I was there on that fateful day, were you?
Yeah, but they've also delivered so often in the past that we can hope this is just a phase and they get back to delivering the goods. Again, they have done quite a bit of great, NSMBW included. But we know they can be better and much more often than not in the past, they haveSineSwiper wrote:But, again, why bother when the zealots continue to make them millions? Nintendo is getting more and more like Apple. And I mean Apple's bad side.
In particular with releases such as:Don wrote:Nintendo caters to two kinds of population:
1. Casual.
2. Guys who believe good graphics is the Original Sin.
.
You have never ever read a single word I have ever posted, have you? If so, you wouldn't write something so silly as "your game/system". Unlike you, I actually own all of the systems and play whatever good games are out there regardless of who releases them and what system they're on. If you actually read my posts you'd know that I've been defending or slamming games on all system and that the only thing that matters is the games themselves.Don wrote:Of course you were relatively quiet when Nintendo was a nobody in the last 2 or so generations because you're the kind of guy that only feels secure if your game/system is the biggest one out there.
Yeah, he's a bit of a rambler in "real life", but I get what he's saying. Games like SMB are no longer fulfilling or "goal based". It's like they are too easy, and if they are too hard, it's not because of anything inventive. It's not like you are solving a puzzle, because the puzzle is already known to everybody.Eric wrote:I liked Adam Sessler's take on New Super Mario Bros actually http://g4tv.com/thefeed/blog/post/70107 ... Super.html
These ideas are lost on such games because they make no attempt to reinvent themselves when people still suck up the same old stuff in the name of 'old school'.SineSwiper wrote:Yeah, he's a bit of a rambler in "real life", but I get what he's saying. Games like SMB are no longer fulfilling or "goal based". It's like they are too easy, and if they are too hard, it's not because of anything inventive. It's not like you are solving a puzzle, because the puzzle is already known to everybody.Eric wrote:I liked Adam Sessler's take on New Super Mario Bros actually http://g4tv.com/thefeed/blog/post/70107 ... Super.html
He was talking about it being a better fit on the DS, but really I've got some of those games on the DS, and I have no motivation to play them. You know you don't see the princess, or if you do, who cares? There's nothing interesting in the levels. No future abilities to acquire, like Metroid or Zelda. You've seen what you need to see in the first few levels, and there is nothing more to bother with.
Games like Braid, OTOH, are ways of making a side-scroller and being motivated to play them for multiple reasons. (Story, new abilities, music, inventive levels, etc.) But, those ideas are lost on a Mario game, or something like MegaMan. (Even with the MM abilities, you've seen them all before, so there's nothing new to bother with.)
OK, here's a question for you then: other than some gimmicks, like the time reverse ability in Braid, the "repeat" ability in Mr. Winterbottom (coming soon to XBLA), or even the sword making ability in Muramasa, where would you take 2D platformers? They're pretty much a retro/nostalgia thing now, I'm not sure what else they can really do with them. That's why I'm satisfied with a great version of what I've seen before as opposed to an evolution of a very mature genreSineSwiper wrote:Yeah, he's a bit of a rambler in "real life", but I get what he's saying. Games like SMB are no longer fulfilling or "goal based". It's like they are too easy, and if they are too hard, it's not because of anything inventive. It's not like you are solving a puzzle, because the puzzle is already known to everybody.Eric wrote:I liked Adam Sessler's take on New Super Mario Bros actually http://g4tv.com/thefeed/blog/post/70107 ... Super.html
He was talking about it being a better fit on the DS, but really I've got some of those games on the DS, and I have no motivation to play them. You know you don't see the princess, or if you do, who cares? There's nothing interesting in the levels. No future abilities to acquire, like Metroid or Zelda. You've seen what you need to see in the first few levels, and there is nothing more to bother with.
Games like Braid, OTOH, are ways of making a side-scroller and being motivated to play them for multiple reasons. (Story, new abilities, music, inventive levels, etc.) But, those ideas are lost on a Mario game, or something like MegaMan. (Even with the MM abilities, you've seen them all before, so there's nothing new to bother with.)
This coming from the person who hasn't played Braid.Zeus wrote:OK, here's a question for you then: other than some gimmicks, like the time reverse ability in Braid, the "repeat" ability in Mr. Winterbottom (coming soon to XBLA), or even the sword making ability in Muramasa, where would you take 2D platformers? They're pretty much a retro/nostalgia thing now, I'm not sure what else they can really do with them. That's why I'm satisfied with a great version of what I've seen before as opposed to an evolution of a very mature genre
I played the demo through so it's not like I don't know the game at all. Sure it's not the "full experience" but it wasn't exactly a 2 minute demo. Enough to give you a good idea of what the game is all about.SineSwiper wrote:This coming from the person who hasn't played Braid.
