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Fucking Konami making me want a PS3

PostPosted:Wed Feb 27, 2008 1:29 pm
by Zeus
Reallly, if it weren't for this, I probably wouldn't even consider a PS3 until the next $100 price drop at the earliest

http://www.gamespot.com/news/6186728.ht ... top;more;1

PostPosted:Wed Feb 27, 2008 2:14 pm
by bovine
my white, dualshock 3 arrived in the mail yesterday. It is a pretty controller.

PostPosted:Wed Feb 27, 2008 4:17 pm
by Zeus
bovine wrote:my white, dualshock 3 arrived in the mail yesterday. It is a pretty controller.
Japanese?

PostPosted:Wed Feb 27, 2008 7:43 pm
by bovine
indeedly

PostPosted:Wed Feb 27, 2008 8:05 pm
by Flip
Thats a great package... and so is the PSP bundle... maybe i can over look the art on the back. Dammit, is sony really going to get $700 from me!!!!!.... possibly.

PostPosted:Wed Feb 27, 2008 10:15 pm
by SineSwiper
Sigh...patience, people... The 360 already has DMC4 and Lost Odyssey. Ninja Gaiden 2, Gears of War 2, Too Human, GTA4, Fallout 3, Mercenaries 2, and Infinite Undiscovery are all set to be released fairly soon. By the time you're done with all of that, Konami would have finally had their head screwed on straight to port MGS4 to the 360.

For god's sake, don't buy a console for one game.

PostPosted:Wed Feb 27, 2008 10:58 pm
by Blotus
What do we know about Infinite Undiscovery other than that it has one of the worst titles I've ever heard?

PostPosted:Wed Feb 27, 2008 11:38 pm
by Zeus
SineSwiper wrote:For god's sake, don't buy a console for one game.
I don't, there are a few other games I want for it (Eye of Judgement, Uncharted, and Time Crisis 4 mainly). MGS4 I've been dyin' for and if the system drops another $100, which I think it will by E3, then I might be far too tempted to get a used 60GB one, which I could probably get for $250 or so by then. Considering Little Big Planet and God of War 3 are coming out this year as well, there's enough on the system to warrant a purchase by the end of 2008.

I really wouldn't be TOO sure about MGS4 on the 360. Sure we had MGS2:Substance on XBox, but MGS3 didn't go multi for a reason even with a much bigger userbase on the Xbox (MGS2 didn't sell too well on the Xbox) and if the PS3 catches up to the 360 this year a bit as expected, there may not be a reason for them to spend the coin on porting it over. Silicon Knights was given Twin Snakes with Nintendo's push so really, MGS2 was the only one they did themselves. It only gets ported if a) Sony didn't pay a pretty penny for a year or so of exclusitivity, which I say they did AND b) the PS3 doesn't sell well all year, which I say it does.

PostPosted:Thu Feb 28, 2008 6:18 pm
by SineSwiper
Zeus wrote:I really wouldn't be TOO sure about MGS4 on the 360. Sure we had MGS2:Substance on XBox, but MGS3 didn't go multi for a reason even with a much bigger userbase on the Xbox (MGS2 didn't sell too well on the Xbox) and if the PS3 catches up to the 360 this year a bit as expected, there may not be a reason for them to spend the coin on porting it over. Silicon Knights was given Twin Snakes with Nintendo's push so really, MGS2 was the only one they did themselves. It only gets ported if a) Sony didn't pay a pretty penny for a year or so of exclusitivity, which I say they did AND b) the PS3 doesn't sell well all year, which I say it does.
The original XBox, except for a few games (Ninja Gaiden, Psychonauts), sucked. It was in last place in the console race, so obviously MGS2 didn't sell well, and it wouldn't be economically sound to try MGS3 on the same console.

Now, things are different. The XBox 360 is top dog, and a port to the 360 is the only thing that makes economic sense. Why alienate a large userbase like that, especially when a profit is almost guaranteed?

PostPosted:Thu Feb 28, 2008 7:18 pm
by Julius Seeker
The game is exclusive to PS3. Also, there isn't nearly the market for it on Xbox 360 as there is on PS3. First of all, once the PS3 was released in Europe, Xbox 360 sales halted; Europe is the top market for the MGS series. Additionally, a fairly large chunk of MGS games sell in Japan, and Xbox 360 is non-existant there. Next, the MGS series isn't the type of game that Xbox fans buy.

PostPosted:Fri Feb 29, 2008 12:14 am
by Blotus
Dutch wrote:Next, the MGS series isn't the type of game that Xbox fans buy.
Oh Jesus... enlighten us.

