God of War 2 and the state of first party games/exclusives
PostPosted:Fri Mar 23, 2007 3:53 pm
This was initially going to be two posts, but the two points here go hand-in hand.
First of all, God of War 2 amazing. Everything you loved about the first game is here and done bigger and better. This is one of the best games I've ever played and probably the most enjoyable I've ever played on the PS2. The puzzles, combat, level design, and art direction come together so tightly that in my opinion anybody who does not love the game does not love videogames in general. I know that's quite a statement but I truly believe and stand by it. Any concerns about the absence of David Jaffe are washed away within the first ten minutes.
I played through on God Mode (hard) and although I got my ass handed to me no less than twenty times, I never found the AI to be cheap. It was always a case of me failing to do the right thing at the right time or putting myself in a deadly position (like rolling between two minotaurs in mid swing, for instance).
So I loved it. Play it.
Second point has to do with the state of first party games. Tycho brought this up in a recent entry on Penny-Arcade:
One of the attack vectors against Sony is that they moved slowly and this caused them to lose many exclusives. Even at the dizzy height of my rage against them, I never found this line of reasoning especially compelling. Even hearing that Metal Gear might go to a Microsoft system - and it's not as though there's no precedent - doesn't especially shock me. To be honest, I would be happy if this game appeared on less than one platform. But for the longtime gaming enthusiast, what Sony can deliver as a first party has the power to compel - and this was before they started siphoning the cream of independent game development.Think seriously about the franchises and teams they represent, and then ask yourself how Nintendo is considered the king of in-house development.
What do you guys think? Since the death of the Dreamcast, Nintendo has been known for putting out the best first party games in the industry. Think about the Playstation (one) and some of the stuff that came out of Sony then that wasn't called Gran Turismo: Blasto, MediEval, Syphon Filter, Twisted Metal, Jet Moto, Warhawk, their various sports titles. While some of those games were garbage, some were pretty good for the time, but have aged pretty poorly. I remember being amazed with games like Toshinden, Twisted Metal (the first two), and the first few NFL Gamedays but playing them years later was painful (especially Gameday). Part of this can be attributed to early 3D gaming which, in general, is quite rough to play through now.
But anyway, let's look at Sony now. God of War, SOCOM (is that an acronym?), Jak & Daxter, Ratchet & Clank, Resistance: FOM. To be perfectly honest, I've only played God of War of these bunch and none of the others. And given the lack of posts from anybody else here about the rest of them, I'm guessing few of you have either. However, they are all well received by the media and fans alike and all have sold really well.
Microsoft's list of first and second party games is also becoming more and more impressive (more so with the 360), and Nintendo is... well, Nintendo.
Chime in, bitches. Do you think Nintendo still holds the crown of first party development despite your respective biases? Or have Sony and/or Microsoft caught up with or surpassed them? If we could not mention the portable market here I'd appreciate it. If not... well go ahead, I can't stop you.
First of all, God of War 2 amazing. Everything you loved about the first game is here and done bigger and better. This is one of the best games I've ever played and probably the most enjoyable I've ever played on the PS2. The puzzles, combat, level design, and art direction come together so tightly that in my opinion anybody who does not love the game does not love videogames in general. I know that's quite a statement but I truly believe and stand by it. Any concerns about the absence of David Jaffe are washed away within the first ten minutes.
I played through on God Mode (hard) and although I got my ass handed to me no less than twenty times, I never found the AI to be cheap. It was always a case of me failing to do the right thing at the right time or putting myself in a deadly position (like rolling between two minotaurs in mid swing, for instance).
So I loved it. Play it.
Second point has to do with the state of first party games. Tycho brought this up in a recent entry on Penny-Arcade:
One of the attack vectors against Sony is that they moved slowly and this caused them to lose many exclusives. Even at the dizzy height of my rage against them, I never found this line of reasoning especially compelling. Even hearing that Metal Gear might go to a Microsoft system - and it's not as though there's no precedent - doesn't especially shock me. To be honest, I would be happy if this game appeared on less than one platform. But for the longtime gaming enthusiast, what Sony can deliver as a first party has the power to compel - and this was before they started siphoning the cream of independent game development.Think seriously about the franchises and teams they represent, and then ask yourself how Nintendo is considered the king of in-house development.
What do you guys think? Since the death of the Dreamcast, Nintendo has been known for putting out the best first party games in the industry. Think about the Playstation (one) and some of the stuff that came out of Sony then that wasn't called Gran Turismo: Blasto, MediEval, Syphon Filter, Twisted Metal, Jet Moto, Warhawk, their various sports titles. While some of those games were garbage, some were pretty good for the time, but have aged pretty poorly. I remember being amazed with games like Toshinden, Twisted Metal (the first two), and the first few NFL Gamedays but playing them years later was painful (especially Gameday). Part of this can be attributed to early 3D gaming which, in general, is quite rough to play through now.
But anyway, let's look at Sony now. God of War, SOCOM (is that an acronym?), Jak & Daxter, Ratchet & Clank, Resistance: FOM. To be perfectly honest, I've only played God of War of these bunch and none of the others. And given the lack of posts from anybody else here about the rest of them, I'm guessing few of you have either. However, they are all well received by the media and fans alike and all have sold really well.
Microsoft's list of first and second party games is also becoming more and more impressive (more so with the 360), and Nintendo is... well, Nintendo.
Chime in, bitches. Do you think Nintendo still holds the crown of first party development despite your respective biases? Or have Sony and/or Microsoft caught up with or surpassed them? If we could not mention the portable market here I'd appreciate it. If not... well go ahead, I can't stop you.