut Clover Studios. I don't think the developers really had a choice in the matter.Zeus wrote:I think it's more to do with the fact that so many of the developers in Japan are going solo. Look at Sakaguchi and Uemetsu. There's a lot of money for the indies over there so those guys maybe just didn't want to stay? I know a couple of them are with Grasshopper right now.
Right, and that's a perfect example of the opposite effect in play: When you base your company around just making money, instead of making great games, your developers get burned out on it.Dutch wrote:Actually, Sakaguchi <a href="http://evergeek.thestar.com/Features/2714.aspx">left Square because of burnout</a> and Uematsu left Square <a href="http://www.gamespot.com/news/2004/11/01 ... d">because he wanted to work at his own pace</a>. The issue for them was not money, it was time/stress. It is not really relevant if they are making tons of money or not as their reason for continuing on in the industry is due to their love of it.