Blotus wrote:Pretty lame ending, but I was expecting that; the story is very disposable.
Yeah, I was really hating the cheesy cut scenes with this game. The Overmind speech talking about the various species was kinda cool, though.
Blotus wrote:I did really enjoy the final encounter wherein I finally came to appreciate the Psi abilities (esp. mind control for using an enemy unit to scout).
Except for the fact that "friendlies" are damn hard to kill. If you've mind controlled a unit, and he's the last one, you basically have to pellet him with grenades. The game should have just awarded you with a live capture and be done with it. As such, I started using these guys in "suicide runs" to kill them off that way, while attacking and distracting the other enemy units.
But, yeah, even the Mind Flay skill is awesome, being that it works with most enemies at a greater distance and accuracy than most weapons. Good for a final shot at foes, and even if it doesn't kill them, they are crippled enough to not fight back with any good accuracy.
Blotus wrote:I forsee the great need of that 'shoot from anywhere' sniper skill on the tougher difficulties. I figure with two jacked snipers with double tap at the back of the line and some tanked assault/heavies pushing forward, the game would be pretty easy. I'll see.
I had three, and I loved having that many snipers. Especially when I could get them to elevation with an Archangel suit or grapple, and it was outdoors. Others would scout, and these guys could pick off two enemies at a time EACH. Couldn't really decide if Double Shot or In The Zone was better, since both had their uses in different situations.
Blotus wrote:Glad I don't have any association with the original game for comparison's sake. This is one of my favorites this year (with ME3), though I freely admit it has many of the faults you guys have pointed out. I definitely could not enjoy the original at this point, having watched some videos of it. With no nostalgic attachment, the presentation alone would kill me. I can, however, see where someone who had played the original 18 years ago would prefer it (in the same way I prefer FF4 or 6 to any of the post SNES era FF games, though I would not expect someone new to the series now to be able to go back and enjoy them).
See, I think this whole game is betting on the fact that you haven't played the originals. After beating the game, I'm with Kali about this one. It has nothing to do with nostalgia, and everything to do with how the game plays. Besides the cover system, classes, and pretty graphics, this game is actually WORSE than any of the older XCOM games.
Kali covered a bunch, but the game is also buggy as hell, with some pretty obvious shit. Like 3D movement. You turn on flight, and you start to regret you even bothered building an Archangel suit. The movement cursor doesn't want to stay on one elevation (which happens even without flying). The two parts of the "cursor" (the box and the elevation pipe) will separate if you go too far from where you can move. I've also had some really dumb elevation problems with aiming. Like my sniper happens to be in-between two arches, but I can't see that because the game removes all obstacles from my view. So, I'm trying to figure how why I can clearly see the enemy, but my unit can't.
Or the fact that when you did the first shot of a Double Shot, it wouldn't update the UI until you clicked on an icon. So it looked like you could do two Headshots, but then it updated when you clicked on it. Lazy programming. There were also times when I didn't even get my Double Shot.
I've already pointed out the crap with Mind Control, the lack of any projectile physics, and that "reaction movement" garbage. There's also no sense of view direction, which is sort of a good and bad thing. But, between that and the reaction movement, you don't get that feeling of fear when you turn around and you find an alien hiding in the darkness. No big CGI scene; just a single indication that an enemy popped into view and you realize that you're nearly done with your turn.
There is also absolutely nothing new here, either. Yeah, yeah, laser weapons and then plasma weapons, with various suit upgrades and psi powers. It's like every one of these games is Metroid, but this one is Metroid Lite for the "American audience".