The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • PS All Stars sales so good, $ony cuts ties w dev

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #159545  by Eric
 Mon Feb 04, 2013 7:32 pm
I give just about any fighting game a chance nowadays.

My big problem with Playstation All-Stars....uhhh is the entire game system in place? lol

Building meter has kind of become a corner stone of the modern fighting game, Street Fighter, Mortal Kombat, King of Fighters, Soul Calibur, Marvel vs Capcomall of them have meter building.

However meter is just a resource you go to for bigger attacks, longer combos, etc, it's not the core system by which you do damage, and that's where PS All-Stars fails hard imo.

There's no instant gratification for just jumping into the game and beating up the other person, there's no life bars, there's just....meter...and you have to use this meter to kill the other people with 1 attack. Some characters have significantly better level 1 attacks then others that are easy to use.

The game just FEELS bad from the moment you pick it up, it's frustrating to beat on someone and feel like you're not making real progress until you get a 1 level of meter. It's frustrating trying to line up that 1 meter attack you finally built to kill. It's frustrating when that level 1 misses or gets stopped by somebody else's normal attack. The entire experience is just frustrating.

Smash brothers gives you instant gratification, you can see that % going up making it harder and harder for the characters to return to the ring.

Playstation All-Stars just totally lacked that, and the game came out more frustrating then it did fun.

That's my take on it anyway. :)

*Goes back to playing glorious Marvel 3*
 #159547  by Flip
 Mon Feb 04, 2013 8:26 pm
Eric wrote:I give just about any fighting game a chance nowadays.

My big problem with Playstation All-Stars....uhhh is the entire game system in place? lol

Building meter has kind of become a corner stone of the modern fighting game, Street Fighter, Mortal Kombat, King of Fighters, Soul Calibur, Marvel vs Capcomall of them have meter building.

However meter is just a resource you go to for bigger attacks, longer combos, etc, it's not the core system by which you do damage, and that's where PS All-Stars fails hard imo.

There's no instant gratification for just jumping into the game and beating up the other person, there's no life bars, there's just....meter...and you have to use this meter to kill the other people with 1 attack. Some characters have significantly better level 1 attacks then others that are easy to use.

The game just FEELS bad from the moment you pick it up, it's frustrating to beat on someone and feel like you're not making real progress until you get a 1 level of meter. It's frustrating trying to line up that 1 meter attack you finally built to kill. It's frustrating when that level 1 misses or gets stopped by somebody else's normal attack. The entire experience is just frustrating.

Smash brothers gives you instant gratification, you can see that % going up making it harder and harder for the characters to return to the ring.

Playstation All-Stars just totally lacked that, and the game came out more frustrating then it did fun.

That's my take on it anyway. :)

*Goes back to playing glorious Marvel 3*
Seems like a good analysis, in a nutshell, to me. I can see how a system like this would make gameplay lackluster. Oh well, another Sony fuckup, lets see how the PS4 will look soon!..