Entertaining but not exactly accurate.
I fully agree with the beef with the cops. I've said a few times it's silly and doesn't make sense and seemed to be forced in there to try to appease a certain crowd. No arguments from me. I also agree with the jumping in first-person issue. It's been a fatal flaw in first-person view games since Turok and everyone hates it. But in Mirror's Edge, the negative aspects of it are minimized to simply jumping off of the planks. It was way too easy to fall off of those. However, every other jump you had to make, including from one building to the next, didn't require extreme precision. Thus, the fatal flaw was fairly minimized to a relatively small number of isolated locations.
And one thing that needs to be made very clear: if you find yourself doing too many "leaps of faith" or "falling for the bazillionth time", you're still trying to play an FPS as opposed to a first-person puzzler. Sometimes we have to learn how to play a game rather than reverting to past experiences of what we believe are "similar" games. Try playing L4D like Halo or Quake, you'd get fucked. You had to learn how to operate as a team if you play with anyone else (the computer just follows you around in single player).
In Mirror's Edge, there are only a few times in the whole game when you are rushed to try to figure out how to get to where you're required to go. Most of the time you have tons of time to figure out the puzzle. And there are multiple ways to solve each one depending on how good you are using the moves.
The real fatal flaw in this game was attempting to appease the brainless Halo crowd and going against the true nature of the game. They need to stop forcing stuff in there that don't believe to appease a crowd they're not going to get and just make the best game they can.