Now I have only played a bit of each of these, but I'll give my impressions anyway....
Goldeneye 007, MUCH more cinematic than the original, although the formula is different. The levels are considerably longer to complete, but it is still objective based - just there are a whole lot more objectives now; and they seem to have to be done in order. They are broken down into various checkpoints, so if the user dies they go back to the last checkpoint. I find the Golden advanced controller to be a little difficult to use similar to the PSX controller and Medal of Honor games; the N64 controller was perfect for these types of games, and I found myself missing it immediately. Although the Wii remote + nunchuck combo works like a charm, it is WAY easier to use than duel analogue sticks.
Kirby Epic Yarn, the game so far reminds me A LOT of the Great Cave Offensive in Kirby Superstar; in that you're in a huge world with lots of variety, and the main objective is to collect a whole bunch of things. Although, Kirby has a castle, and there are various mini games in it that are similar to sims type games or animal crossing; anyway, you collect stuff, place stuff, bring tenants onto the land, etc... It seems that instead of dying, you lose your items in a similar way to sonic losing coins, and you'll have to try again later to get them back if you don't pick them up before they fade.
Sonic Colours, it is finally a game that takes the 3D Sonic formula and makes it very similar to the 16-bit Genesis titles; it only took Sega, what? 14 years to figure out that is what people wanted all along. The game is a significant improvement over Sonic Adventure 1 and 2, and VERY VERY flashy; there is a huge amount of focus on making things shiny. It does seem there is a lot of replay value too, as there are MANY different ways to get through the levels, but some require various powers that are picked up throughout the game. This is probably the fastest moving platforming game in existence.
Epic Mickey is a hard one to describe, but think RARE when you think of this game; it very much reminds me of Banjo Kazooie, more so than a Mickey game. Lets just say, if the game were more polished, it would be very similar to a Rare game. It was perhaps too large of a project for the team that did it to handle; but I know that some reviewers have looked past the polish issues (because, at least so far, they never ruin the experience in any way; they're just noticeable issues that don't exist in Nintendo games) and have scored it with perfect 100% scores; including the G4 guy who is usually very critical of Wii games (gave Metroid Other M a 40%).
Goldeneye 007, MUCH more cinematic than the original, although the formula is different. The levels are considerably longer to complete, but it is still objective based - just there are a whole lot more objectives now; and they seem to have to be done in order. They are broken down into various checkpoints, so if the user dies they go back to the last checkpoint. I find the Golden advanced controller to be a little difficult to use similar to the PSX controller and Medal of Honor games; the N64 controller was perfect for these types of games, and I found myself missing it immediately. Although the Wii remote + nunchuck combo works like a charm, it is WAY easier to use than duel analogue sticks.
Kirby Epic Yarn, the game so far reminds me A LOT of the Great Cave Offensive in Kirby Superstar; in that you're in a huge world with lots of variety, and the main objective is to collect a whole bunch of things. Although, Kirby has a castle, and there are various mini games in it that are similar to sims type games or animal crossing; anyway, you collect stuff, place stuff, bring tenants onto the land, etc... It seems that instead of dying, you lose your items in a similar way to sonic losing coins, and you'll have to try again later to get them back if you don't pick them up before they fade.
Sonic Colours, it is finally a game that takes the 3D Sonic formula and makes it very similar to the 16-bit Genesis titles; it only took Sega, what? 14 years to figure out that is what people wanted all along. The game is a significant improvement over Sonic Adventure 1 and 2, and VERY VERY flashy; there is a huge amount of focus on making things shiny. It does seem there is a lot of replay value too, as there are MANY different ways to get through the levels, but some require various powers that are picked up throughout the game. This is probably the fastest moving platforming game in existence.
Epic Mickey is a hard one to describe, but think RARE when you think of this game; it very much reminds me of Banjo Kazooie, more so than a Mickey game. Lets just say, if the game were more polished, it would be very similar to a Rare game. It was perhaps too large of a project for the team that did it to handle; but I know that some reviewers have looked past the polish issues (because, at least so far, they never ruin the experience in any way; they're just noticeable issues that don't exist in Nintendo games) and have scored it with perfect 100% scores; including the G4 guy who is usually very critical of Wii games (gave Metroid Other M a 40%).
-Insert Inspiring Quote-