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holy jingleberries!
PostPosted:Wed Mar 12, 2008 8:26 pm
by bovine
Word is that they've slapped some copy protection on the new Final Fantasy:Crystal Chronicles:Ring of Fates game. For all the r4 users out there, you shall be greeted by an adorable screen featuring moogles that thanks you for playing, and promptly resetting the game before you have made enough progress to actually save the game. Awesome? Possibly.
PostPosted:Wed Mar 12, 2008 10:13 pm
by Blotus
Meh.
PostPosted:Thu Mar 13, 2008 8:12 am
by SineSwiper
Going back to the "FBI Agent does 200 damage with the Long Arm of the Law" style copy protection? Man, I haven't seen them care that much about it since the late 80's.
Of course, this just presents a (minor) challenge for the hackers out there. I imagine that the CP will be cracked within a week of its release.
PostPosted:Thu Mar 13, 2008 10:30 am
by Zeus
Very neat, I'm sure, but like Sine said, it's only a temporary setback. It'll be cracked soon enough, just a ROM hack instead of a straight copy and distribute.
Not that you should be downloading it anyways. Spend some damned money and be a part of the consuming process so that products actually get made just like the rest of us
PostPosted:Thu Mar 13, 2008 10:47 pm
by SineSwiper
Heh, it's getting to the point that they are so easy to lose that $40 is worth more to me than that. Seriously, I've already lost some of my games.
Besides, since when did this portable inflation come into play? I remember when these games were $25 new and even cheaper used.
PostPosted:Fri Mar 14, 2008 12:11 am
by Zeus
SineSwiper wrote:Heh, it's getting to the point that they are so easy to lose that $40 is worth more to me than that. Seriously, I've already lost some of my games.
Besides, since when did this portable inflation come into play? I remember when these games were $25 new and even cheaper used.
They provide cases for a reason. I agree they're a little too small but I've never really had an issue with misplacing or losing them. All you need to do is invest in a $12 system case and make sure the game is either:
1) In its original case;
2) In the $12 system case; or
3) In the system itself.
Portable inflation came into play on the GBA. That's when we saw $30-40 for most games. On the DS the prices are the same as on the GBA. I can't remember what the GB prices were like but I think they were on average $10 cheaper.
Not sure what it's like down there, but back in the NES days, games were $60-70 up here. If anything, prices have dropped in the last 20 years.
In Canada, prices have actually dropped for games in the last year thanks to the dollar. We use to pay $10 more for basically every level of pricing than you guys but now we're even. Smash Bros last year woulda cost us $60 not $50. So if anything, we've seen a deflation in pricing up here.
PostPosted:Fri Mar 14, 2008 8:36 am
by SineSwiper
Yep, whenever Nintendo holds the monopoly, games are more expensive. (Sorta like Apple, huh?) Same with both SNES (Chrono Trigger = $70) and N64, but as soon as other players enter the market, the other competitors drop it down to $45.
Unfortunately, Sony seems to be following in suit with Nintendo on their PSP prices.
PostPosted:Fri Mar 14, 2008 9:26 am
by Julius Seeker
Actually, the console manufacturer only plays a small part in the price of the game in comparison to publisher/developer. The market is not that simple.
PostPosted:Fri Mar 14, 2008 9:43 am
by Kupek
Sine, you're conveniently ignoring that Nintendo was using a more expensive medium.