I was there on that fateful day, were you?
Radiant is better, yes, but the level design and brilliant use of the light/dark in Ikaruga makes it the second best shooter I've ever played aside from its spiritual predecessor. It's amazing how they use it even throughout the levels. And the game's FUCKING HARD.SineSwiper wrote:For that matter, why not just port Radiant Silvergun to XBLA? I spent a lot of coin for Ikaruga for the GameCube, and I was highly disappointed. The mechanics were very simple, and I played better on XBLA, anyway.
On the other hand, from what I've read, Radiant Silvergun is a more complex (read: better) shooter and is a complete opposite of Ikaruga's minimalism. But, I've yet to have a chance to play that one.
This is your brain on Perl.SineSwiper wrote:more complex (read: better)
Achievements, no, but online co-op? If Live was free I might purchase it just for that.Manfarb wrote:I'll stick t m snes and un squadron for now when I want shmuppy goodness. and ikky crammed in ol' dreamy.....although damn......acheivements are so tempting.....but not tempting enough to buy a game I've got twice.....or are they....I'm just not sure......
Level 1 is easy as pie. It's just the warmup. You'll be curled up in the fetal position cryin' like a school girl and lickin' your palms after giving Level 2 a try....and there are three levels more difficult than that one. You should see the opening of Level 5, it's fucking insaneTessian wrote:I tried the demo today... pretty interesting. I love the polarity thing cause it's something so simple that can become so difficult. I beat level 1 in 3 tries (1st try didn't know how to play) but I don't think I'm going to pay 800pts for it.
Oh God, this is even more clownish than your Wire diss.SineSwiper wrote:So, the game is only 5 levels? Lame!
You earn the extra continues through playing......and dyin' often :-)Don Wang wrote:Does Ikaruga have unlimited continues? I hate games that don't seem to offer any possibilty of being beaten by mere mortals. I think the fact that you beat the game with a F-- rating alone should be enough, like how the MMZ series work.
Exactly my point. Instead of using content and playability to add to the game, they increase the difficulty to insane levels and everybody proclaims it genius. It's like those RPGs that advertise 50 playing hours because they add useless fetch quests, boring puzzles, and a ton of random battles just to increase the amount of time needed to finish it.Zeus wrote:Beat it then come and tell me that. They ain't exactly tiny, easy-breezy levels.
You say that...but I thought you hadn't played the game?SineSwiper wrote:Exactly my point. Instead of using content and playability to add to the game, they increase the difficulty to insane levels and everybody proclaims it genius. It's like those RPGs that advertise 50 playing hours because they add useless fetch quests, boring puzzles, and a ton of random battles just to increase the amount of time needed to finish it.Zeus wrote:Beat it then come and tell me that. They ain't exactly tiny, easy-breezy levels.
Normally I would agree with you, but games like Everyday Shooter (I haven't played ikaruga, sorry team) have since changed my mind. I can't beat everyday shooter, but I love going back to it to see if I can get any farther. The amazing art style and music (it kind of has lumines and chibi robo-like sound effect music) were the initial draw to the game, but the challenge keeps me coming back. I get bored with RPGs easily, but not so far with Everyday Shooter.SineSwiper wrote:Exactly my point. Instead of using content and playability to add to the game, they increase the difficulty to insane levels and everybody proclaims it genius. It's like those RPGs that advertise 50 playing hours because they add useless fetch quests, boring puzzles, and a ton of random battles just to increase the amount of time needed to finish it.Zeus wrote:Beat it then come and tell me that. They ain't exactly tiny, easy-breezy levels.
When a game makes you want to go back and play it even through its insane difficulty, it's a great game. It's almost like an action puzzler in parts as you try to figure out how to get through sections of levels. Engenious design.SineSwiper wrote:Exactly my point. Instead of using content and playability to add to the game, they increase the difficulty to insane levels and everybody proclaims it genius. It's like those RPGs that advertise 50 playing hours because they add useless fetch quests, boring puzzles, and a ton of random battles just to increase the amount of time needed to finish it.Zeus wrote:Beat it then come and tell me that. They ain't exactly tiny, easy-breezy levels.