PostPosted:Fri Feb 29, 2008 12:24 am
by Kupek
SineSwiper wrote:Why alienate a large userbase like that, especially when a profit is almost guaranteed?
Porting costs. Sales are guaranteed. Profits are not. We've already talked about this. (Notice I'm not arguing it won't happen, just that there is a valid reason not to do it.)

PostPosted:Fri Feb 29, 2008 7:27 am
by Julius Seeker
Black Lotus wrote:
Dutch wrote:Next, the MGS series isn't the type of game that Xbox fans buy.
Oh Jesus... enlighten us.
It is Japanese made, past iterations did not sell well on the Xbox.

I should also point out that Konami stated this is a PS3 exclusive.

PostPosted:Fri Feb 29, 2008 8:05 am
by SineSwiper
Black Lotus wrote:
Dutch wrote:Next, the MGS series isn't the type of game that Xbox fans buy.
Oh Jesus... enlighten us.
Yeah, really. There's no such thing as "XBox fans". I bought the 360 because it's the one with the most exclusives for games I want. If it was on the PS3, I would have bought that. I didn't like the original XBox too much.

I don't have an allegiance to one console or another, unlike certain people on this board that rhymes with Beeker.
Dutch wrote:It is Japanese made, past iterations did not sell well on the Xbox.
Which I already pointed out didn't mean anything. One was unpopular, this version is popular. That changes everything. Hell, the 360 is selling pretty well in even Japan (for different reasons that over here).
Dutch wrote:I should also point out that Konami stated this is a PS3 exclusive.
They can state that there will be monkeys flying out of my ass, for all I care. I'm sure the game will be exclusive AT FIRST, but as soon as their 6 month exclusiveness clause ends, they'll start porting on the 360.

And if not, whatever. I'll wait until the end of the console season when the PS3 price drops to $200 or so and I'm bored with my 360. But that's still at least a year or so off.
Kupek wrote:Porting costs. Sales are guaranteed. Profits are not. We've already talked about this. (Notice I'm not arguing it won't happen, just that there is a valid reason not to do it.)
Yeah, well, most of the other multi-console games are doing just fine with their porting costs, so it must not be all that large. In fact, this is probably the best generation for multi-console games. Never seen so many in previous generations.

PostPosted:Fri Feb 29, 2008 8:11 am
by Julius Seeker
SineSwiper wrote: There's no such thing as "XBox fans".
I would like to see you to prove that one.
SineSwiper wrote: Which I already pointed out didn't mean anything. One was unpopular, this version is popular. That changes everything.
Evidence?
SineSwiper wrote:Hell, the 360 is selling pretty well in even Japan.
Yeah, you lose all credibility here. The 360 bombed in Japan.

PostPosted:Fri Feb 29, 2008 8:13 am
by SineSwiper
Dutch wrote:I would like to see you to prove that one.
Sorry, you said it first. The burden of proof is on you.

PostPosted:Fri Feb 29, 2008 8:20 am
by Julius Seeker
SineSwiper wrote:
Dutch wrote:I would like to see you to prove that one.
Sorry, you said it first. The burden of proof is on you.
Easy,

http://www.xbox360fanboy.com/
http://www.xbox.com/en-GB/community/fansites/

PostPosted:Fri Feb 29, 2008 8:27 am
by SineSwiper
Dutch wrote:
SineSwiper wrote: Which I already pointed out didn't mean anything. One was unpopular, this version is popular. That changes everything.
Evidence?
You don't even read my posts before replying, do you. I'm not going to even point it out, because that would insult my intelligence. (Hint: second post of mine here.)
Dutch wrote:
SineSwiper wrote:Hell, the 360 is selling pretty well in even Japan.
Yeah, you lose all credibility here. The 360 bombed in Japan.
I'm not debating that it bombed during launch, but it's actually doing decently well in Japan today.

PostPosted:Fri Feb 29, 2008 8:40 am
by Julius Seeker
SineSwiper wrote:
Dutch wrote:
SineSwiper wrote: Which I already pointed out didn't mean anything. One was unpopular, this version is popular. That changes everything.
Evidence?
You don't even read my posts before replying, do you. I'm not going to even point it out, because that would insult my intelligence. (Hint: second post of mine here.)
I am looking for evidence, not your personal opinion and incorrect assumptions.
Dutch wrote:
SineSwiper wrote:Hell, the 360 is selling pretty well in even Japan.
Yeah, you lose all credibility here. The 360 bombed in Japan.
SineSwiper wrote:I'm not debating that it bombed during launch, but it's actually doing decently well in Japan today.
Actually, this is how the Xbox 360 is doing in Japan today:

Wii - 78,583 [628,758]
NDS Lite - 62,362 [642,810]
PSP - 59,654 [602,410]
PlayStation 3 - 17,637 [224,625]
PlayStation 2 - 11,266 [94,467]
Xbox 360 - 2,198 [30,878]



Where is your evidence on how Xbox 360 fans do not exist?

