I picked up 2 volumes of Yugioh GX (6 & 7) because I always liked the art and it's always fun to see the latest cards that could not possibly be legal in tournament (not that Yugioh was ever balanced, but some cards in manga just can't possibly work in a tournament). So the card that volume 7 was built around is Blizzard Princess. If this was a magic card it'd be something you can drop on turn 2 that's 14/14, and the turn you summon it the enemy cannot cast any spells, and any enemy persistent effects no longer has any effect for this turn. All creatures in Yugioh can be considered to have trample and haste for all practical purposes. So after reading the card I figured it you summoned this and they don't have a counterspell, it's probably game over, which is exactly what happened in the manga. There's no shortage of ridiculously overpowered card in Yugioh (for example, there's a card that's like 'if the enemy attacks you they lose the game') so I'm curious how the card changed for the real CCG.
And Blizzard Princess is exactly the same in the real CCG as the manga. But it's a promo card you can only get by buying the manga, though it's only $3 on EBay so I guess they must have printed a ton of these things, or that nobody cares enough about Yugioh to bother buying this stuff. And yes it does look like summoning her on turn 2 effectively ends the game if she's not counterspelled. Pretty much anything that can hurt her would require sacrificing a creature to get, except you'd use her to kill their creature on the turn you summoned her (and probably chop down half of their life points), and generally spells to retrieve more creatures has to be cast when a creature is destroyed, except you can't cast the spell on the turn she destroyed your creatures.
I mean, MTG was never really balanced and I'm well aware of all the crazy combos you can do, but at least in theory you could come close to trading card for card against even the most ridiculously stuff. By the way, the Yugioh counterspell requires you to sacrifice an equivalent of 5-10 life points in MTG depending on which ruleset you play, so using a counterspell is still pretty painful. Also note that once she's out, if you then cast another game-busting spell the same turn, that spell can't be counterspelled anymore due to her ability. This card might as well say, "You usually win the game when you summon it."
I guess that's why Duel of the Planeswalker actually sells but not Yugioh games.
And Blizzard Princess is exactly the same in the real CCG as the manga. But it's a promo card you can only get by buying the manga, though it's only $3 on EBay so I guess they must have printed a ton of these things, or that nobody cares enough about Yugioh to bother buying this stuff. And yes it does look like summoning her on turn 2 effectively ends the game if she's not counterspelled. Pretty much anything that can hurt her would require sacrificing a creature to get, except you'd use her to kill their creature on the turn you summoned her (and probably chop down half of their life points), and generally spells to retrieve more creatures has to be cast when a creature is destroyed, except you can't cast the spell on the turn she destroyed your creatures.
I mean, MTG was never really balanced and I'm well aware of all the crazy combos you can do, but at least in theory you could come close to trading card for card against even the most ridiculously stuff. By the way, the Yugioh counterspell requires you to sacrifice an equivalent of 5-10 life points in MTG depending on which ruleset you play, so using a counterspell is still pretty painful. Also note that once she's out, if you then cast another game-busting spell the same turn, that spell can't be counterspelled anymore due to her ability. This card might as well say, "You usually win the game when you summon it."
I guess that's why Duel of the Planeswalker actually sells but not Yugioh games.