The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

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  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.

 #100410  by Torgo
 Sun Aug 13, 2006 8:47 pm
What's this? A new Zelda and Metroid on the same day? That's something I always wanted since the N64. I might be out for days just trying to figure out which to play first.

And did I read this one right? Excite Truck!? That actually sounds pretty fun.

 #100411  by Julius Seeker
 Sun Aug 13, 2006 11:43 pm
There are a lot of very solid titles being released for the system: Wii versions of Zelda and Far Cry, plus Rayman, Metroid, Tony Hawk, Red Steel, Trauma Center, it is very rare that something like this occurs. Take all of those titles away and the launch would be on the upper side of something more typical with titles such as the Metal Slug Anthology ports, Wii Sports, Elebits, Dragon Quest Swords, Wii version of Call of Duty 3, and Blazing Angels. Along with a lot of other titles to suit various audiences.

This is also rare, the system is launching with several Epic Adventure/RPG titles: Zelda, Final Fantasy: CC, and Dragon Quest.

The only other system that has even come close is the Dreamcast, with Soul Calibur and Sonic Adventure as two solid titles. I got those two games along with Blue Stinger and Ready to Rumble; though I missed launch by about a month.

Speaking of Dreamcast, if you do not have a Dreamcast or Gamecube and are considering the Wii; pick up a copy of Skies of Arcadia Legends, to this date it is (in my personal opinion) the best game ever released by Sega. If you cannot find the game, don't worry too much about it, either order it or wait for the re-release this fall.

 #100423  by Julius Seeker
 Wed Aug 16, 2006 1:43 pm
http://www.usatoday.com/tech/gaming/200 ... OE=TECISVA

Here is an interview with the NoA president. He seems to feel quite confident in the system.

REDMOND, Wash. — Nintendo's soon-to-be-released Wii video game console is getting raves from reviewers and others who have gotten an early peek.
The Wii (pronounced wee) sports an innovative controller: To hit a tennis ball, you swing it like a racket; to drive an SUV over treacherous terrain, you twist it like a steering wheel; to shoot a duck, you point it like a pistol. Getting consumers to try it — and jump-start Nintendo's (NTDOY) ambitious plan to trump Microsoft's (MSFT) Xbox 360 and Sony's (SNE) PlayStation 3 — falls to Reginald Fils-Aime, 45, Nintendo of America's new president and chief operating officer.

Fils-Aime (pronounced FEES-oe-MEY) knows pop culture. Prior to joining the company in 2003, he worked at Procter & Gamble, Pizza Hut and MTV. He spoke to USA TODAY's Byron Acohido about why he believes Nintendo, the top maker of handheld video game players, can retake top dog status in the billion dollar industry it helped create 20 years ago.

Q: What made Nintendo try to do something dramatically different with the Wii?

A: Our focus is interactive game play, a whole new way to play, that puts fun back into this business. It allows everybody to pick up and play and isn't focused on the core gamer.

Q: The Wii seems to emphasize the controller, not heavy attention on graphics. Is that by design?

A: That is exactly by design. Our visuals for Wii will look fantastic, but in the end, prettier pictures will not bring new gamers and casual gamers into this industry. It has to be about the ability to pick up a controller, not be intimidated, and have fun immediately. The trick is being able to do that, not only with the new casual gamer, but do it in a way that the core gamer gets excited as well.

Q: Microsoft has made the comment that people can buy an Xbox 360 and Wii for about the same price as a PlayStation 3. Would you mind terribly if that happened?

A: I'd much rather have the consumer buy a Wii, some accessories, and a ton of games, vs. buying any of my competitor's products.

Q: A few years ago, Nintendo made a conscious decision to lie low when Microsoft introduced Xbox Live and began promoting its subscription online gaming service. In retrospect, does that look like a good decision?

A: I wasn't here. What I can tell you is the way we've approached online play now is really with a view to the masses. With Nintendo DS (a dual-screen handheld player), for example, we offer free Internet play in a wide-ranging series of games. Our focus is getting as many consumers to enjoy that online experience as possible. And we've done that.

Q: You're not pursuing a subscription model?

A: We view online gaming as essentially an enhanced way to enjoy the gaming experience and drive more sales of hardware and software.

Q: How do you extend your online strategy to Wii?

A: It's the same premise. We will offer online-enabled games that the consumers will not have to pay a subscription fee for. They'll be able to enjoy that right out of the box. The Wii console is going to be Wi-Fi enabled, so essentially, you'll be able to plug it in and go. It won't have hidden fees or costs.

Q: What is your plan for getting folks who aren't normally interested in video games to try the Wii?

A: We need to get the consumer to admire what we've done. We need them to say to themselves, "Wow, this new Wii console by Nintendo is really interesting!" And they need to try it. They need to get bought into the proposition.

Q: Your background is in marketing. Without divulging competitive secrets, can you characterize your marketing plan?

A: It's going to be massive amounts of hands-on activity, as well as showcasing exactly how Wii games are different. We're going to create advocacy. We're going to make it so that everyone who tries the Wii experience talks to their friends and neighbors. It's going to be a really provocative sight to be seeing teens and 20-year-olds and 40-year-olds and 50-year-olds talking about how different this experience is.

Q: What can you tell us about timing and price?

A: We're well on our way to sharing all of that information with our retailers and our licensees. We'll be sharing that information publicly later on.

Q: Can the Wii take Nintendo back to the top of the mountain?

A: Our goal is to have as many teens and young adults as we have 40-plus-year-olds excited about the platform. We're trying to expand this business here in the U.S in a way that it really hasn't been expanded ... for the health of this industry.

Q: Sounds like you're more focused on new customers and not necessarily taking share from the other guys.

A: The interesting thing is if you do expand the market, you do both. You grow the category, but you'll also dramatically increase your market share. As an example, Nintendo DS in Japan outsells all of our competitors by a factor of five to one. We are so far in advance of our handheld competitors that they're not even on the map. That's all based on a market expansion strategy. And that's what we're looking to do with home consoles.

Q: How do you handicap your competitors; what worries you most about them?

A: Our competitors are both going down the same path. Both believe that more and more performance with a higher and higher price tag are their keys to success. So what do I see? I think our two competitors will trade share between them, while we go off and grab share in a completely different way.

Posted 8/14/2006 9:30 PM ET