PostPosted:Fri Feb 29, 2008 12:00 pm
by Eric
The X-Box 360 is doing horribly in Japan, there's no room for debate on that heh.

PostPosted:Fri Feb 29, 2008 12:15 pm
by Blotus
Dutch wrote:
Black Lotus wrote:
Dutch wrote:Next, the MGS series isn't the type of game that Xbox fans buy.
Oh Jesus... enlighten us.
It is Japanese made, past iterations did not sell well on the Xbox.

I should also point out that Konami stated this is a PS3 exclusive.
There was only one that came to Xbox: MGS2:Substance. And it was a year later. Anybody who really wanted to play it already had already done so on the PS2.

Dead Rising was a Japanese game that sold over a million on the Xbox.

PostPosted:Fri Feb 29, 2008 1:30 pm
by Zeus
Black Lotus wrote:
Dutch wrote:
Black Lotus wrote: Oh Jesus... enlighten us.
It is Japanese made, past iterations did not sell well on the Xbox.

I should also point out that Konami stated this is a PS3 exclusive.
There was only one that came to Xbox: MGS2:Substance. And it was a year later. Anybody who really wanted to play it already had already done so on the PS2.

Dead Rising was a Japanese game that sold over a million on the Xbox.
Agreed.

And same with Lost Planet BTW. In fact, both games did very well outside of Japan but poor in it. Same with the Metroid series

PostPosted:Fri Feb 29, 2008 1:57 pm
by Julius Seeker
Black Lotus wrote:
Dutch wrote:
Black Lotus wrote: Oh Jesus... enlighten us.
It is Japanese made, past iterations did not sell well on the Xbox.

I should also point out that Konami stated this is a PS3 exclusive.
There was only one that came to Xbox: MGS2:Substance. And it was a year later. Anybody who really wanted to play it already had already done so on the PS2.

Dead Rising was a Japanese game that sold over a million on the Xbox.
I can't disagree, but if this same logic works with the PS3 then there's no reason to port this one over to Xbox 360 either.

PostPosted:Fri Feb 29, 2008 2:05 pm
by Blotus
I don't know if Konami will release it in North America for the 360, but it would be worth their while. I'm sure they could sell at least a million.

PostPosted:Fri Feb 29, 2008 3:26 pm
by Zeus
Black Lotus wrote:I don't know if Konami will release it in North America for the 360, but it would be worth their while. I'm sure they could sell at least a million.
Depends. If the exclusitivity with Sony runs through the Xmas holidays it might be tough. But if they could, say, get it out by November or even mid-December (6 months after release) then there's a better chance.

Since the game was developed on the PS3 first, it isn't a horrible port job. 360 to PS3 apparently is brutal.

Re: Fucking Konami making me want a PS3

PostPosted:Fri Feb 29, 2008 3:52 pm
by Imakeholesinu
Zeus wrote:Reallly, if it weren't for this, I probably wouldn't even consider a PS3 until the next $100 price drop at the earliest

http://www.gamespot.com/news/6186728.ht ... top;more;1
Yeah, I'm kinda pissed that I bought one already. Especially the 80Gb one. Fucking bastards.

Re: Fucking Konami making me want a PS3

PostPosted:Fri Feb 29, 2008 5:07 pm
by Zeus
Barret wrote:
Zeus wrote:Reallly, if it weren't for this, I probably wouldn't even consider a PS3 until the next $100 price drop at the earliest

http://www.gamespot.com/news/6186728.ht ... top;more;1
Yeah, I'm kinda pissed that I bought one already. Especially the 80Gb one. Fucking bastards.
I'm probably gonna get a 60GB one used, actually. It'll be cheaper and it has the emotion engine in it. I have so many PS2 games and more will be coming out through next year that it's worth it to me

PostPosted:Fri Feb 29, 2008 5:14 pm
by SineSwiper
Dutch wrote:I can't disagree, but if this same logic works with the PS3 then there's no reason to port this one over to Xbox 360 either.
Dead Rising is new IP, so it's on a little bit shaker ground for porting. Plus, Zeus's comment about 360 to PS3 port rings true. The Orange Box PS3 port is probably a good indicator of this. It's much better to port from 360 to PC, which is what some games do.

