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Metroid Prime 3 - no wifi *sad*

PostPosted:Tue Aug 28, 2007 3:33 pm
by M'k'n'zy
I was REALLY hoping that this one would have WiFi support. The fact that it doesnt is a big blow.

PostPosted:Tue Aug 28, 2007 3:42 pm
by Lox
They had made an announcement about that months ago.

Their basic stance was that they didn't want to throw in a crappy multiplayer mode just to have one, which I think was the right course. I've heard nothing but bad things about the multiplayer in Prime 2.

PostPosted:Tue Aug 28, 2007 3:48 pm
by Kupek
And the implied part of that rationale is they didn't think it was worth their time to implement good multiplayer. From a business view, I agree with that, since I doubt it would sell any more games than the single player.

PostPosted:Tue Aug 28, 2007 5:00 pm
by M'k'n'zy
I must have missed that. Oh well.

PostPosted:Tue Aug 28, 2007 5:10 pm
by Lox
Kupek wrote:And the implied part of that rationale is they didn't think it was worth their time to implement good multiplayer. From a business view, I agree with that, since I doubt it would sell any more games than the single player.
Basically, yeah. The game was already pushed back some. I imagine that it would have taken a decent amount more time to implement good multiplayer. And then it would still be hindered by Friend Codes! :)

PostPosted:Tue Aug 28, 2007 5:58 pm
by Julius Seeker
I'm skipping on the game for now, the virtual console just gave me Breath of Fire 2!!!!

PostPosted:Tue Aug 28, 2007 6:03 pm
by Eric
The Seeker wrote:I'm skipping on the game for now, the virtual console just gave me Breath of Fire 2!!!!
You're skipping Metroid for Breath of Fire. Something is wrong here!

PostPosted:Tue Aug 28, 2007 6:52 pm
by Julius Seeker
Eric wrote:
The Seeker wrote:I'm skipping on the game for now, the virtual console just gave me Breath of Fire 2!!!!
You're skipping Metroid for Breath of Fire. Something is wrong here!
Well, Paper Mario and Shining Force too. I will eventually play Metroid, but it is not like it will run out of stock in the next 5 years.

PostPosted:Tue Aug 28, 2007 11:58 pm
by Oracle
Picked it up today, even tho I never finished Prime 2. I dunno, I just never could get into it, and the ammo system sucked.

Hopefully I'll like this one more.

PostPosted:Wed Aug 29, 2007 12:56 am
by Zeus
Kupek wrote:And the implied part of that rationale is they didn't think it was worth their time to implement good multiplayer. From a business view, I agree with that, since I doubt it would sell any more games than the single player.
Like Bioshock, Metroid is a single-player experience. Any multiplayer would be a different type of game.....see Prime 2

PostPosted:Wed Aug 29, 2007 12:58 am
by bovine
there is no multiplayer, but there are achievements. By killing 100 enemies or beating a boss you get a little token that you can spend on unlocking gallery extras and stuff.... but I just turned on a connect24 option that shares the information on how I'm doing in metroid with people on my friends list (basically, yous guys). Nintendo stealing the achievement system? I dig it, I really like the idea and if they can steamline it throughout all the games coming out in the future, I'd totally overlook their blatant theft of the idea. Well, if you get MP3:C, turn that option on so I can see how you're doing. My progress has been slow at best.... fun game though.

PostPosted:Wed Aug 29, 2007 12:58 am
by Zeus
Oracle wrote:Picked it up today, even tho I never finished Prime 2. I dunno, I just never could get into it, and the ammo system sucked.

Hopefully I'll like this one more.
Prime 2 was even better than Prime 1 IMO. If you liked Prime 1 play it. You can get the damned thing for $10 or less now.

PostPosted:Wed Aug 29, 2007 7:20 am
by Julius Seeker
Hunters was really multiplayer directed, even the single player mode feels like a multiplayer game spread across the planetary system.

Either way, has anyone here put significant amount of time into the title yet? How does it feel?

PostPosted:Wed Aug 29, 2007 10:51 am
by Flip
Review:

http://videogames.yahoo.com/wii/metroid ... n/reviews/

"At least the transition is smooth. The game looks and plays great. It's a bit silly and contrived the way you have to twist and push and wave your Wiimote to operate Samus' spaceship, put energy cells into sockets, touch a hand sensor, or pull an enemy shield out of his hands. But it's a nice bit of Wii flavoring. As a shooter, the controls are precise and fluid. It helps that the new weapon upgrade system means you never have to choose different colored beams or types of missiles. This is a Metroid with a minimum of fumbling around, built for quick and easy action."

Built for quick and easy action... is Nintendo ever going to create an indepth game again? Pick up and play is fun, for like an hour, but after that i need something that requires some serious gaming skill.

PostPosted:Wed Aug 29, 2007 11:12 am
by Lox
Read more reviews, man. None of the reviews I've seen have said anything about the game being quick or easy in terms of gameplay or substance.

I think what this reviewer is referring to is that there isn't any stopping to switch beams or weapons because everything is integrated. The reviews I've seen have only praised this as a good feature. It sounds like it's removing a tediuos task that was unnecessary.

