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Wiiware to get a boost in developers
PostPosted:Wed Mar 19, 2008 12:57 pm
by Zeus
Guess M$ doesn't just like to screw its consumers but developers too
http://wii.ign.com/articles/860/860445p1.html
The issue I have with Wiiware is I doubt it'll have the ease-of-use for the consumer that XBLA does. I mean, it's hard enough for me to play an online game on the Wii (two codes at 28 numbers long just to play Smash Bros and no voice chat?) so I don't have much faith the the menu system on Wiiware is going to be any better. I find XBLA much easier to use than the current Wii Shop Channel
PostPosted:Wed Mar 19, 2008 1:55 pm
by Lox
I'm sure it won't be as user friendly as Xbox Live just because everything feels so seamless with Xbox Live.
Also, the SSBB code is only 12 digits long.
PostPosted:Wed Mar 19, 2008 2:05 pm
by Julius Seeker
You can also add people to your friends list automatically without having to bother with friend codes in random games.
Anyway, friend codes are all fairly painless nowadays with the Smash Brothers interface. Do not have negative thoughts, remember your mantra: KJs79sh9dhaDaSPDH98pshds98afyaphppGS8afogdz8ptd07860as
PostPosted:Wed Mar 19, 2008 2:29 pm
by Zeus
Lox wrote:I'm sure it won't be as user friendly as Xbox Live just because everything feels so seamless with Xbox Live.
Also, the SSBB code is only 12 digits long.
With 16 for the Wii System Code. It's ridiculous
PostPosted:Wed Mar 19, 2008 2:37 pm
by Lox
Well, you don't need to enter someone on your Wii friend's list to have them on your SSBB friend's list. So if you're just using SSBB, you just have the 12 numbers to enter.
I think the system is very stupid. If they want to use codes, they should have a way to link them to a Nintendo.com account or let you send them via the Wii message board and import them into games.
PostPosted:Wed Mar 19, 2008 2:38 pm
by Julius Seeker
Zeus wrote:Lox wrote:I'm sure it won't be as user friendly as Xbox Live just because everything feels so seamless with Xbox Live.
Also, the SSBB code is only 12 digits long.
With 16 for the Wii System Code. It's ridiculous
You mean you thought you had to enter both codes to play someone multi-player on Smash Brothers?
PostPosted:Wed Mar 19, 2008 3:30 pm
by Zeus
Dutch wrote:Zeus wrote:Lox wrote:I'm sure it won't be as user friendly as Xbox Live just because everything feels so seamless with Xbox Live.
Also, the SSBB code is only 12 digits long.
With 16 for the Wii System Code. It's ridiculous
You mean you thought you had to enter both codes to play someone multi-player on Smash Brothers?
Yeah, I thought you had to have them as a friend first then add in the secondary friend code afterwards
PostPosted:Wed Mar 19, 2008 3:32 pm
by Zeus
Lox wrote:Well, you don't need to enter someone on your Wii friend's list to have them on your SSBB friend's list. So if you're just using SSBB, you just have the 12 numbers to enter.
I think the system is very stupid. If they want to use codes, they should have a way to link them to a Nintendo.com account or let you send them via the Wii message board and import them into games.
Ah, haven't tried it yet, didn't realize that's what it was
I think they should just have an opportunity for a parent to lock the child out from adding in friends and let those of us who are adults (sorry, Seek :-) be able to play with and talk to whomever we want. I know where they're coming from but really, it's not their place
PostPosted:Wed Mar 19, 2008 3:46 pm
by Julius Seeker
Zeus wrote:Dutch wrote:Zeus wrote:
With 16 for the Wii System Code. It's ridiculous
You mean you thought you had to enter both codes to play someone multi-player on Smash Brothers?
Yeah, I thought you had to have them as a friend first then add in the secondary friend code afterwards
Heh, no wonder you were pissed off =P
PostPosted:Wed Mar 19, 2008 5:04 pm
by Zeus
Dutch wrote:Zeus wrote:Dutch wrote:
You mean you thought you had to enter both codes to play someone multi-player on Smash Brothers?
Yeah, I thought you had to have them as a friend first then add in the secondary friend code afterwards
Heh, no wonder you were pissed off =P
It's still ridiculous when you compare it to the XBox setup, just not as ridiculous as I previously thought
PostPosted:Thu Mar 20, 2008 1:15 am
by M'k'n'zy
Zeus wrote:Dutch wrote:Zeus wrote:
Yeah, I thought you had to have them as a friend first then add in the secondary friend code afterwards
Heh, no wonder you were pissed off =P
It's still ridiculous when you compare it to the XBox setup, just not as ridiculous as I previously thought
I guess its just me but the friend codes don't bother me at all. Oh no, you have to take a total of mabye what, 2 minutes, to register someones friend code? Once it's in, you never have to re-enter it, they stay registered. The fact that each game has its own code adds what, one step over XBL? You still have to register your friends XBL account to be able to see them for playing with em, so you have to enter one more piece of info for a game, big deal?
