Past thread on it:
viewtopic.php?t=8667
Well, just because the scenes are set up to match the comic doesn't mean you're simply getting the comic in video form. Just turning it into a movie adds a whole other layer to the story (if it's down well, and I'm hearing from sources that it is).Andrew, Killer Bee wrote:See, this is why I'm terrified! I don't want to go and see an exact replica of the comic on the big screen! I want a movie!
Fuck off! People like you ruined Batman!Andrew, Killer Bee wrote:See, this is why I'm terrified! I don't want to go and see an exact replica of the comic on the big screen! I want a movie!
<rant>Gee, they should have been doing that all along. Fucking asshole directors think they know what they are doing! Lemme give you a piece of advice: If you are doing a book-to-movie, comic-to-movie, video-game-to-movie, my-life-to-movie, VR-to-movie, Tom-Selleck's-buttcrack-to-movie conversion, YOU DON'T NEED A FUCKING SCREENWRITER!!! You take the source material, give it to the actors/actresses, and those are their fucking lines! If the book starts out as a dark and stormy night, you put in a fucking dark and stormy night!Derithian wrote:It's how a comic movie should be made. You know what they used to storyboard it, the actual comic.
I disagree with most of that. Movies are not comics. Movies are not books. Movies are not plays. Adapting another work to a movie is not just doing that work in movie form. The medium is different and often requires character and plot changes to make the movie work on its own. Different mediums have different requirements and expectations. Dialouge that works in a comic might not work in a movie. Timing of the plot might hinder the pace of the movie.SineSwiper wrote:<rant>Gee, they should have been doing that all along. Fucking asshole directors think they know what they are doing! Lemme give you a piece of advice: If you are doing a book-to-movie, comic-to-movie, video-game-to-movie, my-life-to-movie, VR-to-movie, Tom-Selleck's-buttcrack-to-movie conversion, YOU DON'T NEED A FUCKING SCREENWRITER!!! You take the source material, give it to the actors/actresses, and those are their fucking lines! If the book starts out as a dark and stormy night, you put in a fucking dark and stormy night!
Time edits and possibly changing out-of-date elements, yeah, but don't do a goddamn story "based" on the material. Obviously, the person with the source material is smarter and BETTER than you, the director, because you're the fucking asshole copying off of him. You can't just change shit on the fly. The author spent years trying to figure out if changes are going to work, and you think you can fucking change some element in 5 minutes, just because you don't like it?!?
You do this a lot. It never works. Not doing it is, I think, a good idea.Sineswiper wrote:Sorry, didn't mean to offend. I was trying to be, errr, Jason Lee-ish, for lack of a better term. I guess that didn't translate well.
This method of using the comic as the storyboard already works. Manga to anime translations are set like this all the time. Granted, you have a lot more time/history with manga/anime series than a two-hour movie, but you can still take parts of the origins, merge it with a good story arc in the series, modernize it a little bit (if it's a really old series), and merge it together. Or if it's a fantasy town, like Sin City or Gotham City, forget all of that and just start telling the story from the beginning. If you're doing that, there's no need to modernize it, and the fact that there's more good material in there means that people will crave sequels.Kupek wrote:I disagree with most of that. Movies are not comics. Movies are not books. Movies are not plays. Adapting another work to a movie is not just doing that work in movie form. The medium is different and often requires character and plot changes to make the movie work on its own. Different mediums have different requirements and expectations. Dialouge that works in a comic might not work in a movie. Timing of the plot might hinder the pace of the movie.
The problem with using storywriters and "creative people" is that, for the most part, they are inferior to the people who created the material in the first place. Otherwise, they would be creating books and comics. People like you and me can create a movie script. It takes years for somebody to create a book or comic book series. Think about what is happening: You're taking the entire history and years worth of creativity into a 2- or 3-hour movie.Kupek wrote:Further, the people working on the movie are creative people, too. They don't want to simply make something that is a copy of something else. They, invetibabley, will want to influence the movie creatively in some way. I don't see this as a bad thing, and I think it's easy to do it while at the same time honoring the source material. Batman, for example, is easily reckognizable as a Tim Burton movie, and also contains a very Keaton-ish Michael Keeton performance. ("You wanna get nuts?! Let's get nuts!" God, I love that scene.) And if you don't let the people working the movie have some creative license, then you're not going to be able to attract or keep the most talented screenwriters, directors, producers and actors. They'll leave for a job that let's them actually use their talents.
Funny, but I would think that people that I've know online for close to 10 years would trust me enough to know that when I cuss you out and end it with a sarcastic remark, I'm not angry at you. I don't use smileys too much because I haven't found one that represented sarcasm without totally destroying the tone of the whole sentence. It's hard to sound sarcastic when you have a big yellow smiling cutesy face at the end of it.Kupek wrote:You do this a lot. It never works. Not doing it is, I think, a good idea.