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Not only is the name stupid, so is the trailer

PostPosted:Thu May 22, 2008 12:36 am
by Blotus
Square Enix's Infinite Undiscovery


http://www.gametrailers.com/game/5501.html


HARNESS THE POWER OF THE MOON! INNUENDO DIVE!


AHHHHHHHHHHHHHHHHHHHH!

PostPosted:Thu May 22, 2008 12:51 am
by RentCavalier
I'm still optimistic, Tri-Ace has a great track record and the game LOOKS interesting.

PostPosted:Thu May 22, 2008 8:43 am
by SineSwiper
The voice acting sucks ass. The voices aren't even lip-synced right. I'm beginning to think that Square just doesn't give a shit about the US. They make Japanese games for the Japanese, and if we happen to like it, so be it. Besides, this isn't a Square game. Square just wants to put their name on it and lend them some FMV help.

I'm really sick of these American loser voices announcing their moves every time they do them. We don't do that when we're eating. ("BITE OF FOOD!") We don't do that when we're fighting. ("ULTRA BEER BOTTLE!") Hell, we don't even do that in our comic books. Cyclops just hits his visor and beams come out. He doesn't announce "OPTIC BLAST!" when he's doing it. (Fuck you, Capcom!)

PostPosted:Thu May 22, 2008 10:51 am
by Blotus
SineSwiper wrote: ("BITE OF FOOD!")
lol

PostPosted:Thu May 22, 2008 11:56 am
by Flip
SineSwiper wrote:The voice acting sucks ass. The voices aren't even lip-synced right.
Right... like that wont get polished up...

I'm really sick of these American loser voices announcing their moves every time they do them. We don't do that when we're eating. ("BITE OF FOOD!") We don't do that when we're fighting. ("ULTRA BEER BOTTLE!") Hell, we don't even do that in our comic books. Cyclops just hits his visor and beams come out. He doesn't announce "OPTIC BLAST!" when he's doing it. (Fuck you, Capcom!)
I agree that the screaming moves was, is, and always will be silly. But, they do it in anime all the time, i wouldnt call it an American voice acting thing.

PostPosted:Thu May 22, 2008 12:45 pm
by Don
There is a scene in HXH where Killua was suggesting that if Gon picks a special move with such a long start up time as he did, maybe he shouldn't announce it everytime he's going to use it because everyone will know when it's coming, and Gon replied it wouldn't be right to have a special move without an obligatory announcement. I think that sums up the situation pretty well.

PostPosted:Thu May 22, 2008 2:36 pm
by RentCavalier
It does add a certain type of "feel", if done right.

One Piece does it, and it's totally sweet. But...*shrug*

I've never cared in the Tales games, so Infinite Undiscovery isn't going to bother me with that. I have been promised a game mostly about exploring shit though--I was aniticipating a Skies of Arcadia feel, but I guess not...

Frankly, I really want a good JRPG for the 360. Eternal Sonata has been the best so far, which is funny on multiple levels.

PostPosted:Thu May 22, 2008 3:13 pm
by Don
In most manga it's understood the saying the name part comes out at the same time as the move so there's no bogusness involved.

PostPosted:Thu May 22, 2008 4:28 pm
by RentCavalier
In the anime it's somewhat different. Everyone does it though, so they can make it more threatening or dramatic if they stretch it out.

"Gomu...gomu...BAZOOKA!"

Then, wabam.

Or when he beat Crocodile. That was sick. One of my favorite, if not my favorite fight of the series.

Pity the torrent site I was getting episodes from has bad torrents. I'm stuck somewhere around 253 and can't watch anymore. *cries*

PostPosted:Thu May 22, 2008 8:00 pm
by bovine
rasengan?

PostPosted:Fri May 23, 2008 12:21 am
by SineSwiper
Flip wrote:I agree that the screaming moves was, is, and always will be silly. But, they do it in anime all the time, i wouldnt call it an American voice acting thing.
Well, that's my point. It's an American voice announcing the move. It's lame. It's stupid. We don't do it here. Stop saying shit like that, because I prefer my moves without shitty names being shouted out for them.

PostPosted:Fri May 23, 2008 12:23 am
by SineSwiper
RentCavalier wrote:Frankly, I really want a good JRPG for the 360. Eternal Sonata has been the best so far, which is funny on multiple levels.
I got bored with it. The reviews were talking about how awesome it was, but the plot was boring and predictable, so I dropped it.

PostPosted:Fri May 23, 2008 12:24 am
by RentCavalier
I was enchanted just by the sheer surreal nature of Eternal Sonata. The story is generic enough, but the basic premise--you living in Chopin's near death experience--as well as the really fun combat and the great graphics, make it a fun time.

Of course, having a cast of eight-year olds does dampen my enthusiasm a bit...

PostPosted:Fri May 23, 2008 12:29 am
by SineSwiper
Gee, when have we had an RPG like that? Kids in RPGs? What a concept!

PostPosted:Fri May 23, 2008 1:32 am
by Don
SineSwiper wrote:
Flip wrote:I agree that the screaming moves was, is, and always will be silly. But, they do it in anime all the time, i wouldnt call it an American voice acting thing.
Well, that's my point. It's an American voice announcing the move. It's lame. It's stupid. We don't do it here. Stop saying shit like that, because I prefer my moves without shitty names being shouted out for them.
English as a language don't really support the idea of a 'cool move'. A lot of the time in Japanese or Chinese they say these things out because the move itself sounds cool (or at least someone thought it was cool). In one of the random stuff I bought, there are moves that are 16 syllables/words long. You could have stuff that's like God Slaying Ultimate Ultra Unlimited, Super Duper Combo Infinity Fire and Ice Extreme Kill and it'd sound okay in Chinese or Japanese, and it's also implicitly understood that longer name = more powerful names, so a 16 syllable move is twice as powerful as an 8 syllable move. For example Naruto learns some new nijitsu, and you don't even need a chart to figure out that it's more powerful than the one he used before before, because it has a longer name. There's a guy named Santana in Captain Tsubasa, he has moves likes:

Arrow Shot
Spiral Shot
Rising Shot
Flying Shot
Arrow Spiral Shot
Arrow Spirial Rising Shot
Arrow Spiral Flying Rising Shot

And it is clearly understood in the context that everytime he powers up, his moves gets longer which signifies that he's using a stronger move than the one before. This is built into the culture and they need to shout out every move to emphasize how long the name of the move is. I think it translates very poorly into English, but if people just do stuff without saying anything, it seems a little bit boring.