Yahtzee addresses rabid retarded Nintendo SSBB fanboys.
PostPosted:Thu May 08, 2008 2:19 am
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At least you're admitting it now. That's progress.SineSwiper wrote:I admit that I haven't played the game myself, but it really comes off as a huge mashfest...
It's fairly effective in most after the early 90's, mostly because there are so many moves to do and button mashing you'll always get lucky. No matter how much fighting game fans try to defend against that point, it's the truth. Even in Soul Calibur (the most acclaimed fighter) you can get by on high difficulties with button mashing. In fact, in Soul Calibur it's easy considering how smooth effective they designed the moves in that game.Kupek wrote:All fighters can be played as button mashers, but the question is whether or not it's an effective strategy.
Yet he and any crazy fighting game nut still don't understand the subtleties behind that fighting system. A skilled player will demolish a masherAndrew, Killer Bee wrote:At least you're admitting it now. That's progress.SineSwiper wrote:I admit that I haven't played the game myself, but it really comes off as a huge mashfest...
Higher difficulties? Sure. Against human opponents who know anything about the game? No.Dutch wrote:Even in Soul Calibur (the most acclaimed fighter) you can get by on high difficulties with button mashing. In fact, in Soul Calibur it's easy considering how smooth effective they designed the moves in that game.
I would say that you need to be an expert to be able to have a significant advantage against relentless button mashers. Only experts in the game have required me to bring out Taki/Cervantes/Ivy (characters I'm an expert on) in order to win; people who could be classified as even very good players don't stand much of a chance.Andrew, Killer Bee wrote:Higher difficulties? Sure. Against human opponents who know anything about the game? No.Dutch wrote:Even in Soul Calibur (the most acclaimed fighter) you can get by on high difficulties with button mashing. In fact, in Soul Calibur it's easy considering how smooth effective they designed the moves in that game.
I'd disagree. I'm a slightly above-average player and I can fairly disassemble a button-masher in any Soul Calibur, Dead or Alive, or Virtua Fighter game.Dutch wrote:I would say that you need to be an expert to be able to have a significant advantage against relentless button mashers. Only experts in the game have required me to bring out Taki/Cervantes/Ivy (characters I'm an expert on) in order to win; people who could be classified as even very good players don't stand much of a chance.
The answer to that question is no. People play Smash Brothers in tournaments. If it wasn't skill-based the winners would be random.SineSwiper wrote:However, the real question: Is SSBB a button mashing game, where there isn't any strategy involved that could beat button mashing?
In my experience, It's a game that requires the player to take the environment into account; timing is quite important. It possesses a lot of platforming elements as well as basic fighting elements. It's a fairly easy game to learn (but surprisingly difficult to master; ie easy to get good, very difficult to become great) and most of the diversity in attack revolves around the different sort of items and power-ups a player can get. It flows very intuitively to your average gamer as opposed to a lot of fighters which require a lot of practice before it feels that way without just button mashing. Button mashing in Smash Brothers is generally counter productive; in a similar way as it is in games like early Street Fighter 2 and Castlevania or Kirby games.SineSwiper wrote:Okay, we've all established that many fighters have button mashing abilities (except VF; I dare you to button mash a SPoD). However, the real question: Is SSBB a button mashing game, where there isn't any strategy involved that could beat button mashing?
Not at all. That's the beauty of the game, it's simplistic controls and active levels makes it APPEAR to be a button masher a-la Killer Instinct, but it's not. Try playin' it against the computer at Level 9 or against someone who knows what they're doing. Like any good fighter you need precise timing, the use of your block/dodge on a skillful level, and you need to use the right moves at the right time to increase your chances of winning.SineSwiper wrote:Okay, we've all established that many fighters have button mashing abilities (except VF; I dare you to button mash a SPoD). However, the real question: Is SSBB a button mashing game, where there isn't any strategy involved that could beat button mashing?
Sounds like a fighter with a ton of luck involved in winning games. Not sure if I agree with that.Dutch wrote:most of the diversity in attack revolves around the different sort of items and power-ups a player can get.
Not any more than the majority of multiplayer games. Power-ups/items exist in many of them. Smash isn't a pure fighter either.SineSwiper wrote:Sounds like a fighter with a ton of luck involved in winning games. Not sure if I agree with that.Dutch wrote:most of the diversity in attack revolves around the different sort of items and power-ups a player can get.
There is a strong element of randomness in the game for sure, but the skilled player will still win 95% of the time. The luck only comes in if you have equally-skilled players.SineSwiper wrote:Sounds like a fighter with a ton of luck involved in winning games. Not sure if I agree with that.Dutch wrote:most of the diversity in attack revolves around the different sort of items and power-ups a player can get.
It depends on rules sets too (for starters, timed vs stacked makes a HUGE difference). Brawl is highly customizeable, vastly more so than any other fighting game I have ever played; in fact, I can't even think of any other multiplayer game which gives as many options.Zeus wrote:There is a strong element of randomness in the game for sure, but the skilled player will still win 95% of the time. The luck only comes in if you have equally-skilled players.SineSwiper wrote:Sounds like a fighter with a ton of luck involved in winning games. Not sure if I agree with that.Dutch wrote:most of the diversity in attack revolves around the different sort of items and power-ups a player can get.
I'd bet Halo 3 has it beat.Dutch wrote: in fact, I can't even think of any other multiplayer game which gives as many options.
It would be tight. SSMBB is disgustingly customizable like HaloBlack Lotus wrote:I'd bet Halo 3 has it beat.Dutch wrote: in fact, I can't even think of any other multiplayer game which gives as many options.
well, you've certainly got something.RentCavalier wrote:BAM! Still got it!
LOVED that! Hahaha.Oracle wrote:His pet analogy for the consoles had me laughing pretty hard. Specifically, the 360.
Weak, Very weak... even keeping in mind that you're probably busy studying for your College Prep English final this week that is weak.Rentcavalier wrote:BAM! Still got it!
I know what it's not.....Class...bovine wrote:well, you've certainly got something.RentCavalier wrote:BAM! Still got it!
Says the man with the pink background.2 in the what? wrote:I know what it's not.....Class...bovine wrote:well, you've certainly got something.RentCavalier wrote:BAM! Still got it!
when have I ever said otherwise?Imakeholesinu wrote:Says the man with the pink background.2 in the what? wrote:I know what it's not.....Class...bovine wrote: well, you've certainly got something.
He can spot his own kind a mile awayImakeholesinu wrote:Says the man with the pink background.2 in the what? wrote:I know what it's not.....Class...bovine wrote: well, you've certainly got something.