Already beat Bastion and in the process of beating Fez. In both cases, I've actually gotten every achievement on both of these, which is an extremely rare thing for me. (Winterbottom is probably the only other game that I can claim that with.)
For those that don't know about these games, buy them. They are awesome and addictive. My review of both:
Bastion
Imagine taking the mechanics of Secret of Mana's fun use of melee weaponry, and add in some guns and heavy weapons to the mix. Then toss in some gorgeous graphics, a cool soundtrack, fun ways to up the difficulty, and a unique narrative-driven story (with what had to be literally hours worth of voice acting footage) with two different endings. This is Bastion.
http://www.gametrailers.com/reviews/gbp ... ion-review
Fez
Fez is about a 2D character that suddenly acquires the ability to view the 3D perspective. But, it's not true 3D. You are still on a 2D plane, except with the ability to turn everything 90 degrees. All of the 3D aspects become flattened, in what can be described as folding 3D space into 2D. This makes it possible to join together pieces that are far away or closing the gaps of distant jump points.
At its core, it's a 2D/3D adventure/puzzle game. But, this one surprises with hidden complexities. The kinds of puzzles you find are very innovative and parallels what you would find in a game like Braid. Seriously. It doesn't look like it on the surface, though. Here's some examples (hidden if you don't want to spoil those kind of details):
http://www.gametrailers.com/reviews/untneu/fez-review
For those that don't know about these games, buy them. They are awesome and addictive. My review of both:
Bastion
Imagine taking the mechanics of Secret of Mana's fun use of melee weaponry, and add in some guns and heavy weapons to the mix. Then toss in some gorgeous graphics, a cool soundtrack, fun ways to up the difficulty, and a unique narrative-driven story (with what had to be literally hours worth of voice acting footage) with two different endings. This is Bastion.
http://www.gametrailers.com/reviews/gbp ... ion-review
Fez
Fez is about a 2D character that suddenly acquires the ability to view the 3D perspective. But, it's not true 3D. You are still on a 2D plane, except with the ability to turn everything 90 degrees. All of the 3D aspects become flattened, in what can be described as folding 3D space into 2D. This makes it possible to join together pieces that are far away or closing the gaps of distant jump points.
At its core, it's a 2D/3D adventure/puzzle game. But, this one surprises with hidden complexities. The kinds of puzzles you find are very innovative and parallels what you would find in a game like Braid. Seriously. It doesn't look like it on the surface, though. Here's some examples (hidden if you don't want to spoil those kind of details):
Spoiler: show
Rosalina: But you didn't.
Robert: But I DON'T.
Rosalina: You sure that's right?
Robert: I was going to HAVE told you they'd come?
Rosalina: No.
Robert: The subjunctive?
Rosalina: That's not the subjunctive.
Robert: I don't think the syntax has been invented yet.
Rosalina: It would have had to have had been.
Robert: Had to have...had...been? That can't be right.
Robert: But I DON'T.
Rosalina: You sure that's right?
Robert: I was going to HAVE told you they'd come?
Rosalina: No.
Robert: The subjunctive?
Rosalina: That's not the subjunctive.
Robert: I don't think the syntax has been invented yet.
Rosalina: It would have had to have had been.
Robert: Had to have...had...been? That can't be right.