PostPosted:Fri Feb 29, 2008 6:02 pm
by Zeus
SineSwiper wrote:
Dutch wrote:I can't disagree, but if this same logic works with the PS3 then there's no reason to port this one over to Xbox 360 either.
Dead Rising is new IP, so it's on a little bit shaker ground for porting. Plus, Zeus's comment about 360 to PS3 port rings true. The Orange Box PS3 port is probably a good indicator of this. It's much better to port from 360 to PC, which is what some games do.
I think it was EA or another big developer who actually said in an article last week (or early this week) that they are going to start all multi-platform development on the PS3 then port to the 360.

Also my bud at Ubisoft told me a long time ago that PS3-to-360 was really the only way to go 'cause of the architecture of the PS3 and the ease of development for the 360 in comparison.

PostPosted:Fri Feb 29, 2008 7:05 pm
by Julius Seeker
I wonder how efficient they are with their assets and code on a Blu Ray disk? It might take a lot more work than you'd think to port it over to DVD.

PostPosted:Fri Feb 29, 2008 7:21 pm
by Andrew, Killer Bee
Dutch wrote:It is Japanese made, past iterations did not sell well on the Xbox.
On the former: DMC4 has been leading 360 sales charts. Every title Capcom has produced for the 360 has sold well.

On the latter: as BL has said, "past iterations" includes only a second-rate port of a title everybody had already played on the PS2.

PostPosted:Fri Feb 29, 2008 7:29 pm
by SineSwiper
Dutch wrote:I wonder how efficient they are with their assets and code on a Blu Ray disk? It might take a lot more work than you'd think to port it over to DVD.
Heh, what game uses the whole disc anyway? Usually only RPGs with massive FMVs need more than one (Lost Odyssey).
Andrew, Killer Bee wrote:On the former: DMC4 has been leading 360 sales charts. Every title Capcom has produced for the 360 has sold well.
Me, for example. Which reminds me...why the fuck am I arguing on the internet when I could be playing DMC4?

PostPosted:Fri Feb 29, 2008 8:38 pm
by Eric
SineSwiper wrote:Which reminds me...why the fuck am I arguing on the internet
http://xkcd.com/386/

PostPosted:Mon Mar 03, 2008 12:30 pm
by Eric
Kojima: For us, we're not still not satisfied with the quality we can do. You know, there's not capacity space.

Interviewer: Wait, wait a sec. Saying there's not enough capacity, are you talking about Blu-ray?

Kojima: That's correct. There's not enough space at all. (laughs) ...There's not enough space. We always talked about where to cut and what to compress.
There's apparently not enough space.....on the freakin Blue Ray discs O_o

How much shit are they packing into this game lol.

PostPosted:Mon Mar 03, 2008 1:37 pm
by Zeus
Eric wrote:
Kojima: For us, we're not still not satisfied with the quality we can do. You know, there's not capacity space.

Interviewer: Wait, wait a sec. Saying there's not enough capacity, are you talking about Blu-ray?

Kojima: That's correct. There's not enough space at all. (laughs) ...There's not enough space. We always talked about where to cut and what to compress.
There's apparently not enough space.....on the freakin Blue Ray discs O_o

How much shit are they packing into this game lol.
It's the Jap voice track they're cutting out of the NA and Europe releases, too. How long and often are we going to be watching cutscenes for?

PostPosted:Mon Mar 03, 2008 2:27 pm
by Lox
I heard they were adding an entire new version of the game where you play as naked Raiden.

PostPosted:Mon Mar 03, 2008 3:07 pm
by Blotus
Has Kojima never heard of compression?

PostPosted:Mon Mar 03, 2008 3:44 pm
by Eric
Black Lotus wrote:Has Kojima never heard of compression?
Even so, don't Blue Ray discs hold fucking 50 gigs? How do you run out of space?!

Incoming 30 hour Metal Gear game.

PostPosted:Mon Mar 03, 2008 4:06 pm
by Lox
Eric wrote:
Black Lotus wrote:Has Kojima never heard of compression?
Even so, don't Blue Ray discs hold fucking 50 gigs? How do you run out of space?!

Incoming 30 hour Metal Gear game.
I thought it was around 30GB, but regardless that's a lot of space considering DVDs hold ~9GB now.

