Viewtiful Joe
PostPosted:Sat Oct 14, 2006 3:40 am
Yes, I'm talking about the original game here. I FINALLY got around to playing it and just finished it tonight.
I originally fell in love with this game when I got that demo of it a few years ago. Everything I loved about it then was there in spades throughout the game. I love the graphical style of the game, the tongue-in-cheek storyline (even the voice acting is pretty good; why can't they give Mega Man this audio love?), the funny cutscenes, the humour, the variety of moves and how you use those moves to progress through the game. And the 7 chapters provide a pretty decent length to the game as well. It felt just long enough; any longer and it woulda just gone on too much. Basically, it's a 2 1/2 action/platformer and it's a ton of fun to both play and watch. It's got an awesome gaming experience overall and manages to deliver a pretty unique and hella entertaining experience on the oldest genre of all.
The only real downfall I had with the game was the insane difficulty. I can see why people thought this game was so fucking hard; goddamn it, it is. I only beat it on Kids mode (about 9-10 hours total) and it was a pretty freakin' strong challenge near the end (Chapters 6 and 7). I love a good challenge, but kinda like Mega Man Zero 1 and 2, it's actually TOO hard and it detracts from the gaming experience. So as to not spoil it for anyone who wants to pick it up, you have to do very specific moves in a very specific order and the game forces you to take substantial time to beat some of the parts and bosses (I checked the FAQs afterwards to see if I was just doing it wrong; I wasn't), even when you have a freakin' timer! There are some sadist bastards at Clover (maybe that's why they got disbanded?) that came up with some of these enemy combos and bosses. And this was on the easiest mode! There are three more levels of difficulty where you can unlock three more characters and actually have a different storyline with them. Now that I want to see but I'm not really that much of a masochist.
After beating the game, I'm willing to bet that the difficulty actually hurt the sales of the sequel (it basically bombed; in Japan, they re-released the original game with two easier levels of difficulty over the flack they got and in a hope to increase sales) and may have even killed off the series. I'd personally love this series to go on, but I think it's dead in the water and the difficulty likely had a lot to do with it.
So, I'd definetely recommend the game, especially now that it and the sequel can be found for $10US/$15Cdn brand new at EB. Tons of fun and definetely an excellent and unique take on the 2D action/platformer genre that's been beaten to death. But be forewarned, it is probably one of the hardest games to master (all levels of difficulty) since Super Ghouls 'N Ghosts. I'm not even gonna bother, I just don't have that kind of time to game anymore.
I originally fell in love with this game when I got that demo of it a few years ago. Everything I loved about it then was there in spades throughout the game. I love the graphical style of the game, the tongue-in-cheek storyline (even the voice acting is pretty good; why can't they give Mega Man this audio love?), the funny cutscenes, the humour, the variety of moves and how you use those moves to progress through the game. And the 7 chapters provide a pretty decent length to the game as well. It felt just long enough; any longer and it woulda just gone on too much. Basically, it's a 2 1/2 action/platformer and it's a ton of fun to both play and watch. It's got an awesome gaming experience overall and manages to deliver a pretty unique and hella entertaining experience on the oldest genre of all.
The only real downfall I had with the game was the insane difficulty. I can see why people thought this game was so fucking hard; goddamn it, it is. I only beat it on Kids mode (about 9-10 hours total) and it was a pretty freakin' strong challenge near the end (Chapters 6 and 7). I love a good challenge, but kinda like Mega Man Zero 1 and 2, it's actually TOO hard and it detracts from the gaming experience. So as to not spoil it for anyone who wants to pick it up, you have to do very specific moves in a very specific order and the game forces you to take substantial time to beat some of the parts and bosses (I checked the FAQs afterwards to see if I was just doing it wrong; I wasn't), even when you have a freakin' timer! There are some sadist bastards at Clover (maybe that's why they got disbanded?) that came up with some of these enemy combos and bosses. And this was on the easiest mode! There are three more levels of difficulty where you can unlock three more characters and actually have a different storyline with them. Now that I want to see but I'm not really that much of a masochist.
After beating the game, I'm willing to bet that the difficulty actually hurt the sales of the sequel (it basically bombed; in Japan, they re-released the original game with two easier levels of difficulty over the flack they got and in a hope to increase sales) and may have even killed off the series. I'd personally love this series to go on, but I think it's dead in the water and the difficulty likely had a lot to do with it.
So, I'd definetely recommend the game, especially now that it and the sequel can be found for $10US/$15Cdn brand new at EB. Tons of fun and definetely an excellent and unique take on the 2D action/platformer genre that's been beaten to death. But be forewarned, it is probably one of the hardest games to master (all levels of difficulty) since Super Ghouls 'N Ghosts. I'm not even gonna bother, I just don't have that kind of time to game anymore.