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Okay, you're all mandated to start programming in DirectX 9 so that I have some programming buddies.

PostPosted:Thu Feb 05, 2004 12:57 am
by Nev
<div style='font: ; text-align: left; '>Okay, you're all mandated to start programming in DirectX 9 so that I have some programming buddies.</div>

PostPosted:Thu Feb 05, 2004 1:09 am
by Ishamael
<div style='font: 14pt "Sans Serif"; text-align: justify; padding: 0% 15% 0% 15%; '>I've been thinking about it. Now I just gotta get off my lazy ass and get a book. I've got an OpenGL book, but it's more of a reference than a good tutorial.</div>

PostPosted:Thu Feb 05, 2004 1:51 am
by Nev
<div style='font: ; text-align: left; '>I've been playing around with the DirectX 9 SDK all night. Unlike previous Microsoft DirectX SDKs, I can understand the tutorials in this one! I bought a book and it appears by and large to be crap. I recommend just getting the SDK and starting to play around with it.</div>

PostPosted:Thu Feb 05, 2004 11:35 am
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>The big red one? It's great if you know what you want to do and you just want to know how to do it.</div>

True, which is why it's a good reference text.  However, there's a lot it doesn't include, like mathematical basis of many things(like various Matrix rotations, etc), alternative operations (like Quaternions), and techniques (like spherical linear in

PostPosted:Thu Feb 05, 2004 11:32 pm
by Ishamael
<div style='font: 14pt "Sans Serif"; text-align: justify; padding: 0% 15% 0% 15%; '>Of course, that isn't the place of this book, so it's not an accusation at the authors. However if you want to do really cool stuff, it definitely needs to be augmented.</div>

PostPosted:Thu Feb 05, 2004 11:33 pm
by Ishamael
<div style='font: 14pt "Sans Serif"; text-align: justify; padding: 0% 15% 0% 15%; '>They have tutorials with the SDK? Hmm, I think I'll give it a look over...</div>

PostPosted:Fri Feb 06, 2004 1:15 am
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>Sounds like you want the theory behind it. Try looking at some computer graphics textbooks. Mine, "Interactive Computer Graphics" by Angel, was decent, but there must be better ones out there.</div>