The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Megaman 9 confirmed for Wiiware...

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.

 #123061  by SineSwiper
 Thu Jun 26, 2008 9:52 pm
About as bad as DDR in the profit-to-effort ratio.

 #123066  by M'k'n'zy
 Thu Jun 26, 2008 10:40 pm
I have to be honest, I'm looking forward to it. It should be a lot of fun to play a classic MM game again.

 #123069  by Eric
 Thu Jun 26, 2008 11:14 pm
M'k'n'zy wrote:I have to be honest, I'm looking forward to it. It should be a lot of fun to play a classic MM game again.

Hook. Line. Sinker.

 #123070  by Kupek
 Thu Jun 26, 2008 11:37 pm
SineSwiper wrote:About as bad as DDR in the profit-to-effort ratio.
Not even close. The Mega Man games don't sell nearly as well as DDR.

 #123074  by M'k'n'zy
 Fri Jun 27, 2008 2:11 am
Eric wrote:
M'k'n'zy wrote:I have to be honest, I'm looking forward to it. It should be a lot of fun to play a classic MM game again.

Hook. Line. Sinker.
Say what you want, the originals are still my fave games in the whole MM library. If this is even half as good as they were, I have a good chance of enjoying the game.

 #123081  by Zeus
 Fri Jun 27, 2008 9:05 am
MM9 is a kick-ass MM game, one of the top 2 or 3 of the original series. If you like the game, this is an awesome buy (if you didn't get the GBA one, that is :-)

 #123088  by Don
 Fri Jun 27, 2008 10:53 am
The original stuff is way outdated even from a gameplay point of view. The dash slide and the double jump really changes the way the Megaman games are played.

 #123095  by Zeus
 Fri Jun 27, 2008 1:35 pm
Sorry, I was mistaken. I can't read Kotaku at work (it's considered "personal pages" by the stupid Idiotfilter here) and didn't realize this wasn't Megaman and Bass.

I'll definitely download this
 #123098  by Mully
 Fri Jun 27, 2008 2:00 pm
On an off/on topic, Rock-n-Roll Racing just hit WiiWare. Check it out. Really fun with an awesome MIDI soundtrack

 #123099  by Lox
 Fri Jun 27, 2008 2:17 pm
I loved me some Rock N Roll Racing back in the day.

 #123125  by Oracle
 Fri Jun 27, 2008 7:37 pm
I retract my idiotic query...

 #123778  by M'k'n'zy
 Fri Jul 11, 2008 1:40 am
Looks sweet, I cant wait

 #123779  by Zeus
 Fri Jul 11, 2008 1:43 am
They deny it then re-confirm a couple days later? Odd.....

I'm gonna wait to see if there's a difference between the versions to make sure I get the one with the features I want. I just found out that the PS3 version of Bionic Commando Rearmed allows for remote play on the PSP (not sure if that means you can d'load it to the PSP or not....). That may make it more attractive on the PS3 for me if I can all of a sudden have it on the go. And there's some "extra" exclusive stuff for the PS3 one too (likely what's causing the delay in release). If the 360 version don't have that stuff, then the PS3 version would be the one to get.

I hope they don't do the same with MM9. I'd like to get the Wii one if possible, gotta use my Wii Points for SOMETHING :-)

 #123787  by Zeus
 Fri Jul 11, 2008 2:00 am
OK, 1 gripe: I know it's retro and all, but would it have killed them to go for MM7-type graphics? They were nice. There's no reason to go back to MM1 to MM6 graphics

http://wii.ign.com/articles/888/888041p1.html

I'm still getting it, of course....and it should be in the $5-6 range. If they're gonna give me a NES game, it should be NES priced

 #123789  by Eric
 Fri Jul 11, 2008 2:44 am
Zeus wrote:OK, 1 gripe: I know it's retro and all, but would it have killed them to go for MM7-type graphics? They were nice. There's no reason to go back to MM1 to MM6 graphics

http://wii.ign.com/articles/888/888041p1.html

I'm still getting it, of course....and it should be in the $5-6 range. If they're gonna give me a NES game, it should be NES priced
It's been priced at $10

And why go for a higher level of graphics when you have suc- err I mean consumers lined up to buy it with the least amount of effort possible.

