The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Mega Man 3 w/vocals... kinda.

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.

 #120030  by Eric
 Mon Apr 07, 2008 3:03 am
So many parts of Megaman 3 were win, we can add this to the list. :)

 #120032  by SineSwiper
 Mon Apr 07, 2008 8:33 am
Sounds like a Katamari song (such as WANDA WANDA). Probably used the same tool for that effect.

 #120033  by Kupek
 Mon Apr 07, 2008 9:36 am
I wish this was Mega Man 2 - not that I think it's better, but it's the only Mega Man I've played to completion. I actually meant to buy Mega Man 3 one time, but got Mega Man 2 instead.

Fifteen years later, the internets informed me this was fortuitous.

 #120034  by M'k'n'zy
 Mon Apr 07, 2008 9:50 am
I loved MM3 with the exception of how easy it was, I cleared it in a day.

 #120039  by Zeus
 Mon Apr 07, 2008 2:10 pm
M'k'n'zy wrote:I loved MM3 with the exception of how easy it was, I cleared it in a day.
Easy? I thought it was one of the hardest ones of the original series. It was also the longest with the extra shadow levels.

Of course, it does become easy if you use the "hold right on Controller 2" trick. We found that one out by accident.

 #120040  by Don
 Mon Apr 07, 2008 3:28 pm
I don't think any Megaman game after MM1 and before MMZ1 were actually hard because of the existence of energy capsules. There's plenty of stuff in Megaman that's cheap like the instant kill lasers, or Kaiser Sigma in X3 who does way too much damage in one hit, but I don't consider most of the Megaman series hard.

 #120041  by Eric
 Mon Apr 07, 2008 3:50 pm
MMZ2 was much harder then MMZ1.

And MMZXAdvent is pretty ridiculous on hard since everything 3-shots you.

 #120042  by Zeus
 Mon Apr 07, 2008 4:11 pm
Eric wrote:MMZ2 was much harder then MMZ1.
I agree...and MMZ1 was freakin' hard. It's just the MMZ2 was INSANE. I was doin' what used to be trick or special moves in the X series just to be through parts of levels. That game is arguably harder than Super Ghouls 'N Ghosts, very close at least. Yes, it's that freakin' hard.

I don't understand how people found MM1 to be hard. Back in the day it took a while, yes, but that's only 'cause it took some getting used to the style. There was nothing else like it in 1987. I played through the MM Collection when it came out and I breezed through MM1. Don't even think it took me an hour. It's quite easy compared to its sequels. The ones I found that hardest were MM3 and MM5. They weren't really hard or anything, but you worked at them more then the others, which were more straight-forward playthroughs.

MMX3 was a little rough at times and MMX6 had some freakin' hard levels with easy bosses. The rest of the X series wasn't too tough at all other than maybe Sigma in MMX5

Other than those, there really wasn't a "hard" MM game IMO 'til the Zero series. The first two were just masochistic.

 #120045  by Kupek
 Mon Apr 07, 2008 5:10 pm
Don Wang wrote:I don't think any Megaman game after MM1 and before MMZ1 were actually hard because of the existence of energy capsules. There's plenty of stuff in Megaman that's cheap like the instant kill lasers, or Kaiser Sigma in X3 who does way too much damage in one hit, but I don't consider most of the Megaman series hard.
That you can make this distinction means you don't count.

 #120046  by Don
 Mon Apr 07, 2008 5:25 pm
Aside from the phoenix boss I don't remember any boss in MMZ2 being particularly hard, though I think the levels themselves were quite hard especially all the tarzan levels where you've to swing across platforms with the whatever rod. All the guys that are story-significant, like the Guardians and Elpis, are extremely easy.

Sigma in X5 was easy but if you get crushed by his hands it does insane damage, and only X can knock out the arms fast enough with a charged shot.

There are certainly a lot of megaman game with hard levels. Add enough spikes and it'll be tough to get through but I usually measure difficulty by the bosses.

