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Top Selling PC games in 2005.

PostPosted:Thu Jan 19, 2006 12:41 am
by Eric
From 1up.com

* Top Selling Computer Games of 2005
1) World of Warcraft (Vivendi Universal) - $47 million
2) The Sims 2: University Expansion Pack (Electronic Arts) - $33 million
3) The Sims 2 (Electronic Arts) - $45 million
4) Guild Wars (NCsoft) - $48 million
5) Rollercoaster Tycoon II (Atari) - $30 million
6) Battlefield II (Electronic Arts) - $48 million
7) The Sims 2 Nightlife Expansion Pack (Electronic Arts) - $32 million
8) Age of Empires III (Microsoft) - $47 million
9) The Sims Deluxe (Electronic Arts) - $19 million
10) Call of Duty 2 (Activision) - $46 million

1UP's did you know fact of the day: World of Warcraft was not only the best selling game of 2005, but it was actually released in November 2004.

PostPosted:Thu Jan 19, 2006 4:04 am
by Blotus
WoW wasn't published by Blizzard?

PostPosted:Thu Jan 19, 2006 8:30 am
by Julius Seeker
Vivendi owns Blizzard and is one of the largest entertainment companies in the world.

I believe the President of Square Enix was quoted saying about the game "Oh! So THAT is what a successful online RPG sells like!"

100,000 sales in a year is NOT good; despite what the online RPG community would have you believe. World of Warcraft selling 240,000 copies on its US launch day alone is proof of that =P

Is World of Warcraft an anomaly? It's the only really successful online RPG ever.

PostPosted:Thu Jan 19, 2006 12:16 pm
by Eric
I'd say it is, I remember Don having an arguement with me about it having to compete with Everquest 2 and how they would both sell badly because the sales would be split down the middle..well...hehe.

PostPosted:Thu Jan 19, 2006 12:51 pm
by Kupek
I'm most struck by the fact that the real winner is the Sims franchise. I doubt those take as much time and money to make compared to the rest of the titles on the list, except for maybe Rollercoaster Tycoon.

PostPosted:Thu Jan 19, 2006 1:26 pm
by Flip
Doesnt it look like Guild Wars should be #1? Whats up with the number after the name, is that not revenue generated?

PostPosted:Thu Jan 19, 2006 1:35 pm
by Don
I said WoW would split with the existing MMORPG, which is probably true. But WoW's primary market comes outside of the existing MMORPG so it's not really meaningful.

I think it's ironic that Seeker, of all people, seems to be implying big sales = better while supporting a console system that, as a whole, has anything but big sales.

PostPosted:Thu Jan 19, 2006 4:37 pm
by Julius Seeker
Don Wang wrote:I said WoW would split with the existing MMORPG, which is probably true. But WoW's primary market comes outside of the existing MMORPG so it's not really meaningful.

I think it's ironic that Seeker, of all people, seems to be implying big sales = better while supporting a console system that, as a whole, has anything but big sales.
Well, if you mean that I stated that bigger sales = high success, and that high success is better than not having high success. Then yes I did imply that.

Arguing my statement ironic is a very weak argument though, I own and support several systems that are not known for big sales (but there are also quite a few systems that aren't known for big sales that I do not own). I also own and support ALL of the systems that ARE known for big sales. On top of this, I do NOT own World of Warcraft and therefore do not support it. I also did not, and have never, claimed that low sales = better than high sales.