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3 of Mega Man 9's new bosses

PostPosted:Tue Aug 12, 2008 12:47 pm
by Zeus
http://wii.ign.com/articles/897/897894p1.html

Don't Tornado Man and Magma Man look far too much like Air Man and Heat Man from MM2, even down to the weapons?

PostPosted:Tue Aug 12, 2008 2:05 pm
by M'k'n'zy
And Tornado Man looks a whole lot like Gyro Man

Re: 3 of Mega Man 9's new bosses

PostPosted:Tue Aug 12, 2008 2:12 pm
by Flip
Zeus wrote:http://wii.ign.com/articles/897/897894p1.html

Don't Tornado Man and Magma Man look far too much like Air Man and Heat Man from MM2, even down to the weapons?
They rip off their own bosses every game.

PostPosted:Tue Aug 12, 2008 2:58 pm
by Don
Well there's only so many fire or cold or air themed boss you can have before you run out of ideas.

The soundtrack is listed on Inticreate's site but there's a lot of mysterious gaps between where you'd expect the final battle and ending credit to be.

Re: 3 of Mega Man 9's new bosses

PostPosted:Tue Aug 12, 2008 4:09 pm
by Zeus
Flip wrote:
Zeus wrote:http://wii.ign.com/articles/897/897894p1.html

Don't Tornado Man and Magma Man look far too much like Air Man and Heat Man from MM2, even down to the weapons?
They rip off their own bosses every game.
To a degree, yes. But these not only look the same, they're weapons are even the same.

Re: 3 of Mega Man 9's new bosses

PostPosted:Tue Aug 12, 2008 5:09 pm
by Eric
Zeus wrote:
Flip wrote:
Zeus wrote:http://wii.ign.com/articles/897/897894p1.html

Don't Tornado Man and Magma Man look far too much like Air Man and Heat Man from MM2, even down to the weapons?
They rip off their own bosses every game.
To a degree, yes. But these not only look the same, they're weapons are even the same.
There's not much creativity you can have when you're limited to jump, move and shoot.

Re: 3 of Mega Man 9's new bosses

PostPosted:Tue Aug 12, 2008 6:35 pm
by Zeus
Eric wrote:
Zeus wrote:
Flip wrote: They rip off their own bosses every game.
To a degree, yes. But these not only look the same, they're weapons are even the same.
There's not much creativity you can have when you're limited to jump, move and shoot.
That doesn't mean they can't come up with new and creative bosses and level design....

Re: 3 of Mega Man 9's new bosses

PostPosted:Tue Aug 12, 2008 10:34 pm
by Eric
Zeus wrote:
Eric wrote:
Zeus wrote: To a degree, yes. But these not only look the same, they're weapons are even the same.
There's not much creativity you can have when you're limited to jump, move and shoot.
That doesn't mean they can't come up with new and creative bosses and level design....
They decide to make a sequel with 8-bit graphics, ignore any and all innovation the series has added in the past 15 years, and you're complaining about their lack of creativity? Really? :)

PostPosted:Wed Aug 13, 2008 12:19 am
by Don
I went to some of the Zero games and tried to play them with only moving and jumping and most of the bosses are downright impossible if it's not someone you can just slug it out because you'd completely incapable of avoiding even very simple attack patterns.

PostPosted:Wed Aug 13, 2008 8:10 am
by SineSwiper
This game is going to suck, and you guys are fools for buying it.

Re: 3 of Mega Man 9's new bosses

PostPosted:Wed Aug 13, 2008 8:52 am
by Zeus
Eric wrote:
Zeus wrote:
Eric wrote: There's not much creativity you can have when you're limited to jump, move and shoot.
That doesn't mean they can't come up with new and creative bosses and level design....
They decide to make a sequel with 8-bit graphics, ignore any and all innovation the series has added in the past 15 years, and you're complaining about their lack of creativity? Really? :)
Yes. MM2 is still fun even today. Why? Because it has creative level design and bosses/enemies. There's nothing wrong with a retro game if you put effort forth. It can still be quite fun, especially if the price is right.

I'm probably gonna wait on some reviews now.

PostPosted:Wed Aug 13, 2008 9:22 am
by Kupek
There's more to innovation and creativity than giving your character more abilities. That's actually the easiest way to give the player a feeling of novelty.