 #123803  by Zeus
 Fri Jul 11, 2008 8:56 am
Eric wrote:
Zeus wrote:OK, 1 gripe: I know it's retro and all, but would it have killed them to go for MM7-type graphics? They were nice. There's no reason to go back to MM1 to MM6 graphics

http://wii.ign.com/articles/888/888041p1.html

I'm still getting it, of course....and it should be in the $5-6 range. If they're gonna give me a NES game, it should be NES priced
It's been priced at $10

And why go for a higher level of graphics when you have suc- err I mean consumers lined up to buy it with the least amount of effort possible.
$10? Damn, that's a lot, particularly when you consider most Wiiware game, with GC-level technology, are that price.

But you know both of us are suckers and are going to get it....

 #123808  by Julius Seeker
 Fri Jul 11, 2008 9:16 am
I don't think technology is really going to be a determining factor here for Mega Man fans. I am willing to bet they'd still pick this game for 10 dollars over something like Beyond Good and Evil for 5 dollars.

Of course, there is no chance I'll buy the Mega Man game though. I would probably consider it if it had more appealing graphics, I don't even care if they're SNES level, just as long as they look nicer than that.

 #123817  by Kupek
 Fri Jul 11, 2008 10:35 am
Zeus wrote:OK, 1 gripe: I know it's retro and all, but would it have killed them to go for MM7-type graphics? They were nice. There's no reason to go back to MM1 to MM6 graphics
I recall an entire thread about this very idea.

 #123818  by Don
 Fri Jul 11, 2008 11:06 am
In the interview with Inafune he said he got his guys to do the sprites and then have to go back and dumb them down because people aren't used to doing sprites this simple anymore. So it sounds to me it has poor graphics on purpose... go figure.

 #123822  by Zeus
 Fri Jul 11, 2008 1:03 pm
Kupek wrote:
Zeus wrote:OK, 1 gripe: I know it's retro and all, but would it have killed them to go for MM7-type graphics? They were nice. There's no reason to go back to MM1 to MM6 graphics
I recall an entire thread about this very idea.
Not in this context, though

 #123823  by Zeus
 Fri Jul 11, 2008 1:04 pm
Don wrote:In the interview with Inafune he said he got his guys to do the sprites and then have to go back and dumb them down because people aren't used to doing sprites this simple anymore. So it sounds to me it has poor graphics on purpose... go figure.
If by "poor" you mean "NES-quality", I agree

 #123831  by Julius Seeker
 Fri Jul 11, 2008 2:36 pm
Actually, now that I have taken a look at the game, I wouldn't have a problem with it. I am not really a fan of the series though.

 #123832  by Don
 Fri Jul 11, 2008 2:38 pm
Zeus wrote:
Don wrote:In the interview with Inafune he said he got his guys to do the sprites and then have to go back and dumb them down because people aren't used to doing sprites this simple anymore. So it sounds to me it has poor graphics on purpose... go figure.
If by "poor" you mean "NES-quality", I agree
What else can you call NES-quality graphics poor in today's engine? It sounds like his artists started with something at least in the SNES era when asked to do the sprites.

 #123837  by Zeus
 Fri Jul 11, 2008 4:52 pm
Don wrote:
Zeus wrote:
Don wrote:In the interview with Inafune he said he got his guys to do the sprites and then have to go back and dumb them down because people aren't used to doing sprites this simple anymore. So it sounds to me it has poor graphics on purpose... go figure.
If by "poor" you mean "NES-quality", I agree
What else can you call NES-quality graphics poor in today's engine? It sounds like his artists started with something at least in the SNES era when asked to do the sprites.
Maybe, but they could be "good" NES graphics. So you could have good "poor" graphics, like, say, Mega Man 2

A choice to go COMPLETELY retro like this game really doesn't make the graphics "poor" either

 #123846  by SineSwiper
 Fri Jul 11, 2008 5:41 pm
Look, this is an opportunity to take something retro and make it look REALLY good, and Capcom is wasting it. Just because something is 2D doesn't mean you can't make it look really cool.

Just look at C:SoTN. Sure, the sprites are 2D, but they are colorful and well designed. The parallax scrolling really fleshes out the backgrounds. They even throw some 3D backgrounds (like the clock tower). The soundtrack is also awesome. Is it retro? Yeah, because the gameplay is still similar to the NES games, and it's still 2D.

It's like taking the gameplay to the same old skool level, but using all of that console power to elevate the rest. I think dumbing down the sprites is a horrible idea.

