Don Wang wrote:So why hasn't cost of games gone to say $100 if every new generation the development cost goes up? Why do companies still sell games at $50 if it's always getting more expensive to develop stuff?
Technology is supposed to pay for itself because it is better technology. Otherwise why bother developing new technology? So no I don't buy this increasing costs thing. I'm sure it is expensive but the companies are supposed to deal with it, not consumers.
That's sort of it. Increased costs actually don't affect the price. That's like saying that the payroll of a sports team affects what it sells its tickets for (it doesn't, regardless of what the hockey owners try and tell you).
It's actually quite simple: a company will sell it's product at a price it thinks will net it the greatest gross revenue (price x quantity sold). Costs of producing only come into play as to whether or not to actually make the product, not what to price it. Early on in a system's life, the price is higher than later because people are willing to play more; later on, they're willing to play less. So, for the launch, the price will be higher and later on, we see the average price drop (you see a lot more under $40 US games now for the PS2 than you did when it first came out).
Do you honestly think that if Nintendo, Sony, Microshaft, EA, or any of the game companies COULD sell the games for higher that they wouldn't? They just can't, otherwise their gross revenues overall would decrease. The increased costs simply means that we're seeing less and less "experimental" games and more and more sequels and licenced games.
This is what I meant by "or so they say" in my original post.