I found this article:
http://www.sirlin.net/blog/2012/5/3/dia ... ystem.html
I could go over why this article sucks, but I'll just say this is the first guy I've ran into who thinks Diablo 3's ability system was better than Diablo 2's besides the maker of Diablo, so that puts him at 2 versus 2 million. Not saying Diablo 2's system has no room for improvement or even all that great, but Diablo 3's system wasn't even close to good.
A while back I was saying that maybe all designers need to be forced to play their game and be fired if they can't complete it in a reasonable certain time and I think this is a pretty good example of this. Yes if you're just writing it on paper Diablo 3's system sounds like it's pretty good. If you actually have to play the game for extended period of time, you'll see that it really doesn't work because at best you're locked into one of the 3 viable builds. Perhaps its failure is because of other game design elements but you can't just say 'my part of the game is flawless it's the other guys who screwed up'. Yes a Diablo 2 tree system would probably still lock you into one of 3 viable builds for Inferno given Diablo 3 but people associate Diablo 2's tree system with Diablo 2's difficulty where almost anything is viable. You can't say 'well our game doesn't allow viable builds beyond 3 per class so your system would just be as bad' because that's not what you're comparing against. People associate Diablo 2 with tons of viable builds, and Diablo 3 has very few viable builds.
http://www.sirlin.net/blog/2012/5/3/dia ... ystem.html
I could go over why this article sucks, but I'll just say this is the first guy I've ran into who thinks Diablo 3's ability system was better than Diablo 2's besides the maker of Diablo, so that puts him at 2 versus 2 million. Not saying Diablo 2's system has no room for improvement or even all that great, but Diablo 3's system wasn't even close to good.
A while back I was saying that maybe all designers need to be forced to play their game and be fired if they can't complete it in a reasonable certain time and I think this is a pretty good example of this. Yes if you're just writing it on paper Diablo 3's system sounds like it's pretty good. If you actually have to play the game for extended period of time, you'll see that it really doesn't work because at best you're locked into one of the 3 viable builds. Perhaps its failure is because of other game design elements but you can't just say 'my part of the game is flawless it's the other guys who screwed up'. Yes a Diablo 2 tree system would probably still lock you into one of 3 viable builds for Inferno given Diablo 3 but people associate Diablo 2's tree system with Diablo 2's difficulty where almost anything is viable. You can't say 'well our game doesn't allow viable builds beyond 3 per class so your system would just be as bad' because that's not what you're comparing against. People associate Diablo 2 with tons of viable builds, and Diablo 3 has very few viable builds.