 #123858  by bovine
 Fri Jul 11, 2008 8:47 pm
robot masters -
* Magma Man
* Galaxy Man
* Jewel Man
* Concrete Man
* Hornet Man
* Plug Man
* Tornado Man
* Splash Woman



that's a little different than what I'm used to.

 #123861  by Don
 Fri Jul 11, 2008 10:50 pm
Splash Woman was apparently designed by Inafune himself, if that means anything to anyone.

 #123862  by RentCavalier
 Fri Jul 11, 2008 11:59 pm
Bukkake.

That is all.

 #123864  by SineSwiper
 Sat Jul 12, 2008 12:31 am
RentCavalier wrote:Bukkake.

That is all.
Somehow, that speaks volumes.

 #123867  by Blotus
 Sat Jul 12, 2008 1:34 am
SineSwiper wrote:
RentCavalier wrote:Bukkake.

That is all.
Somehow, that speaks volumes.
You're both tards.

 #123868  by Chris
 Sat Jul 12, 2008 1:38 am
Black Lotus wrote:
SineSwiper wrote:
RentCavalier wrote:Bukkake.

That is all.
Somehow, that speaks volumes.
You're both tards.
we all know rents dream movie is bukkakelips now

 #123869  by RentCavalier
 Sat Jul 12, 2008 2:14 am
You were all thinking it, I just said it.

Though, sadly enough, my first thought was "Splash Woman" is a robotic chick who draws splash pages for comic books. I've been writing WAY too much lately.

 #123881  by Chris
 Sat Jul 12, 2008 3:33 pm
RentCavalier wrote:You were all thinking it, I just said it.

Though, sadly enough, my first thought was "Splash Woman" is a robotic chick who draws splash pages for comic books. I've been writing WAY too much lately.
so Jim Lee with tits.....and her dialogue is written by Bendis

 #123885  by RentCavalier
 Sat Jul 12, 2008 6:40 pm
Chris wrote:
RentCavalier wrote:You were all thinking it, I just said it.

Though, sadly enough, my first thought was "Splash Woman" is a robotic chick who draws splash pages for comic books. I've been writing WAY too much lately.
so Jim Lee with tits.....and her dialogue is written by Bendis
Or Dave Gibbons. Watchman has some GREAT splash pages.

 #123888  by Chris
 Sat Jul 12, 2008 7:28 pm
RentCavalier wrote:
Chris wrote:
RentCavalier wrote:You were all thinking it, I just said it.

Though, sadly enough, my first thought was "Splash Woman" is a robotic chick who draws splash pages for comic books. I've been writing WAY too much lately.
so Jim Lee with tits.....and her dialogue is written by Bendis
Or Dave Gibbons. Watchman has some GREAT splash pages.
Alan Moore doesn't do splash pages.

 #123901  by RentCavalier
 Sun Jul 13, 2008 4:59 am
Chris wrote:
RentCavalier wrote:
Chris wrote:so Jim Lee with tits.....and her dialogue is written by Bendis
Or Dave Gibbons. Watchman has some GREAT splash pages.
Alan Moore doesn't do splash pages.
Bullshit, what about that big part at the end of the Watchman, with New York full of bodies? Aren't those splash pages?

 #123991  by Don
 Tue Jul 15, 2008 1:48 am
More info http://www.1up.com/do/previewPage?cId=3168726&p=44

Seems likes guys at Capcom believe that something that worked 20 years ago has got to work now, too.

 #123998  by Eric
 Tue Jul 15, 2008 3:18 am
I'm genuinely hoping this game fails horribly. It's one thing to have your retro game remakes, another to resell classic games via wii ware, it's another to make a new game, use graphics/gameplay from over a decade ago, and call it fresh/new/exciting.

 #124005  by SineSwiper
 Tue Jul 15, 2008 7:58 am
Eric wrote:I'm genuinely hoping this game fails horribly. It's one thing to have your retro game remakes, another to resell classic games via wii ware, it's another to make a new game, use graphics/gameplay from over a decade ago, and call it fresh/new/exciting.
Agreed.

Anybody who doesn't should go back and play Super Mario Brothers 1 again. Seriously! Get a emulator or your old NES, fire up the game, and play for 30 minutes. I'll wait.

