SineSwiper wrote:Zeus wrote:Not every game has to innovate. Hell, you could say that Shadow Complex was nothing but a pretty coat of paint over Super Metroid. No real innovation just a good version of an old game.
That's not completely true. Shadow Complex, while it did borrow heavily from Super Metroid, was still a different enough game to stand on its own.
The problem with MegaMan is that the shilling for more money is just so blatant. And while games like Super Metroid have enough complex elements to be duplicated a few times, MegaMan has been rehashed 20 times, with a VERY simplistic gameplay. Super Metroid is 20x more complex than MegaMan and 20x better.
Hell, speaking of Metroid, the Metroid Prime series is a good example of taking a old idea and making it a lot better and different. Capcom should have learned how to do something like that, but it just continues fucking that chicken.
BC:Rearmed is another example. There were enough differences in gameplay to make it better. And yes, graphics (and music) matter. A rusty Camero can do the job, but one with a good coat of paint is much better.
Capcom tried to take Mega Man to 3D and made 3 pretty damned good games in the Legends series. No one cared. Then they created the semi-RPG series that people liked and tried to expand that beyond the handheld arena.....no one cared. They expanded on the X series on the handhelds but people only cared for so long. Yes, there was some bad games (look at MMX7 and MMX8 on the PS2) but there was some excellent ones too (see previously mentioned games). At the end of the day, people only really go back to old-school Mega Man. The series failed to evolve beyond regardless of how much they tried .
Shadow Complex is freakin' Super Metroid with a new, glossy coat of paint. Nothing more. Let's be a little realistic here, there's minute advancement in gameplay, particularly considering the time gap between them. Again, to me this ain't a bad thing (I like the game) but you slammin' MM9 or MM10 because they're "old school" while defending Shadow Complex is a little hypocritical.
BC:RA plays EXACTLY like the original, 22-year old game with the exception of some very minor gameplay editions, boss changes, and one, long level at the end. It's simply a fresh coat of paint on very old-school gameplay. You know what games it is EXACTLY like? The Capcom remakes on the PSP, in particular Mega Man Maverick Hunter X and Mega Man Powered Up. Those two games are on pretty much the same level as BC:RA and Shadow Complex in terms of technology and advancement of an old and familiar gameplay. Guess what? No one cared about those ones either even though they're easily two of the best games on the handheld (on a side note: I hope to hell Capcom realizes they can probably keep those remakes going as downloads; they were both excellent and deserve the sequels to be remade the same way). Again, why should Capcom keep trying to update Mega Man when no one buys it?
Also, I'm paying 2/3rds as much for my old Camero while you're paying the same amount for your 4-year younger Firebird with a fresh, glossy coat of paint. Sure, mine may not look as pretty with its faded paint job but it functions exactly the same as your Firebird in every way. Not only did you pay more, you don't even get the Classic Car plates on yours like I do :-)