Page 1 of 1

No plans to rush Duke Nukem Forever

PostPosted:Wed Jun 14, 2006 1:25 pm
by Don

PostPosted:Wed Jun 14, 2006 1:29 pm
by Julius Seeker
A friend of mine was really looking forward to this title for years. It's too bad he died over 7 years ago.

PostPosted:Wed Jun 14, 2006 1:35 pm
by Flip
Lol, this game better kick some major ass when it does hit the shelves. I loved Duke Nukem 3-D. Friends and I would have some of the most killer multiplayer ever.

PostPosted:Wed Jun 14, 2006 2:52 pm
by Nev
Hey, you know what? Better a ten-year delay and a Lifetime Vaporware Achievement award from Wired than a bad game. As Shig put it, "A game that's delayed for quality issues still has a shot on being great, but a released game that's bad is bad forever."

PostPosted:Wed Jun 14, 2006 3:05 pm
by Julius Seeker
There is a game supposedly coming out for Xbox 360 called Too Human which was first announced in November 1998; it was first in development for Playstation, then slated for PS2, then slated for Gamecube, and now slated fro an Xbox 360 release.

Oh, and the story about my friend, the sad thing is it's true.

PostPosted:Wed Jun 14, 2006 10:16 pm
by Kupek
How delayed is Duke Nukem 3D? So delayed that the Penny Arcade comic making fun of how delayed it is is old:
http://www.penny-arcade.com/comic/1999/11/03

The "when it's done" mantra is bullshit in this case. Companies - with <i>real</i> engineers - can research, protoype, develop and distribute non-trivial systems in the same amount of time these jokers have been working on a videogame. More time spent on a videogame only helps up to a point. Once you reach the point that you're taking so damn long that technology is changing out from under you, you're sunk. Now you have a moving target, and a lot of your work must depend on speculation.

Maybe I'm wrong. Maybe the game will come out and it will be great. But at this point, I don't think it's coming out, and if it does, I think it will be just another game. I doubt that the work they put into the game as far back as, say, six years ago helps their work now.

PostPosted:Wed Jun 14, 2006 10:42 pm
by Julius Seeker
Long development times make good games are usually true for only a few companies: Nintendo (Zelda series) and Square (Final Fantasy). Ocarina of Time and Twilight Princess were very long in development.

PostPosted:Thu Jun 15, 2006 1:48 pm
by Julius Seeker
I wonder if the title "Duke Nukem Forever" was actually planned in anticipation of its development time?

PostPosted:Thu Jun 15, 2006 4:23 pm
by Nev
Kupek wrote:The "when it's done" mantra is bullshit in this case. Companies - with <i>real</i> engineers - can research, protoype, develop and distribute non-trivial systems in the same amount of time these jokers have been working on a videogame. More time spent on a videogame only helps up to a point. Once you reach the point that you're taking so damn long that technology is changing out from under you, you're sunk. Now you have a moving target, and a lot of your work must depend on speculation.
I don't disagree with any of that. My guess is that George Broussard has more or less been fucking around for the last nine years, that he's an arrogant, self-willled man, and that he's probably getting close to Romero in terms of being an industry laughingstock.

But I still stand by what I said earlier...

Re: zing...?

PostPosted:Fri Jun 16, 2006 9:26 am
by Flip
bovine wrote:
The Seeker wrote:I wonder if the title "Duke Nukem Forever" was actually planned in anticipation of its development time?
zing...?
The most played out joke ever.

PostPosted:Fri Jun 16, 2006 4:08 pm
by Julius Seeker

PostPosted:Sun Jun 18, 2006 2:55 pm
by Ishamael
The reason for the delay is that the whole team has been replaced on the project and they've had to reboot from scratch at least once. With typical games taking 4 years to complete, you can see how this would add a lot of time. Add to that the fact that 3DRealms tries to "innovate" in some way with their titles (as opposed to pumping out the same stuff ala id, EA, etc), then you really add a lot of unknowns.

I actually expect the game to be pretty good. BTW, Scott Miller, owner of 3DRealms keeps pretty interesting blog at gamematters.com.