The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Advanced board/card games

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #148432  by SineSwiper
 Tue Aug 24, 2010 9:57 pm
Is anybody playing any cool board or card games? I've been a huge Magic:TG game, so I love complex card or board games. A friend of mine has been introducing me to a bunch of different ones that are a lot of fun:

Munchkin - Illustrated by the same guy who does Dorktower, Munchkin is sort of like a dumbed down version of M:TG with better multiplayer politics. You start out at level 1 and the goal is to fight monsters, collect treasure, and get items to get to level 10. (You gain levels by defeating monsters or getting level up cards.) All of the cards and situations are pretty funny, too. When you first start out, people are willing to team up to defeat a creature (in return for a treasure or two). By the time, you get to level 8 or 9, nobody is going to help you win and everybody is going to play every card they can to make you lose the battle.

There are many, many sets of Munchkin, each with their different flavor and slightly different types of cards.

Dominion - I've only playing a few games of this, but this is a lot of fun. Two games of this was enough to make me buy the game and expansion for my house. You start out with ten cards, but you use those cards to buy more cards to put into your deck. When you are out of cards to draw, you reshuffle your deck (including what you've bought) and play your deck. So, basically, you are building a deck as you're playing it. The goal is to get a deck that is making good money to buy Victory cards to put into your deck. You win by having the most victory points, but most victory cards themselves are useless weights in your deck.

The beauty of this game is that you have many different combos you can play and it's up to you how you want to build your deck. The phases are divided into action, buying, and redrawing (yes, it's last), and you can normally only play one action and buy one item. But, you can use other cards to increase your current hand and/or actions, exchange cards, increase your money, increase how many buys you get, etc. Most interactions doesn't affect the other players, but there are attack cards that do, benefiting you and hurting the other player.

Robo Rally - Very fun game, but on paper, it sounds like a simple video game. You are in charge of a robot, and the goal is to move your robot to three flags in order. However, in order to move your robot, you are dealt a deck of 8 cards to put into 5 slots. Cards like "turn left", "move 2 spaces", "turn around", etc. Your five cards played in order, but on each card, everybody moves at the same time! This can lead to robots bumping into each other and totally fucking up the rest of the card order.

Plus, there is damage in the game. Every card turn (called a register), every robot shoots lasers in front of them. If they hit a robot, they take a point of damage. (There are also lasers on the map itself.) Every point of damage means you get less cards on the next turn. If your HP is less than 5, then you start to "lock" cards, meaning that you HAVE to play the locked card that turn. If you completely die, you have to go back to the last spawn point (with a -2HP hit).

The game play can be complex, but again, it's very fun. Here's a demo of the game play.

Dicecapades - This isn't as intelligent as the other games, but it's interesting in that the whole game revolves around these 133 different dice of various shapes, sizes, and functions. There is trivia, actions (some of them quite goofy), and some math puzzles. I like this game, though it seems like Shellie and Becca liked it a lot better.
 #148434  by Zeus
 Tue Aug 24, 2010 10:55 pm
I've only really played Settlers of Catan (by far best with the Cities and Knights expansion) and dabbled in Carcassone a bit. That's about it for board game in the last decade or so
 #148444  by Mully
 Wed Aug 25, 2010 10:49 am
I mentioned this a bit ago and there were some replies...and no it's not the video game of Pandemic, you try to prevent the virus. It's as fun as a video game. And Wasabi, like Dicecapades is just fun.
Mully wrote:Haven't seen a topic here on board games in a while. Picked up 2 recently, Pandemic is worth mentioning, the other is just fun (Wasabi).

Pandemic

Pandemic is a fun, frantic co-op board game. My wife and I have lost more than we won, but it is really fun. At $35 it was steep, but definitely worth it, I think. We bought it on our anniversary and played it about 5 times that night (til 1:30am and had to get up the next day for work) a couple of times the next days, and three times last night. It is really fun. I can't wait to get a third player.
You are specialists at the CDC/Atlanta where you watch several virulent diseases break out simultaneously all over the world. The team mission is to prevent a world-wide pandemic outbreak, treating hotspots while researching cures for each of the four plagues before they get out of hand.

Players must plan their strategy to mesh their specialist's strengths before the diseases overwhelm the world. For example, the Operations Specialist can build research stations which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are breaking out fast and time is running out: the team must try to stem the tide of infection in diseased areas while developing cures. If disease spreads uncontrolled, the players all lose. If they can cure all four diseases, they win.

The board shows earth with some big population centers. On each turn a player can use four actions to travel, cure, discover and build. Cards are used for this but the deck also contains Epidemics...
Expanded by: Pandemic: On the Brink (haven't purchased or played this yet)

This is a $30(!) expansion, you get 3 game variants, a new strain, petri dishes to store your viruses in, 5 extra roles, and a terrorist role. I can see myself buying this in the near future.

http://www.boardgamegeek.com/boardgamee ... -the-brink
This expansion to Pandemic includes new event cards, new role cards, rules for five players, and optional game challenges to increase the difficulty, such as the 'Legendary' difficulty level, the Virulent Strain challenge, the Mutation challenge, and the Bio-Terrorist challenge. These challenges can be mixed together to make the game even harder.

Virulent Strain challenge: makes one disease become particularly deadly in unpredictable ways.

Mutation Challenge: adds a fifth (purple) disease that behaves differently than the original four.

Bio-Terrorist Challenge: pits one player against the others!

You may also play with 5 players and play on Legendary level!

Other components include petri dishes to store your diseases and pawns.
Wasabi
Wasabi! is a light and fast game where you compete against other players to assemble your quota of unique sushi recipes in a rapidly dwindling space. Players draw a variety of delicious ingredients into their hand from the pantry and play them one at a time onto the board, building off of each other's previously-placed ingredients in the attempt to complete recipes of varying difficulty.

Completing a recipe earns you your choice of special actions from the kitchen to perform later (Chop!, Stack!, Switch!, Spicy!, and the dreaded Wasabi!) that will help you in your efforts or disrupt your opponents' carefully arranged creations-in-progress.

Completing a recipe with style will earn you bonus points, but you might not always have the time to set up such stylish maneuvers... balancing speed with technique will be crucial if you plan to win the game!

Victory comes as soon as the board fills up with ingredients. Points for completed recipes plus bonuses are tabulated, and the winner is the player with the most points. An extremely skilled player might score an instant victory by completing their quota of recipes before the board fills up.
http://www.boardgamegeek.com/boardgame/33154/wasabi