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CTDS?

PostPosted:Wed Jul 02, 2008 9:03 am
by Blotus

PostPosted:Wed Jul 02, 2008 10:38 am
by Julius Seeker
Whoah! I almost skipped this post until I realized what you meant by CTDS. This is gigantic news!

PostPosted:Wed Jul 02, 2008 11:58 am
by M'k'n'zy
SWEET!

PostPosted:Wed Jul 02, 2008 12:22 pm
by Julius Seeker
http://na.square-enix.com/ctds/
LOCHRONO TRIGGER Returns! The Timeless Classic Teleports to Nintendo DS This Holiday Season

LOS ANGELES, CA USA
Journey Through Time with the RPG Masterpiece that Started It All

LOS ANGELES, July 2 /PRNewswire/ — Square Enix, Inc., the publisher of Square Enix(TM) interactive entertainment products in North America, announced today that it will release CHRONO TRIGGER(R) in North America this Holiday season. Remastered exclusively for Nintendo DS(TM), this marks the first time that the groundbreaking RPG will be available on a handheld console.

Originally released in 1995 on Super NES(R) and shipping more than 2.5 million copies worldwide, CHRONO TRIGGER has been hailed as one of the greatest games of all time by critics and fans alike. With a unique and multifaceted storyline, the game revolutionized the world of RPGs with
never-before-seen features, including an unprecedented soundtrack and multiple endings determined by side quests and the player's actions.

With artwork by famed manga artist Akira Toriyama and an unprecedented and inspiring musical score created by Yasunori Mitsuda, CHRONO TRIGGER represents the best-in-class of the video game world. This newly revamped edition maintains all of the game's original elements and spirit while
introducing the portability, dual-screen presentation and Touch-Screen functionality of Nintendo DS. Players will soon be able to rediscover the exhilarating RPG experience, breathtaking storyline and innovative gameplay in the palm of their hands.

STORY

When a newly developed teleportation device malfunctions at the Millennial Fair, young Crono must travel through time to rescue his misfortunate companion from an intricate web of past and present perils. The swashbuckling adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.

FEATURES

— A masterpiece with an engaging and unparalleled storyline, leading to the discovery of multiple epic conclusions to a journey that transcends time

— An unprecedented and inspiring musical score created by Yasunori Mitsuda

— Intriguing battle system made possible by the unique combination of the Active Time Battle system and Tech skills

— Famed character designer Akira Toriyama lends his signature art style to create the vibrant world that has captivated gamers around the world

— Taking advantage of the Nintendo DS hardware, CHRONO TRIGGER makes its way onto the portable platform with all-new dual screen presentation and Touch-Screen functionality

— A brand new dungeon and a Wireless Play mode adds exciting new dimensions to this timeless classic

CHRONO TRIGGER has not yet been rated. Please visit the Entertainment Software Rating Board website at http://www.esrb.org for more information about ratings. The official website can be found at
http://na.square-enix.com/ctds.

PostPosted:Wed Jul 02, 2008 12:42 pm
by Zeus
I'm kinda happy they're not messing with the graphics. A solid re-release with some FMV is all they'll need

PostPosted:Wed Jul 02, 2008 12:48 pm
by Lox
This is great news for me since I never got to play it on the SNES. This is a must buy for me.

PostPosted:Wed Jul 02, 2008 12:53 pm
by Blotus
Don't fuck it up, TOSE.


After playing through just about the whole game again recently, it really has aged beautifully.

PostPosted:Wed Jul 02, 2008 1:33 pm
by Flip
The ticking noise doesnt sync with the second hand. This game is already going to suck, way to polish it up.

PostPosted:Wed Jul 02, 2008 2:33 pm
by Flip
Oh, and its just a remake, thats disappointing. Remakes are fun to pick up, but nothing to shit your pants over.

PostPosted:Wed Jul 02, 2008 2:52 pm
by Zeus
Flip wrote:Oh, and its just a remake, thats disappointing. Remakes are fun to pick up, but nothing to shit your pants over.
For some it is. Not everyone can get their hands on the original or FFChronicles. And it still is one of the best RPGs ever and will be portable.

