So, a lot of the conversations I've been privy to lately have centered around job satisfaction, career choice, changing of careers, etc. (My girlfriend is currently making up/changing her mind as to what she wants to do, and several of our friends are thinking about career changes due to job dissatisfaction, or have already done so.) Naturally, even though my job pays very well and I don't hate it (though I don't pop out of bed in the morning thinking "Oh boy! I get to go to work now!" either), I've been pondering the same sorts of things.
And, being that the majority of my free time (and even my not-so-free time, seeing as how I'm posting here while I'm at work) is taken up by a) video games, b) reading about video games, and c) talking about video games, it would seem to follow that some sort of video game-related career might be fulfilling, in that Office Space, "what would you do if you had a million dollars?" sort of way. Unfortunately, the usual suspects of careers are not exactly what I would call feasible, for a myriad number of reasons:
-Development: Nope. Spent my college years learning how to fiddle with hardware instead of software. Besides, I like NOT being slave driven, thanks.
-Beta testing: Not only would that be mind-numbingly boring (kind of like my current job without the fun of doing the bug fixes myself), it could easily turn me off gaming in my spare time. Don't want that.
-Magazine/website writer: Not only do 90% of guys with a jones toward working in the industry try to go this route (meaning supply greatly outnumbers demand), there's all the other pitfalls of reviewing games for a living to keep in mind, most of which involve bad games (having to play them in the first place, writing good things about them even though they're bad due to pressure from above, fanboys, etc.).
-Some form of non-technical development/publishing job like marketing or production: No experience, no real aptitude, so probably not gonna happen.
With the previous options closed off to me, the obvious choice pops up - the one that is so obvious, you've already done it (and Flip had the same idea as well) - start up a game store of some kind, either an independent shop or a new franchise. (I personally think it would be more fun/fulfilling to start an independent store, myself.) That being the case, I'd just like to throw some questions your way, and if you could answer them, I'd really appreciate it.
<hr>
1) First off - before I ask anything else, which I'm doing mainly out of curiosity - this is a dumb idea, isn't it? Digital distribution is the wave of the future - MS has started it with Xbox Live Arcade, Nintendo already has announced their entry into it, and Sony is very likely to follow suit. Sure, they're all still using media for their games now, but digital distribution of any kind cuts into the dollars being spent at retail - and besides, what's going to happen after five years of technology improvement in home bandwidth and data storage?
2) I guess my second main question here is, how is someone able to make a living owning a game store? I know nothing about what kind of profit margin retailers get on games or what amount of volume is usually needed to ensure that margin is enough to live off of. Any information you can share from experience is welcome here.
3) How long would you say it takes before your ideal of sharing your love of games with like-minded people and creating a fun, personalized environment that a community can enjoy gets destroyed by a constant barrage of rudeness, stupidity, and thievery, and your store transforms from your gamer haven into a monument to your misplaced faith in human nature?
Thanks for anything you write back. Just hoping to nip this in the bud before I spend too much time thinking about it.
And, being that the majority of my free time (and even my not-so-free time, seeing as how I'm posting here while I'm at work) is taken up by a) video games, b) reading about video games, and c) talking about video games, it would seem to follow that some sort of video game-related career might be fulfilling, in that Office Space, "what would you do if you had a million dollars?" sort of way. Unfortunately, the usual suspects of careers are not exactly what I would call feasible, for a myriad number of reasons:
-Development: Nope. Spent my college years learning how to fiddle with hardware instead of software. Besides, I like NOT being slave driven, thanks.
-Beta testing: Not only would that be mind-numbingly boring (kind of like my current job without the fun of doing the bug fixes myself), it could easily turn me off gaming in my spare time. Don't want that.
-Magazine/website writer: Not only do 90% of guys with a jones toward working in the industry try to go this route (meaning supply greatly outnumbers demand), there's all the other pitfalls of reviewing games for a living to keep in mind, most of which involve bad games (having to play them in the first place, writing good things about them even though they're bad due to pressure from above, fanboys, etc.).
-Some form of non-technical development/publishing job like marketing or production: No experience, no real aptitude, so probably not gonna happen.
With the previous options closed off to me, the obvious choice pops up - the one that is so obvious, you've already done it (and Flip had the same idea as well) - start up a game store of some kind, either an independent shop or a new franchise. (I personally think it would be more fun/fulfilling to start an independent store, myself.) That being the case, I'd just like to throw some questions your way, and if you could answer them, I'd really appreciate it.
<hr>
1) First off - before I ask anything else, which I'm doing mainly out of curiosity - this is a dumb idea, isn't it? Digital distribution is the wave of the future - MS has started it with Xbox Live Arcade, Nintendo already has announced their entry into it, and Sony is very likely to follow suit. Sure, they're all still using media for their games now, but digital distribution of any kind cuts into the dollars being spent at retail - and besides, what's going to happen after five years of technology improvement in home bandwidth and data storage?
2) I guess my second main question here is, how is someone able to make a living owning a game store? I know nothing about what kind of profit margin retailers get on games or what amount of volume is usually needed to ensure that margin is enough to live off of. Any information you can share from experience is welcome here.
3) How long would you say it takes before your ideal of sharing your love of games with like-minded people and creating a fun, personalized environment that a community can enjoy gets destroyed by a constant barrage of rudeness, stupidity, and thievery, and your store transforms from your gamer haven into a monument to your misplaced faith in human nature?
Thanks for anything you write back. Just hoping to nip this in the bud before I spend too much time thinking about it.
[url=http://profile.mygamercard.net/Twxabfn][img]http://card.mygamercard.net/gbar/360/Twxabfn.gif[/img][/url]