Re: 3 of Mega Man 9's new bosses

PostPosted:Wed Aug 13, 2008 9:27 am
by Eric
Zeus wrote:
Eric wrote:
Zeus wrote: That doesn't mean they can't come up with new and creative bosses and level design....
They decide to make a sequel with 8-bit graphics, ignore any and all innovation the series has added in the past 15 years, and you're complaining about their lack of creativity? Really? :)
Yes. MM2 is still fun even today. Why? Because it has creative level design and bosses/enemies. There's nothing wrong with a retro game if you put effort forth. It can still be quite fun, especially if the price is right.

I'm probably gonna wait on some reviews now.
Megaman 2 was made way back in 1988. Back then they were trying to be creative and make a hit sequel to one of their most popular games, there was lots of inspiration to be creative with level design and bosses/enemies.

This game is nothing more then Capcom's attempt to profit off of the retro gaming craze, and they're going to succeed with the most minimum effort possible. Every time Capcom talks or shows this game off they remind you of how little effort they've put into and how they've copied and pasted ideas from Megaman 1 & 2 into it to give it that awesome classic feeling right down to the ridiculous box art.

PostPosted:Wed Aug 13, 2008 9:40 am
by Zeus
Eric, I'm more than OK with Capcom trying to profit off of the retro craze by giving us MM2 with new levels and bosses. I'm even willing to pay them $10 for the game as it's gonna last me 5 or 6 hours of entertainment (at least). I've played through many MM games and, as is their tradition with their evolutionary gameplay idea, there's often very little change from one title to the next.

What changed from MM3 to MM4? Nothing, sliding started in MM3. MM4 to MM5? Oh, Mega Man finally got some knees. That don't mean MM4 or MM5 were bad games. They're still fun to play. Not as good as MM2 or MM3 but still good enough to pay $10 for. All I ask for is some fun levels and bosses to fight against.

That's what I'm annoyed about a little now. It seems that they're not even putting effort forth in those bosses, they're recycling them. I'll have to read up on some reviews to make sure they're not mailing in the level design and to, hopefully, see that the bosses are actually better than they appear in the pics.

EDIT: even in the past when they've recycled the bosses - particularly the cold/hot ones - they've always looked and played differently enough that they didn't feel like a ripoff other than they were based off cold/hot. These guys look to be direct rips of Air Man and Heat Man, right down to the look and weapon animations

PostPosted:Wed Aug 13, 2008 9:41 am
by Julius Seeker
I'm not really a fan of Megaman, but I don't see the problem here. There's obviously a market for this game, and it would be foolish for Capcom not to serve that market when they can. There are obviously a number of people who prefer this graphic style and gameplay style. I have no idea why people are mad about this, it's not like anyone is putting a gun to your head and forcing you to buy it.

It would be worse for gamers, and Capcom, if Capcom didn't serve this market. The existence of this title is better than the non-existence of it, at the very least.

One of my favourite game series ever, the Ace Attorney series, is far from state of the arts graphics.

PostPosted:Wed Aug 13, 2008 10:49 am
by Don
Megaman game sales have been surprising weak. ZXA still hasn't broke 100K in Japan and it's a fairly decent looking game. It's highly likely this will represent another step backwards in the long list of declines the Megaman franchise went through. When various Flash/HTML games like Bass Abyss or Owata look like they put in more effort into the game than a Megaman game with a real budget, it's highly unlikely this is going to instill confidence.

Even amongst the hardcore, people who are crazy enough to buy something that's an obvious gimmick is very few.

PostPosted:Wed Aug 13, 2008 11:23 am
by Zeus
With the poor sales of ZXA and the newest Starforce, MM may finally be dead even on the handhelds

PostPosted:Wed Aug 13, 2008 9:35 pm
by SineSwiper
Zeus wrote:Eric, I'm more than OK with Capcom trying to profit off of the retro craze by giving us MM2 with new levels and bosses. I'm even willing to pay them $10 for the game as it's gonna last me 5 or 6 hours of entertainment (at least). I've played through many MM games and, as is their tradition with their evolutionary gameplay idea, there's often very little change from one title to the next.
Yes, because you are willing to spend $10 on a game that looks exactly like something that you already have for the NES, but you aren't willing to spend $15 on Braid, probably the most talked about puzzle game of the year.

Your sense of values is truly fucked up.

PostPosted:Thu Aug 14, 2008 9:06 am
by Zeus
Yeah, it's a time thing. I think MM9 will provide me with more entertainment hours than Braid for 67% of the cost. If Braid were $10, I'd probably be far more tempted to get it.

