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PostPosted:Sat Mar 08, 2008 7:14 pm
by bovine
did any of you guys get around to playing okami? It's coming out for the wii for those who didn't.

Sorry for tangent.

PostPosted:Sun Mar 09, 2008 3:05 am
by Zeus
bovine wrote:did any of you guys get around to playing okami? It's coming out for the wii for those who didn't.

Sorry for tangent.
I WAS looking for a used PS2 one 'til I heard about the Wii one. The PS2 one is STILL a little expensive

PostPosted:Sun Mar 09, 2008 12:25 pm
by SineSwiper
bovine wrote:did any of you guys get around to playing okami? It's coming out for the wii for those who didn't.
Meh, done by Capcom. It still won't bring back Clover Studios. They canned the production shop because of low sales, and then they port one of their games? That really seems like a stab in the back to me.

PostPosted:Sun Mar 09, 2008 6:14 pm
by Zeus
SineSwiper wrote:
bovine wrote:did any of you guys get around to playing okami? It's coming out for the wii for those who didn't.
Meh, done by Capcom. It still won't bring back Clover Studios. They canned the production shop because of low sales, and then they port one of their games? That really seems like a stab in the back to me.
The guys were too expensive to keep too. God Hand sold OK but Viewtiful Joe and Okami sure didn't

PostPosted:Tue Mar 11, 2008 8:18 am
by SineSwiper
Yeah, it also got five stars in everything. That's worth something. I don't care how much money the game costs. If you're getting five star ratings and it's a totally awesome game, you KEEP the developers. Maybe get them on a tighter budget, but you know that they are capable of great things. Besides, you more than make up the money in ports and sequels.

PostPosted:Tue Mar 11, 2008 1:49 pm
by Zeus
SineSwiper wrote:Yeah, it also got five stars in everything. That's worth something. I don't care how much money the game costs. If you're getting five star ratings and it's a totally awesome game, you KEEP the developers. Maybe get them on a tighter budget, but you know that they are capable of great things. Besides, you more than make up the money in ports and sequels.
I think it's more to do with the fact that so many of the developers in Japan are going solo. Look at Sakaguchi and Uemetsu. There's a lot of money for the indies over there so those guys maybe just didn't want to stay? I know a couple of them are with Grasshopper right now.

PostPosted:Tue Mar 11, 2008 3:30 pm
by Julius Seeker
Actually, Sakaguchi <a href="http://evergeek.thestar.com/Features/2714.aspx">left Square because of burnout</a> and Uematsu left Square <a href="http://www.gamespot.com/news/2004/11/01 ... d">because he wanted to work at his own pace</a>. The issue for them was not money, it was time/stress. It is not really relevant if they are making tons of money or not as their reason for continuing on in the industry is due to their love of it.

PostPosted:Tue Mar 11, 2008 3:46 pm
by Kupek
Right, but having an economy within the videogame industry which allows for independent developers (Zeus' point) is necessary for them to be able to leave and do their own thing.

PostPosted:Tue Mar 11, 2008 5:31 pm
by Blotus
Uematsu left because they moved the main office to another city based on the recommendation of a fortune teller.

PostPosted:Tue Mar 11, 2008 6:52 pm
by Kupek
As he said in the 1up interview, but I doubt he would have left if he wasn't confident he could do stuff on his own.

PostPosted:Tue Mar 11, 2008 9:58 pm
by SineSwiper
Zeus wrote:I think it's more to do with the fact that so many of the developers in Japan are going solo. Look at Sakaguchi and Uemetsu. There's a lot of money for the indies over there so those guys maybe just didn't want to stay? I know a couple of them are with Grasshopper right now.
No, Capcom cut Clover Studios. I don't think the developers really had a choice in the matter.
Dutch wrote:Actually, Sakaguchi <a href="http://evergeek.thestar.com/Features/2714.aspx">left Square because of burnout</a> and Uematsu left Square <a href="http://www.gamespot.com/news/2004/11/01 ... d">because he wanted to work at his own pace</a>. The issue for them was not money, it was time/stress. It is not really relevant if they are making tons of money or not as their reason for continuing on in the industry is due to their love of it.
Right, and that's a perfect example of the opposite effect in play: When you base your company around just making money, instead of making great games, your developers get burned out on it.

PostPosted:Wed Mar 12, 2008 1:43 pm
by Zeus
Ah, so they were semi-independent, an outside studio fully financed by Capcom. Just wasn't worth the coin for Capcom I guess.