The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • On playing Chrono Trigger DS

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #129567  by Julius Seeker
 Tue Dec 02, 2008 11:40 am
Now I think I might be right if I made the claim that the combined playthroughs of this game from everyone here exceeded 100. Afterall, this was the game that originally wallpapered our forum, and for years after. When we first started posting here, Chrono Trigger wasn't yet an old game (it was newer than the Wii and PS3 currently are), many of us still played Super Nintendo regularly. This was an important game to fans of RPGs, and remains important to this day. When I first found the Shrine 11 and a half years ago, it was searching for Chono Trigger, and the picture of Schala was the first thing that I saw of this place.

So I started playing Chrono Trigger last week, and have played a lot of it so far, already among the Earthbounders after being banished by the Prophet. I have been finding the game as fun and exciting as I did back then. The DS version loses nothing from the Super Nintendo version, and it gains in a few areas: the tracks have been placed in the game under the direction of Mitsuda himself, and are largely unchanged; and I don't know if it is the headphones, but they sound clearer and deeper than ever. Graphically the game is largely the same, but with more vivid colours which really make a player feel as though they're back in 1995/96 all over again.

All of the cutscenes have been placed into the game from the Playstation version, with the option to turn them off. There is a lot of stuff that will make some fans REALLY happy, including Beastiary and a music box. There's also the extra of the monster raising minigame that you play throughout the game, challenge and win items; it's also a feature that doesn't interupt the main game at all, so if you want to just focus on the main game, then you don't need to explore that option... but you will be missing out on some items... Essentially you pay money to challenge different tiers of opponents. The higher the tier, the higher the price and better the prize. As your monster evolves, he gains access to even higher tiers. I haven't explored other extras yet.

There is a new script in place which is roughly the same as the old one. The story and script loses nothing except the points which were somewhat vague in the original translation. I am very happy with this new script, similar to Final Fantasy 4 DS's new script.

This is the definitive version of Chrono Trigger, without a doubt I can say this. I looked forward to playing through it some more.... Right now!

 #129677  by Julius Seeker
 Thu Dec 04, 2008 8:47 am
Judging by the initial sales estimates (putting it at over 100,000 for the first 3 days), it looks like Chrono Trigger DS is going to far exceed the games original North American release on SNES.

I am currently at the Chapter: The Fated Hour

I just got the Rainbow Sword. Did anyone else besides me get this?

I have already opened up the Lost Sanctum, but have not yet explored it. So far from what I can tell is that it is a very very large city that is empty.

 #130072  by Julius Seeker
 Sun Dec 14, 2008 8:08 am
It's now at 165K, so it is going to pass the Snes version sales easily for North America. Now the one game that remains to be released to handheld over here from the Snes era, that I wanted, is Earthbound.

I have finished the new ending. It answers the one question we all had for Chrono Trigger after clearing out the game before. Just to review the new content:

-Lost Sanctum sidequests are not very fun, at least after doing a few of them. The concept and overall development of the Sanctum itself is very interesting though. The Sanctum itself is a village that you develop across eras, and it is located in a new world. It's huge, but some areas you have to return to 5 times, which lowers the fun factor since some locations take a long time to get through.
-Monster raising mini-game is decent, but it's about as interesting as Chocobo breeding in other Square games.
-Three new dungeons were put in, each surrounding a specific character (Chrono, Lucca, and Marle). These were all good additions
-New equipment was fun, and a great aid for the final-final battle.
-New ending makes the game feel very full and complete
-The portability of the game and Ds interface both are great additions. The Ds interface is not necessary, but improved and neater than the original.

 #130282  by SineSwiper
 Sat Dec 20, 2008 3:13 pm
So, did you throw the football yet?

Image

 #130283  by Chris
 Sat Dec 20, 2008 3:19 pm
the current update of EB is better

Chrono Trigger
Upon further review, we've discovered that Chrono Trigger does not have a level that allows you to travel back to 1982 to throw a football over some mountains and win the state championship. You'll spend most of the game traveling through time, fighting evil bosses and trying to save the planet's future, probably by preventing Sarah Connor from giving birth to Marty McFly.

 #130284  by bovine
 Sat Dec 20, 2008 3:52 pm
so you play as biff-terminator?

 #130288  by Chris
 Sat Dec 20, 2008 5:56 pm
I am so renaming crono biff...

 #130289  by Eric
 Sat Dec 20, 2008 6:12 pm
Chris wrote:the current update of EB is better

Chrono Trigger
Upon further review, we've discovered that Chrono Trigger does not have a level that allows you to travel back to 1982 to throw a football over some mountains and win the state championship. You'll spend most of the game traveling through time, fighting evil bosses and trying to save the planet's future, probably by preventing Sarah Connor from giving birth to Marty McFly.
EBgames always has some funny descriptions.

For the Wrath of the Lich King one, they joked about selling copies for $1000 and then retiring to the islands afterwards.