Recently I've been playing Touhou Project and it brings back memory from the days of the NES where you have extremely difficult games like Megaman 1 or Ninja Gaiden where it's not obvious if you're ever going to beat the game. It is hard to beat the feeling when you beat the game that seems impossible, but the problem is that it is also entirely possible that you will never beat the game. I never actually beat any of the Ninja Gaidens because after a while I got tired of spending an hour to get to the last stage, screw up, die, and then have no realistic chance of beating it after you die. Sure if you spend *enough* time you'll eventually beat it, but there's a point where patience run out. Contra is quit a difficult game, and if not for the konami code, a lot of people will quite possibly never beat it. Eventually I got good enough at it to pass it with 3 lives (maybe even 1), but I don't think I'd have been motivated to get better at this game if not for the konami code, because you'd just game over at stage 4 or so for a very long time and decide it's not worth continuing to waste your time.
Extremely difficult game seems to be all cult games. Either you're with them or you're not. But it doesn't have to be this way. I believe Metal Gear Solid can have some truly insane difficulty level that few players can beat, but it still sells well. That's because you don't have to play the game on super duper hard to get all the game has to offer. Unfortunately the concept of accessibility is lost on those who make such games. Sonic the Hedgehog, for example, basically tells you 'you suck' if you fail to get all the Chaos Emeralds. Now Sonic is pretty far away from an extremely difficult game, but getting all the Chaos Emerald is by no means trivial. Due to the nature of the game you can easily spend an hour getting close and then screw up at a crucial moment and waste all your time if you fail a Chaos Emerald stage or die. The extra stage in the Touhou Project series require beating the game without continuing, and like a classic extremely difficult game almost all the difficult is in the last stage, so you can quite possibly get to the final stage without dying at all and then promptly use up your 5 lives in the first 3 lifebars of the last boss, and then you have to take another 30 minutes or so to start over. For a game that prides as the prettiest shooter ever, it sure is odd that the vast majority of people who played this game will never see any of the pretty patterns.
I suppose games are extremely hard because people need something to brag about, but I think a simple score suffices. Most modern games do not have the concept of a 'score' anymore because most games are designed so that anybody can beat them and do everything, so there's not much point to keep track of a score. But if you have a game where it is not possible to do everything, then a score becomes meaningful. In TIE Fighter you take a 90% score penalty for having either invulnerabilty or unlimited ammo on, but you still get a score. My high score in Touhou Project is around 15 million and i know there are people who can get 2.5 billion or more points, and the scoring system clearly reflects how good a player is. So if I'm going to be here with my meager 15 million points, I think I should at least be able to beat the game and see what the game has to offer instead of being told 'sorry you lose try again'. The achievement system for XBox will work too. Joe Hardcore could get the 'beat the game without ever dying' award for whatever XBox awesome points, but at least other people should be allowed to beat the game.
Extremely difficult game seems to be all cult games. Either you're with them or you're not. But it doesn't have to be this way. I believe Metal Gear Solid can have some truly insane difficulty level that few players can beat, but it still sells well. That's because you don't have to play the game on super duper hard to get all the game has to offer. Unfortunately the concept of accessibility is lost on those who make such games. Sonic the Hedgehog, for example, basically tells you 'you suck' if you fail to get all the Chaos Emeralds. Now Sonic is pretty far away from an extremely difficult game, but getting all the Chaos Emerald is by no means trivial. Due to the nature of the game you can easily spend an hour getting close and then screw up at a crucial moment and waste all your time if you fail a Chaos Emerald stage or die. The extra stage in the Touhou Project series require beating the game without continuing, and like a classic extremely difficult game almost all the difficult is in the last stage, so you can quite possibly get to the final stage without dying at all and then promptly use up your 5 lives in the first 3 lifebars of the last boss, and then you have to take another 30 minutes or so to start over. For a game that prides as the prettiest shooter ever, it sure is odd that the vast majority of people who played this game will never see any of the pretty patterns.
I suppose games are extremely hard because people need something to brag about, but I think a simple score suffices. Most modern games do not have the concept of a 'score' anymore because most games are designed so that anybody can beat them and do everything, so there's not much point to keep track of a score. But if you have a game where it is not possible to do everything, then a score becomes meaningful. In TIE Fighter you take a 90% score penalty for having either invulnerabilty or unlimited ammo on, but you still get a score. My high score in Touhou Project is around 15 million and i know there are people who can get 2.5 billion or more points, and the scoring system clearly reflects how good a player is. So if I'm going to be here with my meager 15 million points, I think I should at least be able to beat the game and see what the game has to offer instead of being told 'sorry you lose try again'. The achievement system for XBox will work too. Joe Hardcore could get the 'beat the game without ever dying' award for whatever XBox awesome points, but at least other people should be allowed to beat the game.