Yeah you should, best ending and most clever game ever. Loved the shit out of it.Zeus wrote:I played the demo through so it's not like I don't know the game at all. Sure it's not the "full experience" but it wasn't exactly a 2 minute demo. Enough to give you a good idea of what the game is all about.SineSwiper wrote:This coming from the person who hasn't played Braid.
I do have a copy on the PC, I really should pull it out sometime.
FUNZeus wrote:OK, here's a question for you then: other than some gimmicks, like the time reverse ability in Braid, the "repeat" ability in Mr. Winterbottom (coming soon to XBLA), or even the sword making ability in Muramasa, where would you take 2D platformers? They're pretty much a retro/nostalgia thing now, I'm not sure what else they can really do with them. That's why I'm satisfied with a great version of what I've seen before as opposed to an evolution of a very mature genreSineSwiper wrote:Yeah, he's a bit of a rambler in "real life", but I get what he's saying. Games like SMB are no longer fulfilling or "goal based". It's like they are too easy, and if they are too hard, it's not because of anything inventive. It's not like you are solving a puzzle, because the puzzle is already known to everybody.Eric wrote:I liked Adam Sessler's take on New Super Mario Bros actually http://g4tv.com/thefeed/blog/post/70107 ... Super.html
He was talking about it being a better fit on the DS, but really I've got some of those games on the DS, and I have no motivation to play them. You know you don't see the princess, or if you do, who cares? There's nothing interesting in the levels. No future abilities to acquire, like Metroid or Zelda. You've seen what you need to see in the first few levels, and there is nothing more to bother with.
Games like Braid, OTOH, are ways of making a side-scroller and being motivated to play them for multiple reasons. (Story, new abilities, music, inventive levels, etc.) But, those ideas are lost on a Mario game, or something like MegaMan. (Even with the MM abilities, you've seen them all before, so there's nothing new to bother with.)
Shank was epic fun. I gave it my game of the show. It was just great.bovine wrote:FUNZeus wrote:OK, here's a question for you then: other than some gimmicks, like the time reverse ability in Braid, the "repeat" ability in Mr. Winterbottom (coming soon to XBLA), or even the sword making ability in Muramasa, where would you take 2D platformers? They're pretty much a retro/nostalgia thing now, I'm not sure what else they can really do with them. That's why I'm satisfied with a great version of what I've seen before as opposed to an evolution of a very mature genreSineSwiper wrote: Yeah, he's a bit of a rambler in "real life", but I get what he's saying. Games like SMB are no longer fulfilling or "goal based". It's like they are too easy, and if they are too hard, it's not because of anything inventive. It's not like you are solving a puzzle, because the puzzle is already known to everybody.
He was talking about it being a better fit on the DS, but really I've got some of those games on the DS, and I have no motivation to play them. You know you don't see the princess, or if you do, who cares? There's nothing interesting in the levels. No future abilities to acquire, like Metroid or Zelda. You've seen what you need to see in the first few levels, and there is nothing more to bother with.
Games like Braid, OTOH, are ways of making a side-scroller and being motivated to play them for multiple reasons. (Story, new abilities, music, inventive levels, etc.) But, those ideas are lost on a Mario game, or something like MegaMan. (Even with the MM abilities, you've seen them all before, so there's nothing new to bother with.)
http://www.gametrailers.com/video/pax-09-shank/55586
No, not really. Though, admittedly, I was sold on the soundtrack and good reviews.Zeus wrote:I played the demo through so it's not like I don't know the game at all. Sure it's not the "full experience" but it wasn't exactly a 2 minute demo. Enough to give you a good idea of what the game is all about.
I've never said a single bad thing about Braid, just Microshaft's pricing of it. That, World of Goo, and Shadow Complex are the downloadable games that I haven't played that I really want to. Just a time issue right now with the kids and glut of games that have come out in the last few monthsSineSwiper wrote:No, not really. Though, admittedly, I was sold on the soundtrack and good reviews.Zeus wrote:I played the demo through so it's not like I don't know the game at all. Sure it's not the "full experience" but it wasn't exactly a 2 minute demo. Enough to give you a good idea of what the game is all about.
But, I can't stress enough how much you should play it. Also, World of Goo is really fun, too.