For the original Megaman, unless they massively tuned down yellow devil I don't see how you can breeze through that. You basically have to hit him one more time than the time he hits you but that's easier said than done. The pattern is difficult to avoid even when memorized. Besides that MM1 isn't that bad, but I think that fight defines the difficulty of the game.

 #120048  by SineSwiper
 Mon Apr 07, 2008 5:49 pm
I think his point is that you've played them enough times to color your opinion on how hard it is. Frankly, I consider all Megaman, nay, all Capcom games to be insanely hard. Resident Evil 4, and maybe DMC4, were probably the easiest Capcom games I've played in a long time, and neither were by no means "easy".

 #120051  by Don
 Tue Apr 08, 2008 2:07 am
X1, X2, and X4 are all pretty easy assuming you didn't miss the armor in X1. I find them to be more enjoyable than the deathfests of other Megaman games.

 #120052  by Eric
 Tue Apr 08, 2008 2:33 am
X4 is my favorite one, just because Zero is like a fucking god. He's just so wonderfully overpowered, all Megaman games should make Megaman overpowered and go from there. These guys are supposed to be ridiculously powerful anyway. :)

 #120053  by Don
 Tue Apr 08, 2008 2:50 am
I find X to be more powerful compared to Zero at least in X4 and X5. In X4 Zero has significant problem with Magma Dragoon (no attacks you have can stun him) while X does not have the problem, and X's Plasma Shot can negate pretty much the only way Sigma can hurt you with the junk spew even though the damage is low. In X5 the Plasma Shot will stop the hand crush on Sigma, which is the biggest source of damage.

Zero in the MMZ series is probably the most potent offensive character in a Megaman game that doesn't require some kind of secret. The triple slash really tears up everything because all 3 hits ignore the invulrnabilty. In Z1 Zero's first slash can be repeated without triggering an invinicibility frame, which lets you do stuff like going through 1 lifebar in 5 seconds.

 #120071  by Zeus
 Tue Apr 08, 2008 2:01 pm
X4 was the best overall game, minus the difficulty. But if you look back, there are only a few bad games in all three series' (I don't count the Battle Network ones):

- MM6 - fucking awful. I think they got a couple of interns to do this one while they were working on the SNES ones
- MMX7 - may be the worst game I have ever played. I tried REALLY hard to play it, I did. I beat the 8 bosses but couldn't take it anymore after that
- MMX8 - about 1000x better than MMX7 but still really bad.

Those were the only dogs (haven't played the ZX ones yet). You vary from decent (MMX5 or MM5) to amazing (MMX4 or MM2) but you never really get bad ones other than those above

 #120072  by M'k'n'zy
 Tue Apr 08, 2008 4:19 pm
Pretty much every boss in MM3 could be 3 or 4 shotted if you went in the right order. I found MM3 a joke...now MM4 was challenging, but MM3 was easy.

 #120074  by Don
 Tue Apr 08, 2008 6:23 pm
I think Megaman is like what they say about Star Trek, every other one is good (which ones that are good is a matter of perspective).

Megaman game tends to have difficulty tied to the story. For example people why is Elpis such an irrelevent and easy last boss in MMZ2 and the answer is that's because he's an irrelevent guy. There was a thread about how you can get the ultra hard mode in MMX6 where X comes and does some raging demon-esque thing on Sigma and then you have to fight him. Now it's completely fake but it illustrates that like it or not, difficulty of Megaman games has to be somewhat tied to the importance of the characters. It's kind of like Shin Akuma must be the hardest guy in the Street Fighter universe. If the latest Street Fighter features Cyber Dan as the hardest boss ever, it just wouldn't be right.

In the X series the only characters that can be ultra hard has to be X and Zero because even Sigma was irrelevent after about X2.

 #120078  by bovine
 Wed Apr 09, 2008 3:46 am
I think 3 had the best music. It was my favourite, you all can die.

 #120086  by Zeus
 Wed Apr 09, 2008 1:26 pm
bovine wrote:I think 3 had the best music. It was my favourite, you all can die.
MM2s music was best for me. There's a reason the Minibosses did a complilation of that one :-)