The Other Worlds Shrine

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  • So we beat BC:Re-Armed last night (review)

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #126872  by Zeus
 Sun Sep 21, 2008 12:17 pm
Total time with the huge additional level was around the 8 1/2 mark of total playing (we played on co-op). Pretty good length for a platformer and very much worth it with my dollar-per-hour criteria, particularly when you include the challenges (they are HARD) and, if you pay for Live, the multiplayer modes. Toss in the search for the Yashichis (BTW, they actually had one way back in the original Mega Man; that REALLY obscure and retro) and you've got tons of gameplay for your $10, much more than what I've seen in the vast majority of other downloadable games for the same price or even more.

Overall, I think it's quite a good remake. And it is a remake not a reinvention. It keeps the spirit, gameplay mechanics, and overall fun of the original game very well in tact. You mostly get a 2 1/2 update of the classic game with some minor tweaks such as picking up barrels, a change in how you hack, updating the weapons, changing the vast majority of the end-level bosses (for the better IMO; they were pretty lame where all you were doing was shooting the "core") while updating a few others, and adding in a very large, pretty tough 13th level which is about the size of 4 or 5 levels on its own. Other than these changes, it's very faithful, right down to the look and layouts of the levels, placement of enemies, movement of the blobs and platformers, and the tricks you can use to go through the levels.

It's actually TOO faithful as a lot of the issues with the original game (21 years ago now) are still there. The arm doesn't always seem to go in the direction you want it to and there are a TON of "cheap" level designs and character placements, which is an old trick to make a game harder and/or last longer. Far too often you die or have to take a leap of faith because you can't see what's coming up. This is especially true in certain parts of the new last level. It took us a good 3 hours or so to get through it often because we were just taking leaps of faith to see what was coming up or because you need precision timing on the arm and often it goes straight instead of diagonal. It just feels cheap in an old NES way and something you would have hoped they would be able to fix with 20+ years of advancement.

These unnecessary shortcomings are a pain and a little frustrating but not enough to take away the enjoyment of the game. It's still very much worth the $10 particularly if you're a fan of the original or love old-school platformers. Actually, it's really a game only for those who are fans of the original or old-school platformers. If you didn't grow up on those and love them, you'll probably dislike this game. It sure as hell ain't gonna turn anyone away back to the good side of The Game. It would have been nice to see a little more tweaking in the gameplay and level designs and fixing of the arm to take away the cheap death (I can't imagine how great this game would have been if it were at the level of the Mega Man PSP remakes; it would be the best $10 game I've ever seen) but don't let that sway your decision. You'll still have a blast playing this game.

And if you though the original one was "hard", this one is probably harder because of that enormous and tough last level. Great if you like a nice challenge in your games

 #126877  by bovine
 Sun Sep 21, 2008 1:58 pm
I think my money that would have previously been allocated to this game has been moved over to Wipeout HD since my 360 is still MIA and I'm a poor, poor student again :'(

 #126880  by SineSwiper
 Sun Sep 21, 2008 3:15 pm
I stopped at the last level. I actually ended up on the final boss and then burned all of my lives trying to figure out how to not get hit and still do damage to him. The outdoor platform section is brutal, though. That level is just waaaay too long to want to do over and over again.

Maybe I'll go back to finishing it again.

 #126885  by Blotus
 Sun Sep 21, 2008 10:51 pm
Looks like a flash game to me. I just can't justify spending that kind of money on a flash game.

 #126886  by Andrew, Killer Bee
 Sun Sep 21, 2008 11:21 pm
Black Lotus wrote:Looks like a flash game to me. I just can't justify spending that kind of money on a flash game.
What the fuck kind of Flash games are you playing?!

The shifting platform section at the very end of the game: cheap as all fucking get out. Otherwise, awesome!

 #126887  by bovine
 Sun Sep 21, 2008 11:44 pm
I think he was going for a little jab at zeus because he said that castle crashers looks like a flash game.

P.S. you look like a flash game.

 #126890  by Blotus
 Mon Sep 22, 2008 1:24 am
Good bit of the new BC on 1up Show this week. The multiplayer could be really fun -- I mean, everyone's Spiderman. That could really allow for some as-of-yet unseen sort of gameplay if Capcom supports it. Quite a leap from Lost Planet and hopefully features 100% fewer mechs.

 #126891  by SineSwiper
 Mon Sep 22, 2008 5:38 am
Nah, there will be meches. Hell, you're probably going to hunt down Metal Ge...a mech as a boss.

 #126892  by Zeus
 Mon Sep 22, 2008 9:03 am
Black Lotus wrote:Looks like a flash game to me. I just can't justify spending that kind of money on a flash game.
It ain't no flash game. It's an old-school platformer just like you'd get on the NES just with the co-op, multi, and challenge rooms added

We're not talking about Alien Hominid or Castle Crashers here

 #126918  by SineSwiper
 Tue Sep 23, 2008 9:04 am
Yeah, unlike Castle Crashers, the graphics don't look like it was made with a 2-year-old with crayons.

 #126937  by Zeus
 Tue Sep 23, 2008 10:39 am
SineSwiper wrote:Yeah, unlike Castle Crashers, the graphics don't look like it was made with a 2-year-old with crayons.
Maybe the demo was bad, but it was more the fact that it was just button-mashing gameplay that made me shy away. Sure it would be fun as fuck with others, but like Hominid (which I played to the 5th level) there's no depth to the gameplay at all. Certainly not enough to make me spend $15 on it

 #126946  by Blotus
 Tue Sep 23, 2008 11:00 am
Zeus wrote:there's no depth to the gameplay at all.
Wrong!

 #126953  by Zeus
 Tue Sep 23, 2008 11:31 am
Black Lotus wrote:
Zeus wrote:there's no depth to the gameplay at all.
Wrong!
Again, I'm going off of Alien Hominid and the demo. I could be wrong but neither of those is sure as hell gonna make me spend $15 to find out.

Going back on topic: anyone else going through the challenges in BC:Re-Armed? Damn some of those are hard. I'm only about 20 in and they're already tough