No, it wasn't really playable. You couldn't escape the battle (no running away), and the FBI Agents would definately kill you. I think they had some ungodly amount of HP that you couldn't reach, and they would usually kill you in 3-4 hits. The first copies of the game were actually bugged, and they forgot to add the bad sector, so those agents appeared on legit copies. (My parents got one of these, but they were able to mail the disks in and get a good copy.)Mental wrote:That's a really interesting idea - make the game harder (but playable) if an illegal copy is detected.
Another interesting character in the game:
The Devourer is one of the most famous (and feared) creatures in the game. It is also one of the most amusing, if you know it's story. You WILL get a visit by the Devourer if you carry too much different stuff (depending on how much spells you have and how much items are laying around in the game, it'll take about four or five full iventory screens). He will consume your things when you do encounter him, he will begin with the heaviest item first (and avoiding the one-of-a-kind items until last). Some things can however sometimes be retrieved from Master Thieves if you ever encounter one after having an encounter with the Devourer. The best way to deal with Devourers is, in my experience by using the Temporal Fugue spell.
Dan Pinal and Ken Jordan implemented the Devourer to deal with a memory problem they encountered. Since each item in the game (spells are also a kind of item) have alot of different properties, such as damage, weight and so on, it was quite memory consuming for a 48k or 128k computer. So, in order to limit the number of items that was in play at all times they invented the Devourer and made him come visit players with too much memory consuming items and lighten their load, and also the load on the memory.
Creative way of dealing with a memory problem, eh?