PostPosted:Wed Aug 29, 2007 12:18 pm
by Kupek
A Yahoo review? Seriously?

PostPosted:Wed Aug 29, 2007 12:25 pm
by M'k'n'zy
I am greatly enjoying the game so far, I'm only about 2 hours in, but it has been really fun so far.

PostPosted:Wed Aug 29, 2007 1:16 pm
by Flip
Kupek wrote:
A Yahoo review? Seriously?
Ooook, Game Spot says the same:

http://www.gamespot.com/wii/action/metr ... lk=topslot


"The Bad
Some of the contextual actions don't control all that well. Streamlined controls make things a little too easy and a little less adventurous. Doesn't do much different than the previous two Metroid Prime games."

Sounds like a typical Wii game to me. Quick to pick up, easy to play, not in depth.

PostPosted:Wed Aug 29, 2007 1:33 pm
by bovine
it could just be because I'm retarded.... but I always get my buttons mixed up. I press the dpad to try to switch my visor and mix up jump and morph ball (although, surprisingly, this has not yet resulted in death)

PostPosted:Wed Aug 29, 2007 1:43 pm
by Eric
Flip wrote:
Kupek wrote:
A Yahoo review? Seriously?
Ooook, Game Spot says the same:

http://www.gamespot.com/wii/action/metr ... lk=topslot


"The Bad
Some of the contextual actions don't control all that well. Streamlined controls make things a little too easy and a little less adventurous. Doesn't do much different than the previous two Metroid Prime games."

Sounds like a typical Wii game to me. Quick to pick up, easy to play, not in depth.

But....you linked a yahoo review. What were you thinking Flip?

PostPosted:Wed Aug 29, 2007 1:48 pm
by Flip
Heh, i like yahoo and use it for a lot of stuff. In fact, since they dont heavily rely on their gaming section for ad space revenue or publish a magazine, i bet they are pretty neutral in their reviews.

PostPosted:Wed Aug 29, 2007 2:06 pm
by Zeus
Flip wrote:Sounds like a typical Wii game to me. Quick to pick up, easy to play, not in depth.
Not quite. Read some reviews

PostPosted:Wed Aug 29, 2007 4:28 pm
by Oracle
Zeus wrote:
Oracle wrote:Picked it up today, even tho I never finished Prime 2. I dunno, I just never could get into it, and the ammo system sucked.

Hopefully I'll like this one more.
Prime 2 was even better than Prime 1 IMO. If you liked Prime 1 play it. You can get the damned thing for $10 or less now.
I own the game, and I have put maybe 5 hours into it. Again, I just couldn't get into it.

PostPosted:Wed Aug 29, 2007 5:11 pm
by Kupek
I put about 10 hours into Prime 2, but I just lost interest. It felt like more of the same, but with an annoying light/dark gimmick. I've heard many people talk about how wonderful the design of various stages and bosses are in Prime 2, but I'm just not able to get past some of the mechanics to appreciate that.

PostPosted:Wed Aug 29, 2007 5:18 pm
by Oracle
Kupek wrote:I put about 10 hours into Prime 2, but I just lost interest. It felt like more of the same, but with an annoying light/dark gimmick. I've heard many people talk about how wonderful the design of various stages and bosses are in Prime 2, but I'm just not able to get past some of the mechanics to appreciate that.
That's pretty much my gripe.

PostPosted:Wed Aug 29, 2007 5:26 pm
by Julius Seeker
Flip wrote:Review:

http://videogames.yahoo.com/wii/metroid ... n/reviews/

"At least the transition is smooth. The game looks and plays great. It's a bit silly and contrived the way you have to twist and push and wave your Wiimote to operate Samus' spaceship, put energy cells into sockets, touch a hand sensor, or pull an enemy shield out of his hands. But it's a nice bit of Wii flavoring. As a shooter, the controls are precise and fluid. It helps that the new weapon upgrade system means you never have to choose different colored beams or types of missiles. This is a Metroid with a minimum of fumbling around, built for quick and easy action."

Built for quick and easy action... is Nintendo ever going to create an indepth game again? Pick up and play is fun, for like an hour, but after that i need something that requires some serious gaming skill.
If you want a Metroid game with difficult controls, play Metroid 1.

PostPosted:Wed Aug 29, 2007 10:54 pm
by Zeus
Oracle wrote:
Kupek wrote:I put about 10 hours into Prime 2, but I just lost interest. It felt like more of the same, but with an annoying light/dark gimmick. I've heard many people talk about how wonderful the design of various stages and bosses are in Prime 2, but I'm just not able to get past some of the mechanics to appreciate that.
That's pretty much my gripe.
I loved how the dark world felt, especially in the beginning. I mean, it was VERY uncomfortable to be there since you're just getting slaughtered for health unless you keep those lights lit. Then they make you fight and platform jump through that shit? Once you get far enough and get the proper suits you can just go through it like a normal level and you have a whole new world to explore. The best implementation of the concept since Link to the Past IMO.