PostPosted:Wed Jul 02, 2008 3:23 pm
by Julius Seeker
I am quite interested in the extra content that is going into this game. As for how big a remake of Chrono Trigger is; as far as I'm concerned, it doesn't get much bigger than this. This is a gaming masterpiece being remastered and released within the year, I'm excited! :D

PostPosted:Wed Jul 02, 2008 3:44 pm
by Don
It's kind of funny we've people engage in wholesale pirating that'd argue you should pay money for a new Chrono Trigger because you couldn't get it back when it was available.

At any rate I guess this thread is a good explanation of why Japanese can repackage the same game, add one thing, and sell it for $70 again to people who already have the same game.

PostPosted:Wed Jul 02, 2008 6:12 pm
by Tessian
Couldn't get it?? Am I the only one who played this via a SNES ROM on PC years ago? It's cool that they're re-releasing it, but it could definitely do with some re-polishing too.

PostPosted:Thu Jul 03, 2008 1:51 am
by Blotus
Super Chrono Trigger Turbo Hyper Time Traveling HD Remix.

PostPosted:Thu Jul 03, 2008 7:16 am
by Andrew, Killer Bee
Ugh, TOSE.

PostPosted:Thu Jul 03, 2008 9:07 am
by SineSwiper
Don wrote:It's kind of funny we've people engage in wholesale pirating that'd argue you should pay money for a new Chrono Trigger because you couldn't get it back when it was available.

At any rate I guess this thread is a good explanation of why Japanese can repackage the same game, add one thing, and sell it for $70 again to people who already have the same game.
THIS! QFT.

PostPosted:Thu Jul 03, 2008 9:13 am
by Zeus
Tessian wrote:Couldn't get it?? Am I the only one who played this via a SNES ROM on PC years ago? It's cool that they're re-releasing it, but it could definitely do with some re-polishing too.
Not everyone's a pirate like you and Lotus. Some of us actually like to pay for what we consume :D

PostPosted:Thu Jul 03, 2008 9:50 am
by Julius Seeker
If you think that FF3's and FF4's updates on DS are merely just the same game with one thing added and being sold for 70 dollars; then I really have nothing to say.

PostPosted:Thu Jul 03, 2008 10:44 am
by Chris
Don wrote:It's kind of funny we've people engage in wholesale pirating that'd argue you should pay money for a new Chrono Trigger because you couldn't get it back when it was available.

At any rate I guess this thread is a good explanation of why Japanese can repackage the same game, add one thing, and sell it for $70 again to people who already have the same game.
yeah I know. what the fuck kind of retard would pay for new versions of games they already owned....or maybe games they missed out on. I mean only a retard would want a portable version of their favorite games.

PostPosted:Thu Jul 03, 2008 11:16 am
by Blotus
Andrew, Killer Bee wrote:Ugh, TOSE.
To their credit, the port of FF6 was much better than FF4. The only complaint I could make about FF6A was that some of the sound effects were shitty (mostly magic casting).

PostPosted:Thu Jul 03, 2008 11:21 am
by Blotus
Zeus wrote:
Tessian wrote:Couldn't get it?? Am I the only one who played this via a SNES ROM on PC years ago? It's cool that they're re-releasing it, but it could definitely do with some re-polishing too.
Not everyone's a pirate like you and Lotus. Some of us actually like to pay for what we consume :D
Stealing Xbox Live cards!

PostPosted:Thu Jul 03, 2008 11:31 am
by Don
A Diablo 2: Girls Edition feature female version so the previous male classes would probably be as involved as some of these so called revamps.

Actually, if Blizzard was Sqix, Warcraft: Heroes of Azeroth would be a real expansion: http://www.blizzard.com/whoa/

PostPosted:Thu Jul 03, 2008 11:39 am
by Zeus
Chris wrote:
Don wrote:It's kind of funny we've people engage in wholesale pirating that'd argue you should pay money for a new Chrono Trigger because you couldn't get it back when it was available.

