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I think this is going to lead to something interesting things. Games, particularly, MMORPGs, have long pretended that this stuff really has no value probably so that you can't sue the company if they ever lose your stuff, even though everyone knows clearly this stuff does have monetary value. While it's a good thing to finally recognize that the RMT market exists, I wonder what happens if say someone duped a bunch of uber items and sold them online, does that mean the guys who bought them can sue Blizzard for damage if they're later wiped? Or the guys who had them legitmately can say their investment is devalued due to Blizzard's lack of security? Granted, these problem exist right now but so far companies have been able to weasel their way with the 'this stuff really has no value' argument. It'd be pretty hard to say the same thing when your own game supports a system that clearly assigned a monetary value to those digital 1s and 0s.
I think this is going to lead to something interesting things. Games, particularly, MMORPGs, have long pretended that this stuff really has no value probably so that you can't sue the company if they ever lose your stuff, even though everyone knows clearly this stuff does have monetary value. While it's a good thing to finally recognize that the RMT market exists, I wonder what happens if say someone duped a bunch of uber items and sold them online, does that mean the guys who bought them can sue Blizzard for damage if they're later wiped? Or the guys who had them legitmately can say their investment is devalued due to Blizzard's lack of security? Granted, these problem exist right now but so far companies have been able to weasel their way with the 'this stuff really has no value' argument. It'd be pretty hard to say the same thing when your own game supports a system that clearly assigned a monetary value to those digital 1s and 0s.