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XBLA size cap is hurting bionic commando

PostPosted:Fri Feb 22, 2008 12:25 pm
by bovine
Apparently the size cap isn't helping capcom make downloadable games for the XBLA. The PS3 and PC versions are to have high-rez textures, but because of the size cap on XBLA, there may be some lower rez ones on the 360. It's silly that they have to do this. If they don't start letting the games exceed the limit on their own, the option should be on the table of releasing two separate versions of the game, one for the core/arcade crew and one for everyone else who has a HDD and thus can exceed the 150MB cap.

http://www.1up.com/do/newsStory?cId=3166495

PostPosted:Fri Feb 22, 2008 1:36 pm
by Zeus
The idea of the cap is actually to limit the scopes of the games to ensure they're more "arcade" rather than full-blown games. They want to save those for the retail chain.

They do make exceptions (Symphony was one, if I remember correctly) and in this case, I think it's in their best interest to.

PostPosted:Fri Feb 22, 2008 7:51 pm
by bovine
I thought it was based on the size of the memory cards, and then when they released the larger memory cards they were able to release SoTN.

PostPosted:Sat Feb 23, 2008 12:41 am
by SineSwiper
Memory cards? Core system? Who the fuck uses these things?!?

I am just a simple caveman. Your obsolete technology confuses and scares me.