At any rate I guess this thread is a good explanation of why Japanese can repackage the same game, add one thing, and sell it for $70 again to people who already have the same game.
yeah I know. what the fuck kind of retard would pay for new versions of games they already owned....or maybe games they missed out on. I mean only a retard would want a portable version of their favorite games.
Not necessarily. The older-style RPGs are perfect for portability, particularly for commuters who can put in 1/2 to 1 hour at a time.

PostPosted:Thu Jul 03, 2008 12:04 pm
by Chris
Zeus wrote:
Chris wrote:
Don wrote:It's kind of funny we've people engage in wholesale pirating that'd argue you should pay money for a new Chrono Trigger because you couldn't get it back when it was available.

At any rate I guess this thread is a good explanation of why Japanese can repackage the same game, add one thing, and sell it for $70 again to people who already have the same game.
yeah I know. what the fuck kind of retard would pay for new versions of games they already owned....or maybe games they missed out on. I mean only a retard would want a portable version of their favorite games.
Not necessarily. The older-style RPGs are perfect for portability, particularly for commuters who can put in 1/2 to 1 hour at a time.
wow....you couldn't see the blatant sarcasm in that post.......ok you do get retard points

PostPosted:Thu Jul 03, 2008 12:53 pm
by Zeus
Chris wrote:
Zeus wrote:
Chris wrote:yeah I know. what the fuck kind of retard would pay for new versions of games they already owned....or maybe games they missed out on. I mean only a retard would want a portable version of their favorite games.
Not necessarily. The older-style RPGs are perfect for portability, particularly for commuters who can put in 1/2 to 1 hour at a time.
wow....you couldn't see the blatant sarcasm in that post.......ok you do get retard points
It's honestly hard to tell when you're being sarcastic

PostPosted:Thu Jul 03, 2008 1:05 pm
by Chris
are you fucking kidding....that was so blatant it was like a baseball bat to the face.... :p

PostPosted:Thu Jul 03, 2008 1:29 pm
by bovine
I don't mean to make a sweeping statement, but I'm pretty sure almost everyone here owns a game in multiple formats. I own SMB3 in at least 5 different formats [NES, SNES (Allstars and Allstars + SMW), GBA, and on the VC).

PostPosted:Thu Jul 03, 2008 1:40 pm
by Blotus
I have three copies of FF4 (2 SNES, 1 GBA)... soon to be four.

PostPosted:Thu Jul 03, 2008 2:48 pm
by Julius Seeker
Black Lotus wrote:
Andrew, Killer Bee wrote:Ugh, TOSE.
To their credit, the port of FF6 was much better than FF4. The only complaint I could make about FF6A was that some of the sound effects were shitty (mostly magic casting).
The port of FF4 did have some bugs in it, but you have to admit, overall, the extras and revisions done in FF4a were a much greater service than what was done with FF6a. It just lacked the same sort of polish.

PostPosted:Thu Jul 03, 2008 5:07 pm
by Lox
Yeah, I have FF6 for the SNES and GBA. That's the first I can think of.

PostPosted:Thu Jul 03, 2008 5:38 pm
by Zeus
I have tons of copies of games for rarity/collector's purposes, like 3 copies of Dragon Warrior 4 or 2 copies of Mega Man 7 and X3 or a second, sealed Bubble Bobble.

And often you get additional stuff per release so having multiple copies ain't a bad thing if you love the game. You get to enjoy additional stuff, assuming it's good

PostPosted:Thu Jul 03, 2008 6:26 pm
by SineSwiper
My point is that CT was already ported to the PSX... with videos, so there's really no point in porting it over and over again. Except to make money.

PostPosted:Thu Jul 03, 2008 10:16 pm
by Kupek
The PS port of CT suffers from load times. There's a five second delay before every battle and menu access. It doesn't sound like much now, but you feel it when you play. I bought the SNES cart through Zeus despite having the PS version for that exact reason.

