Nice timing: http://www.guardian.co.uk/music/2009/ap ... more-musicNatural Born Seeker wrote:I don't think there are tons and tons of people who download AND buy;
Nice timing: http://www.guardian.co.uk/music/2009/ap ... more-musicNatural Born Seeker wrote:I don't think there are tons and tons of people who download AND buy;
I question that study's validity consider they obviously must be comparing some sample against people who allgedly did not pirate music. Given how easy it is to pirate music these days, I'd say if you have never pirated music it's probably because you're not interested in music to begin with. So obviously someone who is not very interested in buying music isn't likely to spend money to buy stuff.Kupek wrote:Nice timing: http://www.guardian.co.uk/music/2009/ap ... more-musicNatural Born Seeker wrote:I don't think there are tons and tons of people who download AND buy;
Point #1 - They are already destroying their profit margins by not adapting.Natural Born Seeker wrote:Sine - Making products cheaper is not the way. First of all it destroys the profit margins. Second of all, what study shows that cheaper movies/songs are pirated less?
To me, this study is an little more evidence of what I keep saying. People will buy if the price is right. At 99 cents a pop, music is actually priced "properly" IMO. So for the "good" songs, people have no issues paying. If they're not certain and want to get a bit more of a taste or the song ain't good enough to pay for, torrents are another option. But they can take or leave those songs. Since they're available for free they'll take them but if they're not, they sure as hell ain't gonna pay for them. They just won't have them and it won't be any loss to them. These songs ain't gonna hit the top 1000 on their iPod list.Kupek wrote:Nice timing: http://www.guardian.co.uk/music/2009/ap ... more-musicNatural Born Seeker wrote:I don't think there are tons and tons of people who download AND buy;
Pretty much eh? The internet has increased distribution potential (global) and reduced material costs to near zero, while the need for middlemen/suppliers (as they exist currently) are decreasing yearly as consumer trends adapt to new technology.Zeus wrote:What the MPAA and RIAA are doing is fighting tooth and nail to maintain and antiquated business model made obsolete by the changing consumer market by creating a monopoly across the world. Making it cheaper is the only real option the market is giving them. They just think they can use money to buy themselves a business environment which affords them a monopoly on the supply of these products (with piracy they don't have a monopoly in distribution) in order to increase the equilibrium price (look that one up :-). So making things cheaper is the option they're been given by the marketplace, they just don't want to accept it.
At least so far as games go, the development cost for games has gone way up which is why they need to sell so many real copies to make up for it.kali o. wrote:Pretty much eh? The internet has increased distribution potential (global) and reduced material costs to near zero, while the need for middlemen/suppliers (as they exist currently) are decreasing yearly as consumer trends adapt to new technology.Zeus wrote:What the MPAA and RIAA are doing is fighting tooth and nail to maintain and antiquated business model made obsolete by the changing consumer market by creating a monopoly across the world. Making it cheaper is the only real option the market is giving them. They just think they can use money to buy themselves a business environment which affords them a monopoly on the supply of these products (with piracy they don't have a monopoly in distribution) in order to increase the equilibrium price (look that one up :-). So making things cheaper is the option they're been given by the marketplace, they just don't want to accept it.
Why haven't prices decreased? Because corporate retards see all the consumers online in the same light they view them at the retail level -- with the same dollar sign above their heads. But consumers aren't idiots, if costs are reduced or the value is less, prices needs to be reduced.
But they'll continue to grasp...meanwhile, baby steps from companies adapting (ie: iTunes, Steam) show success is possible and change is inevitable.
Bloated costs and mismanagement is no excuse. MMO's are proving successful, and that's just a single adaptation of new technology (that I personally think developers are being lazy about and relying on, which is why we are seeing a lull in PC games).Don wrote: At least so far as games go, the development cost for games has gone way up which is why they need to sell so many real copies to make up for it.
Obviously I do not believe game development costs should be this high, but just because somebody is spending way too much money to make a game on a possibly flawed model, doesn't mean you're supposed to pirate it to let them know the error of their ways. I think if you look at games on Steam and the cheap stuff that goes for $10-20, that's closer to the truth-telling price, i.e. a price cheap enough where people who didn't buy it are probably really not interested in your game whatsoever. It remains to be seen if such a price can lead to a viable model. It certainly doesn't work for most games right now.
MMORPG also cost a boatload of money. Supposedly you need like $1 billion to make a game the calibur of WoW and even if that's total exaggeration, just 1/10 of that is still $100 million. But at least it has a model that's resilent to piracy. I don't know how profitable MMORPGs are overall, but quite a few have been shut down over the years so it's no slam dunk.kali o. wrote:
Bloated costs and mismanagement is no excuse. MMO's are proving successful, and that's just a single adaptation of new technology (that I personally think developers are being lazy about and relying on, which is why we are seeing a lull in PC games).
Games are now where movies were in the early 90s after Terminator 2 showed what can be done with CGI and the blockbuster came back in full force. It will take probably until next generation but the games equivalent of the "indie" movie will start taking over just like what happened in Hollywood. They just haven't had that need yet on an overall industry basis as the entire industry is still very much in the growth phase.kali o. wrote:Bloated costs and mismanagement is no excuse. MMO's are proving successful, and that's just a single adaptation of new technology (that I personally think developers are being lazy about and relying on, which is why we are seeing a lull in PC games).Don wrote: At least so far as games go, the development cost for games has gone way up which is why they need to sell so many real copies to make up for it.
Obviously I do not believe game development costs should be this high, but just because somebody is spending way too much money to make a game on a possibly flawed model, doesn't mean you're supposed to pirate it to let them know the error of their ways. I think if you look at games on Steam and the cheap stuff that goes for $10-20, that's closer to the truth-telling price, i.e. a price cheap enough where people who didn't buy it are probably really not interested in your game whatsoever. It remains to be seen if such a price can lead to a viable model. It certainly doesn't work for most games right now.