M'k'n'zy wrote:I have actually heard quite diffrently on GT4. I have heard from friends of mine that have it that the graphics are tuned up,
That's entirely possible. I read a review or two that have made mention of that, i.e. the car models/lighting are much better, etc. However, since I play exclusively from the in-car view, I can't say I noticed any vast improvement. (Then again, I did only play a rally course, which has no other cars on it, just the cheesy shots of the crowd running out onto the road).
the handling is a lot more realistic,
I must say I'm confused as to how. I mean, Polyphony has been trumpeting their mega-realistic physics engines for GT games ever since the first one - I don't understand how all of a sudden they can make a quantum leap in handling. I mean, if GT4 handles so much more realistically, what the hell were we all doing in GT3? Piloting hovercrafts?
and that they penalize you for just sitting and riding on the rail to get through tough corners, usually with a 5 second period where you can't excede 30 MPH.
All well and good...however, it's still PD pussyfooting around the fact that they've never obtained permission to model car damage, which, if you want to have a realistic driving simulator, you kinda need.
I mean, let's face facts - if you slam into a retaining wall (or another car, for that matter) at a 60 degree angle going 150 mph, your car is fucked. Done. End of story. You're not going to bounce off the wall and keep going on your merry way, and you're sure as hell not going to be magically stuck going 30 mph for five seconds either.
Personally, I've always tried to drive in GT like I was driving for real - I avoid riding the rails to go around turns, and I try to avoid the other cars when possible (but since those fuckers don't bother trying to avoid me when I cut into their lines, I'm sure as hell not going to afford them the same courtesy). And it hasn't really hurt my GT skills, either - I earned my Super license, thank you very much (even though I had to use the controller for the final test, because you literally could not do with the wheel the shit you had to do to beat the time ).
Also a lot of people love that it has all the old muscle cars and everything in there. They even have a Model T from what I am told
Ah yes, novelty value. <i>That's</i> worth spending 50 bucks on.
You know, looking back at this post, I don't know why I am so against the idea of GT4 being a good game. I guess I'm just getting frustrated with the series.
I mean, I loved the first one, played it to death. Got the second one, said "holy shit, look at all these new cars!", and played it to death. Got the third one, said, "Oooh, GT with PS2 graphics, pretty!", and played it sort of to death (too much shit to do, and too many credits needed to buy the 30 cars you needed to enter all the different races). And when I finished with GT3, I realized I've been playing the same exact game, with the same mechanics, over and over and over again, with very little variation.
I mean, no matter what you're doing, it's "learn this track. once you get good enough at it race on it. get ahead of the other cars as fast as you can, preferably at the start, preferably because your car is so much more powerful, and just don't fuck up after that". Then it's "take these credits that you just won, buy a new car, do the same upgrades to it that you do to every other car you buy, repeat step 1".
I guess I just wish that they'd change something besides the car list, track list, graphics, and music, because they've done that twice already, it doesn't really change the way you play the game all that much, and it's starting to get kinda old.
Um. I guess I'm done this incredibly long, far too detailed rant. Think I'll go take some tranquilizers now. kthxbye.
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