I don't like Capcom as a company simply because they make great games that are totally ruined by the difficulty. Sometimes it borders on sadism. Who makes these corporate decisions? There is surely some mandate or some CEO that looks at a game and says "Hey, take out that difficulty meter and have it stuck on the ultra-hard setting." Dead Rising is one of these games.
Ninja Gaiden was hard, but you had so much fun playing it that it didn't matter, and it didn't really get that hard until the 3rd or so stage. With Dead Rising, they start you out on this crazy objective dash with a insane time limit, and enemies that kill you on sight if you dare go outside at night. (Never mind that they only way to escort these brain-dead survivors IS TO GO OUTSIDE!)
So, essentially, the entire game is a big huge pile of escort missions. The gaming community has universally shunned escort missions because of the stupid AI. Usually if a game has some sort of escort mission thingy in it, it is either the hardest and/or the worst part of the game.
Oh, and we haven't even got to several other issues, like the lack of save points (and the fact that save points don't heal you), the lack of any decent food around (even in the food court it's scarce), and some of the horrible weapons in the game (soccer ball, guns, soda cans, purses, plants, etc., etc., etc.). Sure, everything is a weapon, but that just means you have a wide selection of crap tools that break in three hits.
Why do people like this game? I've played Viewtiful Joe, Resident Evil 4, and many other Capcom games that are Capcom-hard, but this one doesn't even make sense with how it works. I understand the mechanics, but even hard games need a learning curve to pace the difficulty. This one basically gives you a pea shooter and lets you loose on thousands of zombies.
Ninja Gaiden was hard, but you had so much fun playing it that it didn't matter, and it didn't really get that hard until the 3rd or so stage. With Dead Rising, they start you out on this crazy objective dash with a insane time limit, and enemies that kill you on sight if you dare go outside at night. (Never mind that they only way to escort these brain-dead survivors IS TO GO OUTSIDE!)
So, essentially, the entire game is a big huge pile of escort missions. The gaming community has universally shunned escort missions because of the stupid AI. Usually if a game has some sort of escort mission thingy in it, it is either the hardest and/or the worst part of the game.
Oh, and we haven't even got to several other issues, like the lack of save points (and the fact that save points don't heal you), the lack of any decent food around (even in the food court it's scarce), and some of the horrible weapons in the game (soccer ball, guns, soda cans, purses, plants, etc., etc., etc.). Sure, everything is a weapon, but that just means you have a wide selection of crap tools that break in three hits.
Why do people like this game? I've played Viewtiful Joe, Resident Evil 4, and many other Capcom games that are Capcom-hard, but this one doesn't even make sense with how it works. I understand the mechanics, but even hard games need a learning curve to pace the difficulty. This one basically gives you a pea shooter and lets you loose on thousands of zombies.
Rosalina: But you didn't.
Robert: But I DON'T.
Rosalina: You sure that's right?
Robert: I was going to HAVE told you they'd come?
Rosalina: No.
Robert: The subjunctive?
Rosalina: That's not the subjunctive.
Robert: I don't think the syntax has been invented yet.
Rosalina: It would have had to have had been.
Robert: Had to have...had...been? That can't be right.
Robert: But I DON'T.
Rosalina: You sure that's right?
Robert: I was going to HAVE told you they'd come?
Rosalina: No.
Robert: The subjunctive?
Rosalina: That's not the subjunctive.
Robert: I don't think the syntax has been invented yet.
Rosalina: It would have had to have had been.
Robert: Had to have...had...been? That can't be right.