Couple that with the standard Metroid gameplay and I thought it made for a wonderful experience. Just the improvement over the first one that I wanted with no big changes to change what made the first one so great. I hope that the third one is that next little step further with a little better graphics. That would be perfectly fine with me.

Not every game needs to be revolutionary, which is where a lot of the bad of the reviews I've read come from. There's nothing wrong with a spectacular version of a genre you've played over an over again with little or no upgrades. Bioshock, at its core, is just an FPS with RPG elements and the addition of "magic" in one hand and weapons in the other to use in tandum. But you won't see anyone complain about that game....(of course, this is a Mega Man fan talking... :-)

I've already accepted the fact that games are just easier nowadays (ironically, Nintendo makes some of the hardest games) so I don't mind the easier difficulty as long as it's not a cakewalk. It's not like Bioshock is kicking my ass or anything either. That doesn't take away from my enjoyment anymore, especially since I don't have the oodles of time to play games like I used to.

PostPosted:Wed Sep 05, 2007 1:44 am
by bovine
is anyone playing this game? I just beat it today and it was certainly enjoyable. Bosses were a touch on the easy side, but nothing to complain about with multiple difficulty settings.

PostPosted:Wed Sep 05, 2007 7:24 am
by M'k'n'zy
I am playing it a little at a time, but right now I am still very absorbed in Persona 3, and am having a hard time playing anything else ^_^

PostPosted:Wed Sep 05, 2007 11:34 am
by Julius Seeker
Persona 3 is the one I want next as well. It is much more my type of game than Metroid. Metroid is on hold for now. There are just too many other things to play.

PostPosted:Wed Sep 05, 2007 12:17 pm
by Zeus
bovine wrote:is anyone playing this game? I just beat it today and it was certainly enjoyable. Bosses were a touch on the easy side, but nothing to complain about with multiple difficulty settings.
I want to, but I'm in the middle of Bioshock and I just don't have the time to get addicted to two games at the same time and don't wanna choose between them with what little game time I get nowadays. So until Bioshock is over, Metroid is gonna wait.

Not a preference or anything, I just started playing Bioshock before Metroid came out :-)

PostPosted:Sun Sep 09, 2007 7:02 pm
by Julius Seeker
So I played a bit of the game today, the whole first ship level and a bit onto the planet. The game is A LOT different from previous Metroid games, it seems to maintain all of the basics, but there is a lot more involved now than before. I much prefer the gameplay of this one to the first Prime simply because Samus is capable of much more, and it is much easier to do it. It's a lot less frustrating, much more freedom. Due to the control scheme, the gameplay is certainly a lot quicker and more intense.

So far I have found this game to be darker than the original Prime. I really enjoyed the beautiful settings getting into the original Prime. This one is quite different, there are a lot of people around, the first level reminded me of the initial locations of Xenosaga episode 1. In fact, it was very similar, you start off on a ship, and then once you have acomplished a few tasks, aliens invade, only you play the role of the KOS-MOS type player. Of course though, movement and such is much quicker than Xenosaga. The pacing in Corruption is about perfect, a lot better than Zelda Twilight Princess.

The setting so far feels like a triple cross between Metroid, Starwars, and Xenosaga. It's a Metroid game with a lot of other characters involved (at least so far), lots of dialogue, and it seems to be story driven as opposed to purely free roaming and just doing things like in the previous Prime games; though this may change later on.

Is it the best game on the system? It probably is, but it is difficult to compare this one to Resident Evil 4. Like RE4 Wii though, the control feels much better than last generation's titles. It feels much less time consuming and much more natural-feeling than the previous titles.

Lastly, on the non-multiplayer aspect, it would make about as much sence to have multiplayer in this game as it would Zelda:Twilight Princess. It is not the same sort of game as Hunters, Bond, or Halo.

PostPosted:Sun Sep 09, 2007 8:36 pm
by bovine
The Seeker wrote:Lastly, on the non-multiplayer aspect, it would make about as much sence to have multiplayer in this game as it would Zelda:Twilight Princess. It is not the same sort of game as Hunters, Bond, or Halo.
I disagree on this point because of a little game series some of you may have heard about called "splinter cell". The single player experience itself seems like a stand alone game, unable to be transported into the multiplayer realm. However, the game eventually comes out with a set of coop levels that transform the feel of the game, as well as a team based objective multiplayer mode that feels entirely different from the main, single player experience. I enjoy that they didn't add the multiplayer in prime 3 because it probably would have felt tacked on, like how the single player in hunters felt like the most bland of all the primes, and the multiplayer in echoes seemed like an afterthought. It's a great game, but they COULD have built multiplayer in it.

PostPosted:Mon Sep 10, 2007 9:45 am
by Blotus
Not to derail the thread, but as Bovine has mentioned Splinter Cell, I thought I'd add that Pandora Tomorrow's multiplayer was AWESOME. Never got into Chaos Theory, though.

PostPosted:Mon Sep 10, 2007 1:46 pm
by Julius Seeker
They could design multiplayer for any game if they change it enough, but it would come at a cost