Don wrote:I think Capcom made a game called El Dorado Gate wayyyyyy back and it's like $40 per game per episode? Of course I've never heard of anybody buying even the first game so I'm guessing that didn't work out too well.
I don't think micropayment in itself is unreasonable, but seriously how hard can it be to program Protoman into Megaman 9? I saw the ending credits and they seem to have 20 people work on this game, including 4 guys on music. I'm willing to bet if 3 of the guys who worked on music do the programming instead, they could've had Protoman in... and yes that's with musicians programming even if the skillset is completely unrelated.
Something to think about though... if you look at the ending credit of Megaman 9, there are a lot of people on them. 20 might be too much but at least 10 people worked on the game for sure for something that should've been doable with about 3 guys. So I don't think the budget for this game is as low as you'd think it is since all these guys on the staff has to be paid. It's not like you get paid less for your time just because you're working on an older looking game.
I think you're missing the point: this shit was actually finished before the game was released. It's more they held it back or pulled it out to nickle and dime you and not because they couldn't get it in there in time. The first day you download it they say "here's the downloadable shit we're gonna screw for that should have been included in the first place".
It probably has less of a budget than GBA games did back in the day and those were notorious for being places to take risks since you didn't have to sell too many copies to make a profit. Taking into account there's FAR less distribution costs, it's an extremely low risk proposition for Capcom. Assume they get $5 out of each game, you'd only have to sell 50,000 copies to recoup what is doubtful to be more than a quarter mil development cost (don't think that all 20 of those people did this full time for a year or anything; you could consult for a day and get your name in the credits). They'll probably do that in the first week on the Wii version alone. Even more true considering there's little to no pre-design costs. It's playing on the built-in NES emulator on the Wii and is made using an existing game engine and existing character and level designs plus some new ones. There's no chance in hell this one cost more than a quarter mil.
Capcom is good at leveraging their franchises. This is a pretty solid move on their part. As a consumer and fan, I'd personally like to see more of them (hopefully a bit cheaper but I doubt it) if they're of the same quality. And they know that. They know their consumer base extremely well.
Of course, I'd much rather see them continue the PSP remakes on the XBLA as they were fucking incredible.