bovine wrote:my big gripe with the n64 analog is that I've had a lot of controllers stop working on me and the analog is all loosey goosey on all the controllers that still work. In addition to that, I REALLY liked the sega saturn analog that came with NiGHTS and the N64 one felt all weird in comparison. I'm sure there's reason for loving it, but my experience with the controller left much to be desired.
I've heard about the looseness of the N64 sticks a lot, but I never had that issue. And we played Goldeneye and Mario Kart a SHITLOAD during university. Well over 200 hours of 4-player in Goldeneye and around that for Mario Kart.
I felt that it gave me the best precision in terms of movement on screen. In Mario 64, I fiddled around trying to see how sensitive it was and got 5 distinct speeds of movement. Not sure if it's just a programming thing or not, but in most games, especially nowadays, you only get two: walk and run, and NEVER more that than in any non-N64 games. Even the 'Cube doesn't have that sensitivity in its games, so this isn't a pro-Nintendo rant here. It's important in things like FPSs and 3D platformers but you don't see it anymore. I can't imagine why they wouldn't want to put it in if you have the sensitivity so I'm making an assumption that all of the analog sticks in console controllers other than the N64 one just don't have the sensitivity; including the GC one. Heck, most of the time, if it isn't an FPS or 3D platformer, I'm not even using the stick, particularly on the PS2 which I feel has the stick too far into the middle on the controller. I played all of Shadow of the Colossus with the D buttons on the PS2 controller, and that's basically a 3D action platformer.
It's just odd that I've seen a regression in the sticks since the N64 one rather than an progression. But I've heard a lot of people complain about it, so I can see why. At the end of the day, no one complained about the PSX/PS2 controller in terms of its feel but a ton complained about the N64. That's why the GC is basically Nintendo's molding of the N64 and Dual Shock controllers into its own design (even with that stupid C stick; but the second stick is hardly used in games, so it really hasn't affected gameplay).