PostPosted:Mon Mar 03, 2008 9:50 pm
by SineSwiper
Zeus, we were having a conversation earlier about lazy programmers. This, fucking THIS, is lazy programming. Not enough space, WTF?

Oh, and I don't care about the Japanese soundtrack. The voice acting for MGS has good enough for me.

PostPosted:Mon Mar 03, 2008 11:40 pm
by Zeus
SineSwiper wrote:Zeus, we were having a conversation earlier about lazy programmers. This, fucking THIS, is lazy programming. Not enough space, WTF?

Oh, and I don't care about the Japanese soundtrack. The voice acting for MGS has good enough for me.
I agree with you on both counts. I don't need no stinkin' Jap actors for this one. Usually you want subs because dubs are so fucking bad. But in rare cases (like the original Robotech or Akira or the MGS series) dub is better

I agree, lazy programming on their end here.....unless we're talking about an incessant amount cutscenes and voice acting. But even with hi-res textures and I think they're already announced that the in-game engine is uses for the majority of the cutscenes anyways.

I'll chalk it up to them just cramming the fucker full of shit and give them a pass :-)

PostPosted:Mon Mar 03, 2008 11:51 pm
by SineSwiper
Heh, and Lost Odyssey taking 4 discs? I mean, the 360 HD DVD isn't a BluRay, but it's damn close. (30GB vs 50GB)

PostPosted:Mon Mar 03, 2008 11:53 pm
by Zeus
SineSwiper wrote:Heh, and Lost Odyssey taking 4 discs? I mean, the 360 HD DVD isn't a BluRay, but it's damn close. (30GB vs 50GB)
Aren't most of the games on a normal DVD-9? So 8.5GB?

PostPosted:Tue Mar 04, 2008 12:31 am
by Blotus
Correct. No 360 games are HD-DVD's. So dispite Lost Odyssey being on four dual-layer DVD's, it could fit on one BluRay disc.

PostPosted:Tue Mar 04, 2008 4:09 am
by Eric
Zeus wrote:
SineSwiper wrote:Zeus, we were having a conversation earlier about lazy programmers. This, fucking THIS, is lazy programming. Not enough space, WTF?

Oh, and I don't care about the Japanese soundtrack. The voice acting for MGS has good enough for me.
I agree with you on both counts. I don't need no stinkin' Jap actors for this one. Usually you want subs because dubs are so fucking bad. But in rare cases (like the original Robotech or Akira or the MGS series) dub is better

I agree, lazy programming on their end here.....unless we're talking about an incessant amount cutscenes and voice acting. But even with hi-res textures and I think they're already announced that the in-game engine is uses for the majority of the cutscenes anyways.

I'll chalk it up to them just cramming the fucker full of shit and give them a pass :-)
There's not much room for debate on that one. :)

Metal Gear has some exceptional voice actors who do a great job in the North American version. It's the nature of the game, Konami wants you to take it seriously(Well as seriously as you can through Kojimi's warped humor)

PostPosted:Tue Mar 04, 2008 10:39 am
by Imakeholesinu
Eric wrote:
Zeus wrote:
SineSwiper wrote:Zeus, we were having a conversation earlier about lazy programmers. This, fucking THIS, is lazy programming. Not enough space, WTF?

Oh, and I don't care about the Japanese soundtrack. The voice acting for MGS has good enough for me.
I agree with you on both counts. I don't need no stinkin' Jap actors for this one. Usually you want subs because dubs are so fucking bad. But in rare cases (like the original Robotech or Akira or the MGS series) dub is better

I agree, lazy programming on their end here.....unless we're talking about an incessant amount cutscenes and voice acting. But even with hi-res textures and I think they're already announced that the in-game engine is uses for the majority of the cutscenes anyways.

I'll chalk it up to them just cramming the fucker full of shit and give them a pass :-)
There's not much room for debate on that one. :)

Metal Gear has some exceptional voice actors who do a great job in the North American version. It's the nature of the game, Konami wants you to take it seriously(Well as seriously as you can through Kojimi's warped humor)
I'm playing Snake Eater right now and it's definitely...warped. Lots of fan service though.

PostPosted:Tue Mar 04, 2008 1:50 pm
by Zeus
Black Lotus wrote:Correct. No 360 games are HD-DVD's. So dispite Lost Odyssey being on four dual-layer DVD's, it could fit on one BluRay disc.
Considering the internal drive is a standard DVD-ROM, it would be pretty damned silly for them to make the games on HD DVD :-)