Also, the movies on the PS remake do nothing for me. One, I think they're ugly. Two, they take you out of the game itself. Every anime scene already happens with the sprites, so it's redundant and jarring to go from 16-bit sprites and cell-animation.

PostPosted:Thu Jul 03, 2008 11:36 pm
by Blotus
I absolutely could not play the PS1 port of CT. The load times just reeked of how sloppy the port was overall.
Dutch wrote:The port of FF4 did have some bugs in it, but you have to admit, overall, the extras and revisions done in FF4a were a much greater service than what was done with FF6a.
I have no problems admitting that. The proof lies in me still not finishing FF6's bonus dungeon. And the ability to take any of the dead-but-not-really characters from FF4 into the final dungeon was wicked rad.

PostPosted:Fri Jul 04, 2008 9:06 am
by Julius Seeker
Just call it a hunch, but I think the DS remake will be a FAR more rewarding experience than the butchered PSX port.

PostPosted:Fri Jul 04, 2008 10:16 am
by Kupek
Probably. But it's also probably not enough to make me buy a DS another copy of CT.

Probably.

PostPosted:Fri Jul 04, 2008 11:09 am
by SineSwiper
Well, look at it this way: I played Castlevania:SotN four times on the PSX, including with Ritcher and with the luck code and getting every single item in the game.

So, why would I play the XBL version?

PostPosted:Fri Jul 04, 2008 11:20 am
by Kupek
This is reasonable. But I think there's a greater barrier, for most people, for playing the original CT in a form that's actually fun.

Not that it will justify a purchase from me. But if someone keeps their SNES squirreled away, and they want to play some CT on the go... well, it makes sense.

PostPosted:Fri Jul 04, 2008 11:51 am
by Chris
SineSwiper wrote:Well, look at it this way: I played Castlevania:SotN four times on the PSX, including with Ritcher and with the luck code and getting every single item in the game.

So, why would I play the XBL version?
small difference in this case though.......IT'S FUCKING PORTABLE! Chrono Trigger on a plane, Chrono Trigger in a plane, Chrono Trigger on a bus, Chrono Trigger while taking a shit, Chrono Trigger in a car Chrono Trigger everywhere. So why would I buy another version of it....and why would anyone buy a copy of a game tey already have......BECAUSE IT'S FUCKING PORTABLE!

PostPosted:Fri Jul 04, 2008 1:08 pm
by Zeus
Chris wrote:
SineSwiper wrote:Well, look at it this way: I played Castlevania:SotN four times on the PSX, including with Ritcher and with the luck code and getting every single item in the game.

So, why would I play the XBL version?
small difference in this case though.......IT'S FUCKING PORTABLE! Chrono Trigger on a plane, Chrono Trigger in a plane, Chrono Trigger on a bus, Chrono Trigger while taking a shit, Chrono Trigger in a car Chrono Trigger everywhere. So why would I buy another version of it....and why would anyone buy a copy of a game tey already have......BECAUSE IT'S FUCKING PORTABLE!
I ain't touchin' Chris' CT cart..ever. He's FAAR too fond of it :-)

PostPosted:Fri Jul 04, 2008 1:36 pm
by bovine
SineSwiper wrote:Well, look at it this way: I played Castlevania:SotN four times on the PSX, including with Ritcher and with the luck code and getting every single item in the game.

So, why would I play the XBL version?
I bought Castlevania: The Dracula X Chronicles simply because SotN was on it. I wanted to be able to play it anywhere, but I guess it's always nice to have another excuse to play that game.

PostPosted:Fri Jul 04, 2008 3:06 pm
by Zeus
bovine wrote:
SineSwiper wrote:Well, look at it this way: I played Castlevania:SotN four times on the PSX, including with Ritcher and with the luck code and getting every single item in the game.

So, why would I play the XBL version?
I bought Castlevania: The Dracula X Chronicles simply because SotN was on it. I wanted to be able to play it anywhere, but I guess it's always nice to have another excuse to play that game.
Musta been happy that they hid it well :-)

I bought it 'cause Rondo's a great game and it was a great remake

PostPosted:Fri Jul 04, 2008 3:20 pm
by bovine
I am terrible at regular castlevania games. I can at least out level my terribleness with the metroidvanias.