...
...
...
...
...Did you lose? Why did you lose? You were expecting some gameplay innovations that weren't invented yet? Exactly!

 #124030  by Don
 Tue Jul 15, 2008 11:34 am
Most of the filler Megaman games are just an effort at pretending to be innovative while you send Capcom money. MM9 sounds like they even got rid of the pretend part. They might as well just ask people to send $10 to Capcom, do it for old school!

 #124055  by Zeus
 Tue Jul 15, 2008 5:12 pm
SineSwiper wrote:
Eric wrote:I'm genuinely hoping this game fails horribly. It's one thing to have your retro game remakes, another to resell classic games via wii ware, it's another to make a new game, use graphics/gameplay from over a decade ago, and call it fresh/new/exciting.
Agreed.

Anybody who doesn't should go back and play Super Mario Brothers 1 again. Seriously! Get a emulator or your old NES, fire up the game, and play for 30 minutes. I'll wait.

...
...
...
...
...Did you lose? Why did you lose? You were expecting some gameplay innovations that weren't invented yet? Exactly!
I d'loaded Super Mario Bros 2 Jap version for the VC. I love it, it's part of my rotation.

Just because it looks old don't mean it ain't fun, ain't gonna be worth the $10. If I get 5 hours of play out of it, it's worth the $10. I'd pay $20 to have it on a disc/DS cart, but for $10 for a brand new game? Yeah, that's coo. Bionic Commando Re-Armed I'm getting for the same reason.

 #124065  by Don
 Tue Jul 15, 2008 6:12 pm
Super Mario 2J existed about 20 years ago. Just because we didn't see it here, doesn't mean it's something new. Whether you liked SM2J or not, it represented probably the best they could do at that time, whatever that happens to be. It's not like saying what if we suddenly forget everything we've learned in the 20 years and pretend we went back in time 20 years, what can we do? Throughout the interview you see the Capcom keep on saying how it was great they get to reinvent the wheel, and an inferior wheel to boot. Today we have tools to assist generating sprites, but to do it old school style means they have to do it by hand instead. Today we have more sophiscated music, but to do it old school means their composer has to relearn how to use some totally obselete tools.

The Capcom guy said about how it's all back to good old gameplay that's shooting, jumping, and moving. Go download a movie of someone beating Yellow Devil in MM1 flawlessly, and that is perfection in moving, jumping, and shooting already. You can't get better than this if you purposely restrict yourself to such a limited moveset. Stuff like the slide, dash, wall jump, double jump, and air dash gives you more complicated moveset for more varied gameplay. You can argue some of these are overkill. Certainly we don't need a boss like Kaiser Sigma in X3 where you need to do 2 vertical air dashes just to dodge his basic pattern. But this doesn't mean go back to the Stone Age of gameplay either. Even just the slide alone adds a lot of dimension to the MM gameplay.

 #124075  by Zeus
 Tue Jul 15, 2008 8:06 pm
What I was saying is that I'm enjoying this "new" (to me) game even though it's 20 years old. THat should be the same with Mega Man 9 for me and will be worth the $10

 #124078  by Don
 Tue Jul 15, 2008 10:33 pm
If you want perfection of moving, shooting, and jumping, MM1's already got it. Check out what the guy does on Elecman or Yellow Devil: http://www.youtube.com/watch?v=8snRuN3VBRo

I assume it's emualtor assisted, but that's about as perfectly as you can play a game with only these 3 commands.

 #124079  by Kupek
 Tue Jul 15, 2008 10:45 pm
So the existence of a perfect run of MM1 means that a sequel in the same style is unnecessary? I don't follow that logic.

 #124080  by bovine
 Tue Jul 15, 2008 11:05 pm
There is going to be no improvements to megaman 6 at all?

 #124081  by Don
 Tue Jul 15, 2008 11:17 pm
It means that's all you can ever do with the genre. The end.

Mario didn't stop with just the run, jump, and throw fireballs, and actually that's already a more comprehensive moveset than most of the early Megaman games.

 #124111  by Zeus
 Wed Jul 16, 2008 12:59 pm
Kupek wrote:So the existence of a perfect run of MM1 means that a sequel in the same style is unnecessary? I don't follow that logic.
"Logic" isn't a part of the equation here

I just found out that they're not allowing charging or sliding in this game. I find that to be a bit of a step back, they added more to the gameplay, particularly charging.