LOCHRONO TRIGGER Returns! The Timeless Classic Teleports to Nintendo DS This Holiday Season
LOS ANGELES, CA USA
Journey Through Time with the RPG Masterpiece that Started It All
LOS ANGELES, July 2 /PRNewswire/ — Square Enix, Inc., the publisher of Square Enix(TM) interactive entertainment products in North America, announced today that it will release CHRONO TRIGGER(R) in North America this Holiday season. Remastered exclusively for Nintendo DS(TM), this marks the first time that the groundbreaking RPG will be available on a handheld console.
Originally released in 1995 on Super NES(R) and shipping more than 2.5 million copies worldwide, CHRONO TRIGGER has been hailed as one of the greatest games of all time by critics and fans alike. With a unique and multifaceted storyline, the game revolutionized the world of RPGs with
never-before-seen features, including an unprecedented soundtrack and multiple endings determined by side quests and the player's actions.
With artwork by famed manga artist Akira Toriyama and an unprecedented and inspiring musical score created by Yasunori Mitsuda, CHRONO TRIGGER represents the best-in-class of the video game world. This newly revamped edition maintains all of the game's original elements and spirit while
introducing the portability, dual-screen presentation and Touch-Screen functionality of Nintendo DS. Players will soon be able to rediscover the exhilarating RPG experience, breathtaking storyline and innovative gameplay in the palm of their hands.
STORY
When a newly developed teleportation device malfunctions at the Millennial Fair, young Crono must travel through time to rescue his misfortunate companion from an intricate web of past and present perils. The swashbuckling adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.
FEATURES
— A masterpiece with an engaging and unparalleled storyline, leading to the discovery of multiple epic conclusions to a journey that transcends time
— An unprecedented and inspiring musical score created by Yasunori Mitsuda
— Intriguing battle system made possible by the unique combination of the Active Time Battle system and Tech skills
— Famed character designer Akira Toriyama lends his signature art style to create the vibrant world that has captivated gamers around the world
— Taking advantage of the Nintendo DS hardware, CHRONO TRIGGER makes its way onto the portable platform with all-new dual screen presentation and Touch-Screen functionality
— A brand new dungeon and a Wireless Play mode adds exciting new dimensions to this timeless classic
CHRONO TRIGGER has not yet been rated. Please visit the Entertainment Software Rating Board website at http://www.esrb.org for more information about ratings. The official website can be found at
http://na.square-enix.com/ctds.
For some it is. Not everyone can get their hands on the original or FFChronicles. And it still is one of the best RPGs ever and will be portable.Flip wrote:Oh, and its just a remake, thats disappointing. Remakes are fun to pick up, but nothing to shit your pants over.
THIS! QFT.Don wrote:It's kind of funny we've people engage in wholesale pirating that'd argue you should pay money for a new Chrono Trigger because you couldn't get it back when it was available.
At any rate I guess this thread is a good explanation of why Japanese can repackage the same game, add one thing, and sell it for $70 again to people who already have the same game.
Not everyone's a pirate like you and Lotus. Some of us actually like to pay for what we consumeTessian wrote:Couldn't get it?? Am I the only one who played this via a SNES ROM on PC years ago? It's cool that they're re-releasing it, but it could definitely do with some re-polishing too.
yeah I know. what the fuck kind of retard would pay for new versions of games they already owned....or maybe games they missed out on. I mean only a retard would want a portable version of their favorite games.Don wrote:It's kind of funny we've people engage in wholesale pirating that'd argue you should pay money for a new Chrono Trigger because you couldn't get it back when it was available.
At any rate I guess this thread is a good explanation of why Japanese can repackage the same game, add one thing, and sell it for $70 again to people who already have the same game.
Stealing Xbox Live cards!Zeus wrote:Not everyone's a pirate like you and Lotus. Some of us actually like to pay for what we consumeTessian wrote:Couldn't get it?? Am I the only one who played this via a SNES ROM on PC years ago? It's cool that they're re-releasing it, but it could definitely do with some re-polishing too.
Not necessarily. The older-style RPGs are perfect for portability, particularly for commuters who can put in 1/2 to 1 hour at a time.Chris wrote:yeah I know. what the fuck kind of retard would pay for new versions of games they already owned....or maybe games they missed out on. I mean only a retard would want a portable version of their favorite games.Don wrote:It's kind of funny we've people engage in wholesale pirating that'd argue you should pay money for a new Chrono Trigger because you couldn't get it back when it was available.