PostPosted:Fri Jul 04, 2008 8:13 pm
by Julius Seeker
I personally think handheld systems are the perfect place for traditional menu based RPGs. I think one of the major reasons I have had so much fun with graphical adventure style titles (along the lines of Ace Attorney, Hotel Dusk, and Professor Layton) is because they are similar to books.... only they have puzzle solving. Traditional RPGs have a lot of the same elements, puzzle solving, reading, but fighting as well, and much more of an exploration element. They're also single player titles, and this is where handheld systems are superior to consoles (in my opinion). If you're playing a game by yourself, why regulate it to sitting in front of a TV when you can play it anywhere you want?

The three major titles I have wanted to see on a handheld system for years (since the announcement of the GBA) are Chrono Trigger, Earthbound, and Final Fantasy 6 (which we have for GBA, but I would prefer a DS version simply because closing the DS to suspend play is such a convenient feature; let alone the upgrades that would come along with it). So I am quite happy that now Chrono Trigger is coming =)

As for Castlevania, I like the old ones based on the fact that they did kick your ass. The game was timing everything just right in order to defeat the section and move on to the next. Castlevania 2 kind of strayed away from that, and did it poorly in my opinion.... Faxanadu, a very similar game, is what Castlevania 2 should have been. I do think that the Metroid clone style is probably more appropriate for a mass audience these days, but I would still LOVE to see just ONE game return to the classic formula of which I am a fan.

PostPosted:Fri Jul 04, 2008 8:46 pm
by Eric
You should try playing Castlevania: Portrait of Ruin on Hard.

The normal difficulty is a joke, you can fly right through it, the hard modes require you to learn the patterns for all of the bosses, all of the little mobs, everything can easily kill you in 2-3 hits. A really fun challenge if you've got the time. :)

PostPosted:Fri Jul 04, 2008 9:33 pm
by RentCavalier
I found Portrait of Ruin REALLY boring for some reason. Doesn't help that they make you play through all of the levels twice.

PostPosted:Sat Jul 05, 2008 8:35 pm
by Zeus
Eric wrote:You should try playing Castlevania: Portrait of Ruin on Hard.

The normal difficulty is a joke, you can fly right through it, the hard modes require you to learn the patterns for all of the bosses, all of the little mobs, everything can easily kill you in 2-3 hits. A really fun challenge if you've got the time. :)
Circle was great, Harmony was boring, I gave up on it. I adored Aria, just beat it last year. Played the opening of Dawn, thought it was neat how they tied it together, but never got back into it. It's another on my to-do handheld list, right there with finishing Phoenix Wright 1 and Rondo. I did end up getting Portrait new, mostly because of one of the best pre-order bonuses I've ever seen. That was almost worth the price of the game on its own, it was amazing.

BTW, I saw a used MvC2 for PS2 but the disc was actually slightly chipped on the edges of the disc and there was leftovers of some deep scratches that they couldn't buff out. It really looked abused. It wasn't in acceptable condition for me so I didn't get it for you. But I'll still keep looking.

PostPosted:Sun Jul 06, 2008 11:27 am
by SineSwiper
Circle of the Moon was brutal. I never actually finished that game.

PostPosted:Sun Jul 06, 2008 12:18 pm
by Zeus
SineSwiper wrote:Circle of the Moon was brutal. I never actually finished that game.
As a launch title for the GBA, it was great. It was a bit dark on the original GBA but if you got a light it was fine. And on the SP there was no issues there. Sure didn't have Symphony-quality graphics like Aria did, but it was OK for a GBA launch title.

Harmony was unplayable, you basically had to figure out what random obscure shit the developer wanted you to do next just to advance. Aria was amazing, as good as Symphony for me.

PostPosted:Sun Jul 06, 2008 3:49 pm
by Julius Seeker
Despite the poor graphics of Circle of the Moon, it was still probably the game I had the most fun with out of the recent Castlevania series.