I was reading a recent thread in EQ about how people are pulling mobs past an impassable door to avoid repops. I'm not too caught up on WoW exploits but the last one I heard involves in the Arathi Basin battleground, there's a way to teleport past the impenetrable starting gates on the Horde side, allowing you to capture bases before the other side even has a chance to come out to defend them.
Now the fact that people cheat in MMORPG is obviously not surprising. But what's surprising to me is the way people justify these things. In EQ people are arguing how this is done to compensate for poor zone design, because otherwise they can't avoid the sweeper mobs who patrol the zone and wipe out weak parties, except the sole purpose of the sweeper mobs is to wipe out the weak. This has actually been stated by the devs multiple times, and if you look at the relative difficulty of the named in the same zone (which is way too weak), it's obvious that they're tuned to be so weak because you're expected to deal with the sweepers at least a few times while camping for them.
In the case of WoW, people say it's because Horde is underpowered in PvP so that's why they should be allowed a head start that amounts to basically winning the game before the other side can even exit their starting area.
One of my friend said Americans just cheat more, which is obviously true if you look at say, PSO which is unhacked in Japan and hacked first day in the US. But I find this to be strange, because the Asian countries seem to have more competitive environments compared to the US, and yet US has way more cheaters. In particular, the way cheating is justified in US seems to be borderline comical. It's almost like if you're not cheating in the high end then you're not trying hard enough, and I wonder why is the MMORPG like this. I understand a lot of people will do whatever it takes to win, but you'd think people at least should have the guts to admit they're cheating as opposed to that the game intended you to hit stuff through impenetrable barriers or any similarly whacky things.
Now the fact that people cheat in MMORPG is obviously not surprising. But what's surprising to me is the way people justify these things. In EQ people are arguing how this is done to compensate for poor zone design, because otherwise they can't avoid the sweeper mobs who patrol the zone and wipe out weak parties, except the sole purpose of the sweeper mobs is to wipe out the weak. This has actually been stated by the devs multiple times, and if you look at the relative difficulty of the named in the same zone (which is way too weak), it's obvious that they're tuned to be so weak because you're expected to deal with the sweepers at least a few times while camping for them.
In the case of WoW, people say it's because Horde is underpowered in PvP so that's why they should be allowed a head start that amounts to basically winning the game before the other side can even exit their starting area.
One of my friend said Americans just cheat more, which is obviously true if you look at say, PSO which is unhacked in Japan and hacked first day in the US. But I find this to be strange, because the Asian countries seem to have more competitive environments compared to the US, and yet US has way more cheaters. In particular, the way cheating is justified in US seems to be borderline comical. It's almost like if you're not cheating in the high end then you're not trying hard enough, and I wonder why is the MMORPG like this. I understand a lot of people will do whatever it takes to win, but you'd think people at least should have the guts to admit they're cheating as opposed to that the game intended you to hit stuff through impenetrable barriers or any similarly whacky things.