Another thing that I dislike about the way the Wii and Live do their downloading is the point system. I can't just pay for the game like I do on the PSN, I have to buy (and waste) points. So Braid will end up costing me, what, over 1300 MS points to get it rather than 1200? I got 2000 free Wii points (not a gift) so now I'm looking at MM9 as actually an allocation of something I already have rather than having to buy 1000 points for it. That's another big factor.

I was very close to grabbing Poker Smash but after playing the demo a few times, I figured I would probably put it down pretty quickly with all the games that were out at the time since it came out around Xmas, so I didn't bother.

Right now, the only downloadable game I"m getting for sure is Bionic Commando Rearmed. And like I mentioned above, I don't really care about the fact that MM9 is completely retro with its graphics or even style as long as the level design and boss fights are good. I like that stuff and will still play it nowadays like when I went through the entire MM Anniversary Collection when it came out a couple of years ago. That's what a game is, gameplay not graphics.

I'm a little concerned about the boss fights which is why I'm a little hesitant now until I hear more about it

PostPosted:Thu Aug 14, 2008 9:09 am
by SineSwiper
Zeus wrote:Yeah, it's a time thing. I think MM9 will provide me with more entertainment hours than Braid for 67% of the cost. If Braid were $10, I'd probably be far more tempted to get it.
I really think you would play that more than MM9, and I think you're a miser for not grabbing it. I'm getting close to finished on that Braid story FAQ, and you should play it before you read it.

PostPosted:Thu Aug 14, 2008 9:12 am
by Zeus
SineSwiper wrote:
Zeus wrote:Yeah, it's a time thing. I think MM9 will provide me with more entertainment hours than Braid for 67% of the cost. If Braid were $10, I'd probably be far more tempted to get it.
I really think you would play that more than MM9, and I think you're a miser for not grabbing it. I'm getting close to finished on that Braid story FAQ, and you should play it before you read it.
Wow, you replied while I was editing. You're right on top of this conversation :-)

I have played the demo and I am intrigued by it. The main factor right now is everyone's saying it's a 5 hour game at best.

Again, I may still get it on a weekend when I'm bored.....if that ever happens again

PostPosted:Thu Aug 14, 2008 9:54 am
by Lox
My question is where does the amount of fun of a game come into play in your math? If Game A is $10 for 5 hours and Game B is $15 for 5 hours, but Game A isn't as much fun as Game B, doesn't that count for something?

I've only heard good things about Braid. It's fresh and innovative and supposedly a ton of fun. MM9 will probably be fun for nostalgic reasons, but it's a rehash of an existing formula.

PostPosted:Thu Aug 14, 2008 1:17 pm
by Zeus
Lox wrote:My question is where does the amount of fun of a game come into play in your math? If Game A is $10 for 5 hours and Game B is $15 for 5 hours, but Game A isn't as much fun as Game B, doesn't that count for something?

I've only heard good things about Braid. It's fresh and innovative and supposedly a ton of fun. MM9 will probably be fun for nostalgic reasons, but it's a rehash of an existing formula.
That's simple enough: if it ain't fun, I don't play it.

An extension of that would be, if you have a spectacular 5 hours vs a decent 6 or 7 hours, is that worth the extra $5 you're payin' for the shorter game? It can be. I paid $20 for Beyond Good and Evil and it was a spectacular 8 or so hour game. I never complained. That's also why I grabbed the demo of Braid, to see if it's worth the extra coin. I've only played it for a few minutes (I'm too busy right now to play anything) but if I see that it's worth the extra coin, I may grab it.

But that's the process I go through when determining if I should grab a downloadable game. I love Pac-Man Championship Edition, I think it's an amazing remake of one of the original classic games. I've got all the achievements except for the 400k points. But is it worth $10 for the 3 hours I put into it the one day I played it? Maybe. But it sure as fuck was worth it when I paid $7 and got it with Feeding Frenzy, Uno, and Luxor 2 on the Arcade disc (we shall never talk about Boom Boom Rocket ever again).

Going back to the original reason for this thread, the MM9 achievements have been released. Some of these are gonna be HARD to get

http://www.1up.com/do/newsStory?cId=3169327

PostPosted:Thu Aug 14, 2008 2:55 pm
by Don
The achievements are just a rehash of the lightning, flawless, and various ranks that's been around since the Zero series (and X5 and up started counting them but didn't rank them). Nothing particularly good or bad or even different about them.

PostPosted:Thu Aug 14, 2008 4:36 pm
by Imakeholesinu
M'k'n'zy wrote:And Tornado Man looks a whole lot like Gyro Man
He throws gyros? NOM NOM NOM NOM!