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Spore, 36 minute video preview,

PostPosted:Mon Jun 05, 2006 1:49 am
by Julius Seeker
http://www.youtube.com/watch?v=GXMsWNGcbP4

The quality isn't excellent, but you can see a lot.

How the game works iin short:

You begin in a phase called Tidepool where you eat various food things, you then reproduce and with each offspring you shall be able to evolve your creature further. Growing larger and larger in the tidepool phase until you top the foodchain within t a drop of water. Then your creature appears in the water as a multicellular simple creature. This phase is similar, except much more elaborate; you begin in the editor and there you design what your creature will look like. You eat food, mate, and then your offspring can evolve further. This is the evolution phase.

The designs for the creatures that populate the game world are the designs that fit the planet's type of ecosystem, designed by other players across the board using the editor. In this way, the game is online and utilizes information from many different players, but at the same time there is no simutaneous multiplayer play. It is similar to the Sims, how you can download other peoples houses and insert them into your neighbourhood, only with Spore it is done automatically.

Once the creature reaches a certain level they will enter the tribal phase, and here it is about developing the central hut and designing tools and culture which will eventually lead up to the development of a city. The City phase is like a simplified Sim City , and eventually you'll be able to trade with other cities, and in time, have the ability to conquer them. So through diplomacy and military you can conquer the entire world.

It does not end there, space can be conquered too, and the galaxy willbe populated by other planets downloaded from many players across the globe, so in this way, the culture that develops upon your own world will be a part of many other different peoples galaxies within the single player game. The space game is about populating and designing a number of other planets, so far the extent of it has not been quite described. Interstellar war and diplomacy is possible, that much is known.

Overall, I see this game as very likely being the best game ever created (in my opinion). I do think that it will take the world by storm, becoming more successful than the Sims. I have more to say later, but I am tired as hell right now and can barely think strait =)

PostPosted:Mon Jun 05, 2006 9:17 am
by Flip
My latest game mag had a huge spread on this one, i think it is going to rule. If you like sims it will be the greatest game ever, but i know a lot of people who find micromanaging tedius and boring... and this one will have a TON of stuff to tweak.

PostPosted:Mon Jun 05, 2006 10:07 am
by Lox
I like micromanagement. I don't know why.

Maybe because if I can't control all the crap in my own life, I like to be able to control a fake one. :)

PostPosted:Mon Jun 05, 2006 12:19 pm
by Zeus
Lox wrote:I like micromanagement. I don't know why.

Maybe because if I can't control all the crap in my own life, I like to be able to control a fake one. :)
I'm the exact opposite, I can't stand micro-management in a game. That's why I never got into RTSs. Just ain't fun to me.

This is likely due to the fact I have complete control over my life....except for my wife. You see, I'm the head but she's the neck :-)

PostPosted:Mon Jun 05, 2006 12:36 pm
by Julius Seeker
http://www.youtube.com/watch?v=N_cPz2WkU6g

Here's another 8 minute video which gives a little more insight into the space section of the game. He didn't give any details, but it seemed like the goal of conquering the galaxy, or at least large portions of it, is attainable.

PostPosted:Tue Jun 06, 2006 9:45 am
by SineSwiper
RTSs are great on slow speeds. I love to micromanage everything and not be totally fritzed in a rush.

PostPosted:Tue Jun 06, 2006 12:46 pm
by Julius Seeker
I am not really sure how much micromanaging this game has over a game like say, EVO on SNES or Sim City.