Dragon Quest 8
PostPosted:Sun Sep 28, 2008 5:29 pm
I hinted at this thread in another thread, so let's just get into it.
DQ8 is wonderful. I'm about 6 or 7 hours in. I actually went to the store with the intention of buying DS and two games, but I saw DQ8 for $14, and I figured I could put off a bigger purchase for a bit longer.
I feel stupid for waiting so long to play this game. It's old school in design, but it has modern production value. Even if you're not innovating, there's something to be said for doing something extremely well, which DQ8 does. The plot is not actually what draws me into RPGs. I like exploring and experiencing a new world. The better the designers are able to get me to suspend disbelief and buy the game world as real, the more I like the game. The only other game I've played that does this as well as DQ8 is FF12.
The game is gorgeous, the world is fun to explore, battles are fast paced, and it doesn't take itself too seriously. The plot so far is standard fare, but it's entertaining because what the characters say is amusing.
Something I'm surprised by is the battle system. Each character is fixed in that they can only learn certain abilities, but you choose which subset of those abilities they will learn. I'll see later on how well this works, but I think it has potential to be middle ground between a system where your characters become identical, and a system where you have no influence over how they progress.
DQ8 is wonderful. I'm about 6 or 7 hours in. I actually went to the store with the intention of buying DS and two games, but I saw DQ8 for $14, and I figured I could put off a bigger purchase for a bit longer.
I feel stupid for waiting so long to play this game. It's old school in design, but it has modern production value. Even if you're not innovating, there's something to be said for doing something extremely well, which DQ8 does. The plot is not actually what draws me into RPGs. I like exploring and experiencing a new world. The better the designers are able to get me to suspend disbelief and buy the game world as real, the more I like the game. The only other game I've played that does this as well as DQ8 is FF12.
The game is gorgeous, the world is fun to explore, battles are fast paced, and it doesn't take itself too seriously. The plot so far is standard fare, but it's entertaining because what the characters say is amusing.
Something I'm surprised by is the battle system. Each character is fixed in that they can only learn certain abilities, but you choose which subset of those abilities they will learn. I'll see later on how well this works, but I think it has potential to be middle ground between a system where your characters become identical, and a system where you have no influence over how they progress.