PostPosted:Thu Mar 20, 2008 7:47 am
by Tessian
M'k'n'zy wrote:
I guess its just me but the friend codes don't bother me at all. Oh no, you have to take a total of mabye what, 2 minutes, to register someones friend code? Once it's in, you never have to re-enter it, they stay registered. The fact that each game has its own code adds what, one step over XBL? You still have to register your friends XBL account to be able to see them for playing with em, so you have to enter one more piece of info for a game, big deal?
Yes, but you also can't play online with random people on the Wii, can you? That's a huge problem in my book. It's always better to play with friends but if I want to do some multiplayer I sure as hell don't want to have to rely on my friend's schedule to play.
PostPosted:Thu Mar 20, 2008 8:47 am
by SineSwiper
Aye. Why is it that Microsoft was the only one that got it right?
PostPosted:Thu Mar 20, 2008 9:00 am
by Lox
You can technically play against random people in SSBB, but you might as well be playing computer players because you can't see any info to determine who you're playing.
Heck, Nintendo could have made the random play just pair you up with computer opponents with random difficulty levels and fake everyone out. Part of me wonders if they really did that.
PostPosted:Thu Mar 20, 2008 9:34 am
by Julius Seeker
Tessian wrote:M'k'n'zy wrote:
I guess its just me but the friend codes don't bother me at all. Oh no, you have to take a total of mabye what, 2 minutes, to register someones friend code? Once it's in, you never have to re-enter it, they stay registered. The fact that each game has its own code adds what, one step over XBL? You still have to register your friends XBL account to be able to see them for playing with em, so you have to enter one more piece of info for a game, big deal?
Yes, but you also can't play online with random people on the Wii, can you?
You can, and you can add them to your friends list too by clicking to add them, both players have to do this. No friend codes required.
The interface they have for entering the codes on Brawl is also incredibly painless and trivial matter on the level of adding people to Windows Live Messenger.
PostPosted:Thu Mar 20, 2008 9:51 am
by bovine
Dutch wrote:The interface they have for entering the codes on Brawl is also incredibly painless and trivial matter on the level of adding people to Windows Live Messenger.
While I agree on it's own the system is painless, when any aspect of the wii's online repertoire to xbox live, the wii comes out looking terrible, redundant, and lacking in many functions that live users have just come to expect. The wii's online capabilities almost justify the cost of xbox live, except that so many of the features are available to silver live users.
Wii's online isn't bad, it's just terrible in comparison to XBL.
PostPosted:Thu Mar 20, 2008 1:44 pm
by Zeus
Tessian wrote:M'k'n'zy wrote:
I guess its just me but the friend codes don't bother me at all. Oh no, you have to take a total of mabye what, 2 minutes, to register someones friend code? Once it's in, you never have to re-enter it, they stay registered. The fact that each game has its own code adds what, one step over XBL? You still have to register your friends XBL account to be able to see them for playing with em, so you have to enter one more piece of info for a game, big deal?
Yes, but you also can't play online with random people on the Wii, can you? That's a huge problem in my book. It's always better to play with friends but if I want to do some multiplayer I sure as hell don't want to have to rely on my friend's schedule to play.
I was playing against random people last night (one fucking prick in particular was using Ike :-). But like mentioned below, if it wasn't for the fact that they don't cheat and pull off impossible moves like computer AI, you wouldn't know you're playing another person.
BTW, last night I added everyone who has put their SSMBB code in the sticky and added mine
PostPosted:Thu Mar 20, 2008 7:59 pm
by M'k'n'zy
Tessian wrote:M'k'n'zy wrote:
I guess its just me but the friend codes don't bother me at all. Oh no, you have to take a total of mabye what, 2 minutes, to register someones friend code? Once it's in, you never have to re-enter it, they stay registered. The fact that each game has its own code adds what, one step over XBL? You still have to register your friends XBL account to be able to see them for playing with em, so you have to enter one more piece of info for a game, big deal?
Yes, but you also can't play online with random people on the Wii, can you? That's a huge problem in my book. It's always better to play with friends but if I want to do some multiplayer I sure as hell don't want to have to rely on my friend's schedule to play.
You can actually, at least Smash and Strikers have options to do so. Haven't tried Guitar Hero online yet so I coudln't say there. There is just a little bit of stuff that you cant do with random people, such as taunt in Smash.