At any rate I guess this thread is a good explanation of why Japanese can repackage the same game, add one thing, and sell it for $70 again to people who already have the same game.
wow....you couldn't see the blatant sarcasm in that post.......ok you do get retard pointsZeus wrote:Not necessarily. The older-style RPGs are perfect for portability, particularly for commuters who can put in 1/2 to 1 hour at a time.Chris wrote:yeah I know. what the fuck kind of retard would pay for new versions of games they already owned....or maybe games they missed out on. I mean only a retard would want a portable version of their favorite games.Don wrote:It's kind of funny we've people engage in wholesale pirating that'd argue you should pay money for a new Chrono Trigger because you couldn't get it back when it was available.
At any rate I guess this thread is a good explanation of why Japanese can repackage the same game, add one thing, and sell it for $70 again to people who already have the same game.
It's honestly hard to tell when you're being sarcasticChris wrote:wow....you couldn't see the blatant sarcasm in that post.......ok you do get retard pointsZeus wrote:Not necessarily. The older-style RPGs are perfect for portability, particularly for commuters who can put in 1/2 to 1 hour at a time.Chris wrote:yeah I know. what the fuck kind of retard would pay for new versions of games they already owned....or maybe games they missed out on. I mean only a retard would want a portable version of their favorite games.
The port of FF4 did have some bugs in it, but you have to admit, overall, the extras and revisions done in FF4a were a much greater service than what was done with FF6a. It just lacked the same sort of polish.Black Lotus wrote:To their credit, the port of FF6 was much better than FF4. The only complaint I could make about FF6A was that some of the sound effects were shitty (mostly magic casting).Andrew, Killer Bee wrote:Ugh, TOSE.
I have no problems admitting that. The proof lies in me still not finishing FF6's bonus dungeon. And the ability to take any of the dead-but-not-really characters from FF4 into the final dungeon was wicked rad.Dutch wrote:The port of FF4 did have some bugs in it, but you have to admit, overall, the extras and revisions done in FF4a were a much greater service than what was done with FF6a.
small difference in this case though.......IT'S FUCKING PORTABLE! Chrono Trigger on a plane, Chrono Trigger in a plane, Chrono Trigger on a bus, Chrono Trigger while taking a shit, Chrono Trigger in a car Chrono Trigger everywhere. So why would I buy another version of it....and why would anyone buy a copy of a game tey already have......BECAUSE IT'S FUCKING PORTABLE!SineSwiper wrote:Well, look at it this way: I played Castlevania:SotN four times on the PSX, including with Ritcher and with the luck code and getting every single item in the game.
So, why would I play the XBL version?
I ain't touchin' Chris' CT cart..ever. He's FAAR too fond of it :-)Chris wrote:small difference in this case though.......IT'S FUCKING PORTABLE! Chrono Trigger on a plane, Chrono Trigger in a plane, Chrono Trigger on a bus, Chrono Trigger while taking a shit, Chrono Trigger in a car Chrono Trigger everywhere. So why would I buy another version of it....and why would anyone buy a copy of a game tey already have......BECAUSE IT'S FUCKING PORTABLE!SineSwiper wrote:Well, look at it this way: I played Castlevania:SotN four times on the PSX, including with Ritcher and with the luck code and getting every single item in the game.
So, why would I play the XBL version?
I bought Castlevania: The Dracula X Chronicles simply because SotN was on it. I wanted to be able to play it anywhere, but I guess it's always nice to have another excuse to play that game.SineSwiper wrote:Well, look at it this way: I played Castlevania:SotN four times on the PSX, including with Ritcher and with the luck code and getting every single item in the game.
So, why would I play the XBL version?
Musta been happy that they hid it well :-)bovine wrote:I bought Castlevania: The Dracula X Chronicles simply because SotN was on it. I wanted to be able to play it anywhere, but I guess it's always nice to have another excuse to play that game.SineSwiper wrote:Well, look at it this way: I played Castlevania:SotN four times on the PSX, including with Ritcher and with the luck code and getting every single item in the game.
So, why would I play the XBL version?
Circle was great, Harmony was boring, I gave up on it. I adored Aria, just beat it last year. Played the opening of Dawn, thought it was neat how they tied it together, but never got back into it. It's another on my to-do handheld list, right there with finishing Phoenix Wright 1 and Rondo. I did end up getting Portrait new, mostly because of one of the best pre-order bonuses I've ever seen. That was almost worth the price of the game on its own, it was amazing.Eric wrote:You should try playing Castlevania: Portrait of Ruin on Hard.
The normal difficulty is a joke, you can fly right through it, the hard modes require you to learn the patterns for all of the bosses, all of the little mobs, everything can easily kill you in 2-3 hits. A really fun challenge if you've got the time.
As a launch title for the GBA, it was great. It was a bit dark on the original GBA but if you got a light it was fine. And on the SP there was no issues there. Sure didn't have Symphony-quality graphics like Aria did, but it was OK for a GBA launch title.SineSwiper wrote:Circle of the Moon was brutal. I never actually finished that game.