The Other Worlds Shrine

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  • Been playing Lufia 2, and I have one question....

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #32816  by an
 Tue Jan 21, 2003 1:40 am
<div style='font: ; text-align: left; '>I'm only about 3-4 hours into the game, and so far the one thing that pisses me off is the way the game hides treasure using fake walls. Maybe it's kinda fun for the first dungeon or so, but currently almost all the dungeons have treasures that can only be accessed by blindly bumping into every walls, and it becomes a chore, especially for a completist like me.
I just want to know whether there's a pattern I missed or something, because so far the placement of the fake walls seems random to me.</div>

 #32819  by Tortolia
 Tue Jan 21, 2003 9:55 am
<div style='font: 9pt ; text-align: left; '>If you're playing on emu, you can always toggle background layers.</div>

 #32820  by Kupek
 Tue Jan 21, 2003 10:15 am
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>It's been so long, I can't remember... Luckily, no random encounters, so it's not as much of a chore. I thought that was a fun game when I played it.</div>

 #32829  by ManaMan
 Tue Jan 21, 2003 5:33 pm
<div style='font: 12pt Arial; text-align: left; '>I played that game a looong time ago... I thought it was a decent standard RPG. I think the whole "hiding treasure chests" thing was just a gimmic to get you to buy their strategy guide.</div>

 #32847  by an
 Wed Jan 22, 2003 5:18 am
<div style='font: ; text-align: left; '>Great idea, but it didn't work with Lufia 2 ;(</div>