<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>Especially Xenogears. There are games with its great storyline, and games with its great gameplay. Xenogears had one of the most enjoyable storylines in any RPGs. Being annoyed with the second disc is like watching 30 minutes of Monty Python (the greatest comedy ever invented) but saying Holy Grail sucked because it was too long. I played Xenogears for mostly the story. I really liked the gameplay, but anytime the gameplay pissed me off I thought "well, if I complete this, I'll figure out what the fuck that cool intro was all about". Cool fucking sci-fi storylines with mechs and neat religious overtones! (And combos...shit, that's the one saving grace in the gameplay was cool-as-fuck combos.)
Now, I'm playing something of the opposite: Grandia 2. I really like the neat battles, and building up the magic/skills is almost addictive. The storyline is somewhat entertaining, and I hope it picks up, but I don't have the big narrative hook like I did with Xenogears. (I swear if it didn't have that intro in XG, I'll probably wouldn't have played it as much. Sometimes the little things really matter.)</div>
Rosalina: But you didn't.
Robert: But I DON'T.
Rosalina: You sure that's right?
Robert: I was going to HAVE told you they'd come?
Rosalina: No.
Robert: The subjunctive?
Rosalina: That's not the subjunctive.
Robert: I don't think the syntax has been invented yet.
Rosalina: It would have had to have had been.
Robert: Had to have...had...been? That can't be right.